Night hound: Difference between revisions
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==Hunting strategies== |
==Hunting strategies== |
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Night hounds have a breath attack, and attack similarly to other hounds (casting a spell and following with an immediate attack). This breath attack causes a cloud to form in the air, which lingers and can cause damage over time for each round that a player stays in its vicinity. Casting [[Purify Air (207)]] on a character will negate the effects of this cloud. |
Night hounds have a breath attack, and attack similarly to other hounds (casting a spell and following with an immediate attack). This breath attack causes a cloud to form in the air, which lingers and can cause damage over time for each round that a player stays in its vicinity. Casting [[Purify Air (207)]] on a character will negate the effects of this cloud. Once killed, any active cloud created by a night hound will immediately dissipate harmlessly. |
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The warding roll the cloud imposes has your TD become drastically lower, making the +72 CS in the excerpt below misleading. |
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Once killed, any active cloud created by a night hound will immediately dissipate harmlessly. |
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An example of a night hound's breath attack: |
An example of a night hound's breath attack: |
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==Other information== |
==Other information== |
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Zephyr hounds do not have "descriptions" in the old parts of the game, you are not able to make sense of what you are seeing. They were a special kind of "composite" entity from [[Rolemaster]]. Night hounds were supposed to be immune to sleep effects, which is part of their relevance for [[A Popular History of Shadow Valley|Shadow Valley]]. |
Zephyr hounds do not have "descriptions" in the old parts of the game, you are not able to make sense of what you are seeing. However, their fur was black, and they are described when generating. They were a special kind of "composite" entity from [[Rolemaster]]. Night hounds were supposed to be immune to sleep effects (unaffected by [[Sleep (501)]]), which is part of their relevance for [[A Popular History of Shadow Valley|Shadow Valley]]. While they are treated as undead --- including being immune to [[Blood Burst (701)]], [[Curse (715)#Nightmare|Nightmare]], and [[Evil Eye (717)]] --- they are not immune to [[Mind Jolt (706)]] and [[Disease (716)]]. |
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Special messages: |
Special messages: |
Revision as of 12:27, 19 July 2015
You have never seen anything quite like a night hound, so you are not really sure what to make of it or how dangerous it might be.
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Hunting strategies
Night hounds have a breath attack, and attack similarly to other hounds (casting a spell and following with an immediate attack). This breath attack causes a cloud to form in the air, which lingers and can cause damage over time for each round that a player stays in its vicinity. Casting Purify Air (207) on a character will negate the effects of this cloud. Once killed, any active cloud created by a night hound will immediately dissipate harmlessly.
The warding roll the cloud imposes has your TD become drastically lower, making the +72 CS in the excerpt below misleading.
An example of a night hound's breath attack:
The shadowy cloud seeps languidly in your direction.
CS: +72 - TD: +231 + CvA: -7 + d100: +71 == -95
Warded off!
You breathe in some of the gas...
As your lungs fill with the dark cloudy substance, instantly your nervous system feels as though it was made of oil-soaked rags and touched with a match!
The sensation leaves you quickly, but leaves an aftertaste of pain throughout your nervous system.
... 10 points of damage!
Other information
Zephyr hounds do not have "descriptions" in the old parts of the game, you are not able to make sense of what you are seeing. However, their fur was black, and they are described when generating. They were a special kind of "composite" entity from Rolemaster. Night hounds were supposed to be immune to sleep effects (unaffected by Sleep (501)), which is part of their relevance for Shadow Valley. While they are treated as undead --- including being immune to Blood Burst (701), Nightmare, and Evil Eye (717) --- they are not immune to Mind Jolt (706) and Disease (716).
Special messages:
The shadows before you coalesce and take shape in the form of a night hound, its golden eyes gleaming within its shadowy head!
The night hound barks and shuffles backwards on its paws.
The night hound sniffs at the air and growls low in the throat.
References
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