Wraith: Difference between revisions
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
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{{creature ability|Claw|+137 [[AS]]}} |
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{{creature ability|Closed fist|+137 [[AS]]}} |
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| bolt = |
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{{creature ability|[[Major Shock (907)]]|+127 [[AS]]}} |
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{{creature ability|[[Major Cold (910)]]|+127 [[AS]]}} |
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| warding = |
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{{creature ability|Fear|+99 [[CS]]}} |
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| noability = |
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| nomaneuver = |
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{{Creature defense attributes |
{{Creature defense attributes |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] | |
{{creature ability|[[Sorcerer Base]] |+45 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |45 [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |+45 [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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{{Creature treasure |
{{Creature treasure |
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| type = <Not Known> |
| type = <Not Known> |
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| skin = wraith talon |
| skin = a wraith talon |
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| nobox = |
| nobox = |
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| noskinvalue = |
| noskinvalue = |
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Hunters should use classic 'stance dance' methods, dropping to offensive for casting/channeling and returning to guarded or defensive to await the next incoming attack before repeating until the wraith is dead. This compensates for the high casting ability and fair AS of the creature. |
Hunters should use classic 'stance dance' methods, dropping to offensive for casting/channeling and returning to guarded or defensive to await the next incoming attack before repeating until the wraith is dead. This compensates for the high casting ability and fair AS of the creature. |
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[[AS]] and [[CS]] will be different for each type of attack or spell that the wraith casts. Some recommended spells include [[Spirit Warding I (101)]], [[Spirit Warding II (107)]], [[Elemental Bias (508)]], [[Resist Elements (602)]], and so on. |
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DS will range from 40 to 151(turtled) |
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AS is around 141 |
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==Other information== |
==Other information== |
Revision as of 10:21, 1 August 2008
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A creature of darkness, the wraith shies away from the light, preferring to ambush and rend its prey in the safety of the deep shadows. Its crimson eyes glare hatefully at the world around it, while its tortured grimace displays sharp, gleaming fangs. Proficient with weaponry, a disarmed wraith is still a formidable foe, as its long, sharp talons indicate.[1]
Hunting strategies
Hunters should use classic 'stance dance' methods, dropping to offensive for casting/channeling and returning to guarded or defensive to await the next incoming attack before repeating until the wraith is dead. This compensates for the high casting ability and fair AS of the creature.
AS and CS will be different for each type of attack or spell that the wraith casts. Some recommended spells include Spirit Warding I (101), Spirit Warding II (107), Elemental Bias (508), Resist Elements (602), and so on.
Good offensive spells to use include Mana Disruption (702), Disintegrate (705), Minor Fire (906), Energy Maelstrom (710), and Sandstorm (914).
As these are undead, holy water and other bolt/flare attacks also work well.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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