Paladin: Difference between revisions

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(added combat maneuvers)
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* [[Surge of Strength]]
* [[Surge of Strength]]
* [[Trip]]
* [[Trip]]
* [[Cunning Defense]]


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Revision as of 13:18, 4 June 2010

Paladin
Type Spiritual Semi
Spell Circles Minor Spiritual, Paladin Base
Prime Requisites Wisdom Strength
Mana Statistics Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 3 / 3 2
Armor Use 3 / 0 3
Shield Use 3 / 0 2
Combat Maneuvers 5 / 4 2
Edged Weapons 3 / 1 2
Blunt Weapons 3 / 1 2
Two-Handed Weapons 4 / 2 2
Ranged Weapons 6 / 2 2
Thrown Weapons 5 / 1 2
Polearm Weapons 5 / 2 2
Brawling 4 / 1 2
Ambush 4 / 5 1
Multi Opponent Combat 5 / 2 1
Physical Fitness 3 / 0 2
Dodging 5 / 3 2
Magical Skills
Skill Cost Ranks
Arcane Symbols 0 / 5 1
Magic Item Use 0 / 6 1
Spell Aiming 5 / 20 1
Harness Power 0 / 5 2
Elemental Mana Control 0 / 15 1
Mental Mana Control 0 / 15 1
Spirit Mana Control 0 / 6 1
Spell Research 0 / 27 2
Elemental Lore 0 / 20 1
Spiritual Lore 0 / 7 2
Sorcerous Lore 0 / 18 1
Mental Lore 0 / 20 1
General Skills
Skill Cost Ranks
Survival 2 / 2 2
Disarming Traps 2 / 5 1
Picking Locks 2 / 4 2
Stalking and Hiding 4 / 4 1
Perception 0 / 3 2
Climbing 3 / 0 2
Swimming 2 / 0 2
First Aid 1 / 1 2
Trading 0 / 3 2
Pickpocketing 4 / 4 1


Combat Maneuvers List

Paladins have the ability to train in the following combat maneuvers.

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Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard