Stone gargoyle: Difference between revisions

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(log format for creatures is <pre{{log2|margin-right=27em}}> this is all explained in Help:Creatures.)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 39
| picture =
| level = 39<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Gargoyle<!-- Add creature to family page list, which will be linked on preview/save -->
| family = gargoyle
| type = Biped<!-- Creature body type -->
| attacks = Bites, Claws and Special.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Darkstone Castle]]<br>
| undead = No
| otherclass2 =
| area = Darkstone Castle<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 242
{{creature ability|[[Claw]]| +242 [[Attack strength|AS]]}}
| PA2 = Claw
{{creature ability|[[Bite]]| +242 [[Attack strength|AS]]}}
| PAB = 242
| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+116 [[Defensive strength|DS]]}}
| Melee = 116
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 117
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |+117 [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = [[Essence of earth]]
| other = Essence of earth
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:07, 22 August 2019

Stone gargoyle
Level 39
Family Gargoyle family creatures
Body Type Biped
Area(s) Found Darkstone Castle
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Bite 242 AS
Claw 242 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 116
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base 117
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Essence of earth

The stone gargoyle, an animated being, was once a huge, grey, granite carving that overlooked the castle walls. Standing over fifteen feet tall on its powerful hind legs, the stone gargoyle was sculpted with a body similar to a lion's and a head that is a grotesque union between a human and a bat. Long horns protrude from the forehead and needle-like fangs extend menacingly below the upper lip. Swirling, yellow-green eyes, the only non-rock portion of the beast's anatomy, coldly examine the surrounding area.

Hunting strategies

Stone gargoyles are immune to most offensive spells. Their Round Time on attacks is also very low (4-5 seconds) so using abilities to slow them down (such as a Paladin's Pious Trial (1602)) is recommended. Remove their legs before killing them to avoid being crushed upon their death.

Other information

Stone Gargoyles can leap at you causing minor damage and potentially inflicting a stun...

A stone gargoyle leaps at you with amazing speed and accuracy.
You jump back, but the gargoyle manages to claw you.

   ... 15 points of damage!
   Slash to your right arm!
   Slices neatly through the skin and meets bone!
   You are stunned for 1 round!

A stone gargoyle pants in slow heaves as it recovers from the exertion.

Stone gargoyles can fall on adventurers when killed, unless previously knocked down. This can cause serious injury.

You swing a scratched ora claidhmore at a stone gargoyle!
  AS: +326 vs DS: +79 with AvD: +26 + d100 roll: +83 = +356
   ... and hit for 120 points of damage!
   Right leg mangled horribly.
The stone gargoyle collapses to the ground, sending out a shower of rock and dust.  It is all you can do to get out of the way.
The stone gargoyle falls in your direction.  You leap to the side but stumble, failing to get out of the way and are crushed under the full weight of the gargoyle.
   ... 20 points of damage!
   Your skull cracks in several places.
  Nice breeze up there now.
   You are stunned for 8 rounds!
Roundtime: 7 sec.

References

Near-level creatures - edit
Level 37 Level 38 Level 39 Level 40 Level 41
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