Hill troll: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:hill troll_Colored.jpg|thumb|upright=0.75|left]]
| picture = Hill_troll_Colored.jpg
| level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 16
| family = troll<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = biped<!-- Creature body type -->
| family = troll
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Ensnares, Pounds, Stomps and Weapons.
| area = [[Wehnimer's Environs]]<br>[[Hidden Vale]]<br>[[Old Mine Road]]<br>
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| area2 = Hidden Vale
| bcs = <Not Known>
| area3 = Old Mine Road
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 210
| hitpoints = 210
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| nobolt =
| nowarding =
| PAA =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = ?
{{creature ability|[[Ranged]] |+108 [[Defensive strength|DS]]}}
| Ranged = 108
{{creature ability|[[Bolt]] |+130 [[Defensive strength|DS]]}}
| Bolt = 130
{{creature ability|[[Bard Base]] |+55 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 55
{{creature ability|[[Sorcerer Base]] |+59 [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 63
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |+63 [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 59
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+55 [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 55
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = ?
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = ?

| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| boxes = Yes
| other = None
| other = None
| boxes = Yes
| skin = a troll beard
| skin = a troll beard
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:12, 22 January 2019

Hill troll
Hill troll Colored.jpg
Level 16
Family troll family creatures
Body Type biped
Area(s) Found Wehnimer's Environs
Hidden Vale
Old Mine Road
BCS Yes
HP 210
Speed ?
Attack Attributes
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged 108
Bolt 130
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 55
Cleric Base ?
Empath Base 63
Paladin Base ?
Ranger Base ?
Sorcerer Base 59
Wizard Base ?
Minor Elemental 55
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a troll beard
Other None

Huge and dangerous, the hill troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.

Hunting strategies

Hill trolls are particularly susceptible to fire attacks, even when compared to other trolls. Using fire flaring weapons or fire based spells when hunting them will make them easy prey for just about any character.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
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