Sanctify (330): Difference between revisions
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After gaining the ability to cast '''Sanctify''', a cleric will begin to acquire devotion as they gain [[experience]]. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the undead. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares. |
After gaining the ability to cast '''Sanctify''', a cleric will begin to acquire devotion as they gain [[experience]]. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the [[undead]]. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares. |
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== Armament Enhancements == |
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Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against [[:Category:Player System Manager | PSM skills]]. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5). |
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*All undead can now be hit by any weapon, blessed or not. |
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*Undead possess a natural 25% damage resistance to physical attacks. |
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*Hitting an undead with a blessed ([[Bless (304)]] or [[Symbol of Blessing]]) or T5 sanctified (or any holy or T1-5 for Clerics and Paladins) weapon removes this damage resistance. |
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*[[:Category:Player_System_Manager|PSM skills]] will be able to hit undead without a bless at a reduction of 25 to the endroll. |
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**Each tier of Sanctify reduces the penalty by 5. |
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**Blessing your gear also removes this penalty. |
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== Sanctify Enhancements == |
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'''Weapons''' |
'''Weapons''' |
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*Each tier of sanctification on a weapon negates 20% of an undead’s damage resistance, removing it completely at T5 for characters of any profession. |
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*Melee |
* Melee and ranged weapons gain a bonus of 2 AS per tier. |
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*Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier. |
* Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier. |
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*Each tier also has a 20% chance to [[anchor]] non-corporeal undead when |
* Each tier also has a 20% chance to [[anchor]] non-corporeal undead when defeated. |
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'''Defensive Gear''' |
'''Defensive Gear''' |
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*Targets wielding a sanctified |
* Targets wielding a sanctified shield or torso armor gain a bonus, per tier, of 2 DS, 1.2 TD, and +1 effective level against [[sheer fear]]. |
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*Runestaff |
* Runestaff and shield bonuses stack with torso armor, but not with each other. |
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'''Holy Fire Flares''' |
'''Holy Fire Flares''' |
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*A |
* A cleric with at least 100 ranks of [[Spiritual Lore, Blessings]] can spend 200,000 devotion to attempt to bestow permanent Holy Fire flares to a T5 sanctified weapon. |
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*Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage |
* Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage. The concussion damage is capped at 20% of the target’s total health. |
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'''Cleric-Only Effects''' |
'''Cleric-Only Effects''' |
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*An innate |
* An innate cleric bonus to these flares is that the concussion damage is instead 75 to 125. |
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*Clerics can EVOKE 330 at items to temporarily grant |
* Clerics can EVOKE 330 at items to temporarily grant them Holy Fire flares and non-corporeal undead anchoring. This enhancement functions for clerics only, does not apply any of the other 330 benefits, and lasts for 4 hours. |
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*At 90 and 180 ranks of Spiritual Lore, Religion |
* At 90 and 180 ranks of [[Spiritual Lore, Religion]] clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack. |
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== Skill Formula == |
== Skill Formula == |
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== Process == |
== Process == |
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== Post Name Titles == |
== Post Name Titles == |
Revision as of 05:58, 22 December 2021
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After gaining the ability to cast Sanctify, a cleric will begin to acquire devotion as they gain experience. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the undead. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares.
Armament Enhancements
Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against PSM skills. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5).
Further, sanctified items gain the following benefits when combating the undead (and only the undead):
Weapons
- Melee and ranged weapons gain a bonus of 2 AS per tier.
- Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier.
- Each tier also has a 20% chance to anchor non-corporeal undead when defeated.
Defensive Gear
- Targets wielding a sanctified shield or torso armor gain a bonus, per tier, of 2 DS, 1.2 TD, and +1 effective level against sheer fear.
- Targets wielding a sanctified runestaff gain a bonus, per tier, of 1 DS, 0.6 TD, and +0.5 effective level against sheer fear.
- Runestaff and shield bonuses stack with torso armor, but not with each other.
Holy Fire Flares
- A cleric with at least 100 ranks of Spiritual Lore, Blessings can spend 200,000 devotion to attempt to bestow permanent Holy Fire flares to a T5 sanctified weapon.
- Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage. The concussion damage is capped at 20% of the target’s total health.
Cleric-Only Effects
- An innate cleric bonus to these flares is that the concussion damage is instead 75 to 125.
- Clerics can EVOKE 330 at items to temporarily grant them Holy Fire flares and non-corporeal undead anchoring. This enhancement functions for clerics only, does not apply any of the other 330 benefits, and lasts for 4 hours.
- At 90 and 180 ranks of Spiritual Lore, Religion clerics gain an extra charge of a Holy Fire flare that is guaranteed to trigger on their next attack.
Skill Formula
- Level: +1 per level
- Cleric Spell Ranks: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
- Wisdom: +1 per stat bonus
- Influence: +1 per stat bonus
- Spiritual Mana Control: +1 per 2 ranks
- Magic Item Use: +1 per 10 ranks
- Arcane Symbols: +1 per 10 ranks
- Shrine Bonus: +20 for matching CONVERT exactly, +10 for same CONVERT pantheon (bonuses do not stack)
- Being wounded and under a penalty from low spirit will hinder sanctification attempts
Shrine Bonus
Holy places that show through SENSE a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as "Lorminstra, Imaera, Phoen, and Oleani."
An omnishrine, a location that senses as having the "harmonized presence of multiple deities' influence," will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet chosen).
A location that senses as having the "influence of an indiscernible higher power" is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.
Incomplete List of Omnishrines
- Icemule Temple, Foyer - 2334, 4047001
- Icemule Temple, Chancel Nexus - 2336, 4047005
- Hall of the Holy Struggle - 2341, 4047024
- House Sovyn, Paladin's Lounge - 14617, 210010 (publicly accessible)
- Rone Academy, Cathedral - 24484, 217033 (publicly accessible)
- DragonSpine Fane, Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)
Process
Sanctifying gear may require a pre-temper potion be applied before the service can be cast as follows:
Note: Enchanting and Ensorcelling sanctified gear requires an urven'eth potion.
Post Name Titles
After spending 50 full weeks of devotion (2.5 million) the cleric will gain access to the Sanctifier title. After bestowing 15 items with Holy Fire (3 million devotion) the cleric will gain access to the Holy Flame title. Devotion spent on bestowing Holy Fire counts for devotion spent towards the Sanctifier title. The SPELL command will show the lifetime amount of both devotion spent and armaments bestowed with Holy Fire.
The titles are listed in the skill section of the title list (TITLE LIST SKILL) and these titles also work with the SET SHOWDEITYTITLE ON setting to create a title of: <character name> the <title> of <deity>.