Lithe veiled sentinel: Difference between revisions
VANKRASN39 (talk | contribs) (changes per template updates) |
(spell effects) |
||
Line 26: | Line 26: | ||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
| asg = |
| asg = 20<!-- Insert asg # and template will automatically convert to include type of armor --> |
||
| IMM1 = |
| IMM1 = Stun |
||
| Melee = 338 |
| Melee = 338 |
||
| Ranged = ? |
| Ranged = ? |
||
Line 44: | Line 44: | ||
| MnSTD = ? |
| MnSTD = ? |
||
| MnMTD = ? |
| MnMTD = ? |
||
| DSP1 = |
| DSP1 = Iron Skin <!-- Defensive spells insert up to DSP15, they will automatically link --> |
||
| DSP2 = Spirit Warding I |
| DSP2 = Spirit Warding I |
||
| DSP3 = Spirit Warding II |
| DSP3 = Spirit Warding II |
||
| DSP4 = |
| DSP4 = Bravery |
||
| DSP5 = Strength |
|||
| DSP6 = Foresight |
|||
| DSP7 = Mindward |
|||
| DSP8 = Focus Barrier |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
||
}} |
}} |
||
Line 65: | Line 69: | ||
Lithe veiled sentinels are monks. When engaging in combat cut off their heads or disable them as they are highly susceptible to ambush. You should also prioritize them based on their [[Unholy Quickening]] maneuver. If you do happen to get targeted by this you can try and CLENCH the snake type to combat it. |
Lithe veiled sentinels are monks. When engaging in combat cut off their heads or disable them as they are highly susceptible to ambush. You should also prioritize them based on their [[Unholy Quickening]] maneuver. If you do happen to get targeted by this you can try and CLENCH the snake type to combat it. |
||
While sentinels only wear robes, [[Iron Skin]] gives them the equivalent of full plate armor. This effect is not dispellable. |
|||
==Other Information== |
==Other Information== |
||
'''Unholy Quickening''' |
|||
<pre{{log2|margin-right=26em}}> |
<pre{{log2|margin-right=26em}}> |
||
Striking with a serpent's unsettling quickness, a lithe veiled sentinel lashes out and grabs your maul. Vile blue-green energy lances down her arm and into the maul, kindling it into an unholy semblance of life. The maul's form twists and mutates, sprouting scales and cold eyes as it transforms into a twisted grey adder! |
Striking with a serpent's unsettling quickness, a lithe veiled sentinel lashes out and grabs your maul. Vile blue-green energy lances down her arm and into the maul, kindling it into an unholy semblance of life. The maul's form twists and mutates, sprouting scales and cold eyes as it transforms into a twisted grey adder! |
Revision as of 22:51, 12 June 2017
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Blessed with an improbably lithe physique and muscles like corded iron, a lithe veiled sentinel is a short she with a face deeply darkened and lined by the sun's ungentle kiss. Her eyes are constantly, warily moving, and with every darting motion, they flash with a sharp-edged lambency like the glint of moonlight off of a shard of blue-green glass. The her wears her shirt open to the waist, but is swathed in a shroud of green silk that flows in a rippling current on the air behind her. She is deadly grace embodied.
Hunting Strategies
Lithe veiled sentinels are monks. When engaging in combat cut off their heads or disable them as they are highly susceptible to ambush. You should also prioritize them based on their Unholy Quickening maneuver. If you do happen to get targeted by this you can try and CLENCH the snake type to combat it.
While sentinels only wear robes, Iron Skin gives them the equivalent of full plate armor. This effect is not dispellable.
Other Information
Unholy Quickening
Striking with a serpent's unsettling quickness, a lithe veiled sentinel lashes out and grabs your maul. Vile blue-green energy lances down her arm and into the maul, kindling it into an unholy semblance of life. The maul's form twists and mutates, sprouting scales and cold eyes as it transforms into a twisted grey adder! The adder wriggles down your arm, coiling about your left leg! clench adder You reach up and grab a twisted grey adder by the neck, twisting violently until you hear something snap! A twisted grey adder lets out a last desperate hiss, its body twitching in agony. As the last stubborn life goes out of its length, its body oozes into the shape of a gleaming rune-scribed maul. The maul falls into your right hand. Roundtime: 5 sec.
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|