Storm giant: Difference between revisions
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Empath Base]] |+ |
{{creature ability|[[Empath Base]] |+145 [[Target defense|TD]]}} |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
Revision as of 14:43, 11 May 2015
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The storm giant's regal bearing and calm demeanor stand in sharp contrast to the raging tempest surrounding it. Standing taller than the tallest giantman, the storm giant stares at others with dull grey eyes that refuse to reflect the sparks of electricity that crackle out from them.
Hunting strategies
A storm giant's gas cloud will dissipate as soon as it is killed.
Storm giants have a chance to knock a player to the ground and induce variable roundtime as it spawns. This is visible through the following message:
You are knocked to the ground!
Storm giants have a wind blast creature maneuver that has the capacity to blow the player into another room, inflict damage, and induce roundtime:
You are struck by a forceful blast of wind!
The blast of wind picks you up and blows you south!
[Upper Trollfang, Sentoph]
A steady howl fills your ears as the wind sings a lonely, desolate song through the crags of the mountaintop.
Obvious paths: north, northeast, southeast
... 15 points of damage!
Nasty blow to your right arm!
You are stunned for 1 round!
Other information
- Like most giants, storm giants can shake off stuns.
References
Near-level creatures - edit | ||||||||||
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