Holy Receptacle (325): Difference between revisions
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'''Holy Receptacle''' is a very versatile spell, allowing the [[Cleric]] to create a magical item of varying sorts. At it's base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Creation (420)]], but uses [[orb gems]] instead of wands, amulets, and other blank magical objects. |
'''Holy Receptacle''' is a very versatile spell, allowing the [[Cleric]] to create a magical item of varying sorts. At it's base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Creation (420)]], but uses [[orb gems]] instead of wands, amulets, and other blank magical objects. |
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With training in the various [[Spiritual Lore]]s, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training. |
With training in the various [[Spiritual Lore]]s, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training. These tiers are: |
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* Tier 1 - [[Silver to Gold]] |
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* Tier 2 - [[Brimstone]] |
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* Tier 3 - [[Nexus]] |
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* Tier 4 - [[Chrism]] |
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* Tier 5 - [[Intercession]] |
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== Spell Imbedding == |
== Spell Imbedding == |
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A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with. |
A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with. |
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=== Creation === |
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;Syntax - <span style="font-variant:small-caps">bless deity common 1</span> |
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>BLESS DEITY COMMON 1 |
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As you chant a short litany, the (gem) (movement) in the palm of your hand. Once the motion has ceased, you |
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take notice of the (quality) detail contained within the (gem). |
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;Appearance |
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During the creation of the stone, a visual prompt of the stone's apparent quality is provided, as does a verb indicating the number of charges . As the stone is used, charges are consumed and the apparent quality will degrade. The maximum value of the transformable item does not change, however. |
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;Syntax - <span style="font-variant:small-caps">[[look (verb)|look]] (gem)</span> |
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The (gem) (movement) in the palm of your hand causing specks of light to illuminate its (quality) form. |
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>look pearl |
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The pink pearl twitches in your hand causing specks of light to illuminate its good form. |
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;Movement: |
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*One charge remaining: "The pink pearl '''twitches''' in your hand." |
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*Two charges remaining: "The uncut diamond '''turns''' in your hand." |
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*Three charges remaining: "The emerald '''spins''' in your hand." |
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;Quality: |
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Quality is based on the quality of the gem as [[APPRAIS (verb)|APPRAISE]]d. Note that the spell will yield the true quality of the gem, which is independent of it's value. Skill in [[Trading]] or seeking a [[Bard]] to loresing the gem will indicate the quality prior to casting the spell. Quality affects both the value of converted slabs and the chance for success. |
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=== Usage === |
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;Syntax - <span style="font-variant:small-caps">[[rub (verb)|rub]] (gem) on (silver/wand)</span> |
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>rub diamond on wand |
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You carefully rub the surface of your uncut diamond over the silver wand. Emerald green sparks appear between |
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the diamond and the wand that soon cover the entire surface of the silver wand in an aquamarine mist. As the |
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aquamarine mist dissipates, you notice the coloring of the silver wand has changed to golden hue. Green |
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fractures quickly spread across your uncut diamond causing the diamond to shatter and evaporate in a puff of |
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jade smoke. |
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Using a Silver to Gem will raise the weight and value of a slab of silver, or convert a silver wand into a gold one, at the expense of a charge from the gem. When all the charges are used, as above, the gem will shatter. This process is not reversible. |
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=== Requirements === |
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In order to make a Silver to Gold gem, the cleric must have: |
In order to make a Silver to Gold gem, the cleric must have: |
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*An [[orb gem]] with a value > 0 silver |
*An [[orb gem]] with a value > 0 silver |
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*[[Spiritual Lore, Religion]]: 10 ranks (50 skill) |
*[[Spiritual Lore, Religion]]: 10 ranks (50 skill) |
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See the page on the [[Silver to Gold|First Tier]] for more information. |
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== Tier 2: Brimstone == |
== Tier 2: Brimstone == |
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Tier Two of Holy Receptacle creates what amounts to a "holy hand grenade", which attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While immolated, the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames. |
Tier Two of Holy Receptacle creates what amounts to a "holy hand grenade", which attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While immolated, the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames. |
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=== Creation === |
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;Syntax - <span style="font-variant:small-caps">bless deity common 2</span> |
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You mutter a quick orison and the (gem) takes on a (strength) amber light. |
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;Appearance |
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The appearance of a Brimstone indicates the strength of the brimstone, which is based on the value of the stone used to create it. There are four tiers of strength: |
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*Soft - Produces a singular band of energy that can hit one critter. |
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*Warm - Produces a double-band of energy that will can up to two critters. |
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*Vivid - Produces a tri-banded energy ribbon that can hit up to three critters |
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*Dazzling - Produces a double-banded and a tri-banded ribbon that can hit up to 5 critters. |
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;Syntax - <span style="font-variant:small-caps">look (gem)</span> |
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The (gem) glows with a (strength) light. |
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=== Usage === |
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Using a Brimstone is as easy as [[TOSS (verb)|TOSS]]ing it in a room with critters. It is not necessary to specify a target - and since the ribbons are guided by the spirits, doing so doesn't have any noticable effect. |
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;Syntax - <span style="font-variant:small-caps">toss (gem)</span> |
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>toss emerald |
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You toss your emerald onto the floor and it bounces a few feet before skidding to a stop. |
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A tri-banded ribbon of crackling, amber energy discharges from the pearl and races along the floor toward a waern ... |
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A waern is struck by an amber energy ribbon! |
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... 55 points of damage! |
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Right leg aflame. When the smoke clears, there's nothing left. |
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The waern yelps loudly as he collapses to the ground in obvious pain and favors his mangled right hind leg. |
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The waern is stunned! |
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Wisps of black smoke swirl around a waern and he bursts into flame! |
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Once hit, a creature will continue to burn until the flames go out or the creature dies. While burning, the critter will remain stunned and prone. |
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Damage done is based on several factors, including (but not limited to) level of the character TOSSing, the creature effected, and the value of the gem. Successfully hitting the creature is based on opposing levels, as well as the cleric's skill in [[Spiritual Lore, Summoning]]. |
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=== Requirements === |
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To create a Brimstone, a cleric must have: |
To create a Brimstone, a cleric must have: |
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*An [[orb gem]] with a value > 1000 silver |
*An [[orb gem]] with a value > 1000 silver |
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Any character can use a Brimstone once created. |
Any character can use a Brimstone once created. |
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See the page on the [[Brimstone|Second Tier]] for more information. |
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== Tier 3: Nexus == |
== Tier 3: Nexus == |
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Nexus gems act very similarly to [[gold ring]]s, with a few major difference. First, successful operation is not assured, but is rather based on the power of the gem in question. Second, failure of a Nexus gem results in the cleric being left in the same location, not being accosted by the [[Chronomages]]. Third, the cleric can take his group along when activating the Nexus. Finally, attunement to a given location is not per gem, but to the Cleric as a whole; thus, if one gem fails, the cleric may simply make another and return as if the first had succeeded. |
Nexus gems act very similarly to [[gold ring]]s, with a few major difference. First, successful operation is not assured, but is rather based on the power of the gem in question. Second, failure of a Nexus gem results in the cleric being left in the same location, not being accosted by the [[Chronomages]]. Third, the cleric can take his group along when activating the Nexus. Finally, attunement to a given location is not per gem, but to the Cleric as a whole; thus, if one gem fails, the cleric may simply make another and return as if the first had succeeded. |
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=== Creation === |
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;Syntax - <span style="font-variant:small-caps">bless deity common 3</span> |
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>bless emerald |
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You begin chanting an intricate benediction ... suddenly all light in the area blinks out of existence |
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and you can see nothing in the empty blackness that now consumes you. Your attention is suddenly drawn |
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to the emerald as it floats up from your hand and hangs silently in the air in stark contrast to the |
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ebony darkness surrounding you. |
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The emerald begins to fly around in a small circular pattern that seems to pick up speed with every pass |
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by you. Soon the emerald is nothing more than a blur of movement. This vortex of movement begins to |
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pull at the darkness surrounding it, quickly absorbing the blackness that once dulled your senses. The |
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emerald drops into your hand and you notice the environment around you is seemingly unchanged by the |
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events you have just beheld. |
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After creating the Nexus gem, LOOKing at it will let the cleric know the strength of the stone, which is directly tied to how likely the stone is to successfully activate. |
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;Syntax - <span style="font-variant:small-caps">look (gem)</span> |
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>look thunderstone |
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Peering closely at the opalescent thunderstone you notice black clouds swirling within the gem's walls. |
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You able to discern from the movement of the clouds that this opalescent thunderstone has an immeasurable |
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chance of creating a successful nexus. |
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;Strengths |
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There are 10 tiers of strength for a Nexus gem. Using one causes a reduction in strength, as discussed below. They are: |
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#immeasurable |
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#excellent |
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#great |
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#good |
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#average |
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#so-so |
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#slim |
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#meager |
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#paltry |
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#hardly any |
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=== Usage === |
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Use of a Nexus gem is a two-part process, much like using a gold ring. First, one must attune oneself to a location by [[TAP (verb)|TAP]]ping any Nexus gem, which attunes the cleric to their current location. TAPping the same or another Nexus gem in a different location will reattune the cleric to the nex locale. |
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;Syntax - <span style="font-variant:small-caps">tap (gem)</span> |
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>tap thun |
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You peer closely at your thunderstone as you tap its surface. You notice the black clouds contained |
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within the opalescent thunderstone eddy and swirl around. You suddenly get the feeling of a great |
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weight placed upon your soul. |
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After attuning themselves, the cleric may attempt to transport themselves and their group to the attuned location by [[RUB (verb)|RUB]]bing a Nexus gem. The chance for success of this is based upon the current power of the gem and the presence of hostile creatures. The power of the gem is initially based on the value of the stone used and the [[Spiritual Lore, Summoning]] ranks of the cleric that created the stone, and is reduced as the stone is used. The amount the strength of the Nexus gem is reduced is based upon the number of people transported. |
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;Syntax - <span style="font-variant:small-caps">rub (gem)</span> |
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>rub thun |
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You cautiously rub your opalescent thunderstone. |
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A dark shroud engulfs all viewable light leaving you in a state of suspension. Within moments, you |
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feel a sharp tug on your mind as your sight becomes clear again ... |
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[Solhaven, Liabo Plaza] |
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Easily as large as the entire North Market, the plaza is paved with a spiral pattern of alternating |
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terra-cotta and golden-yellow bricks. On the eastern edge of the plaza stands an ornate, white limestone |
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arch, and beyond it the brick-paved avenue stretches toward Vornavis' towering west wall. A steady mix |
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of merchants, artisans, and clerics pass through the arch in both directions. You also see an old barrel |
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and a terra-cotta bench with some stuff on it. |
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Obvious paths: north, west |
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The power contained within your opalescent thunderstone fades slightly. |
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Failure of the gem to activate results in the gem shattering. Particularly dramatic failures warp the flows of mana around the cleric, resulting in a mana regeneration penalty for three minutes. |
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=== Requirements === |
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To create a Nexus gem, a cleric must have: |
To create a Nexus gem, a cleric must have: |
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*An [[orb gem]] with a value > 2000 silver |
*An [[orb gem]] with a value > 2000 silver |
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Nexus gems are usable only by clerics, but any cleric can use one once created. |
Nexus gems are usable only by clerics, but any cleric can use one once created. |
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See the page on the [[Nexus|Third Tier]] for more information. |
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== Tier 4: Chrism == |
== Tier 4: Chrism == |
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The Chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death's Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession[]] to [[MEDITAT (verb)|meditate]] as a [[Cleric]] or [[Empath]]). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training. |
The Chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death's Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession[]] to [[MEDITAT (verb)|meditate]] as a [[Cleric]] or [[Empath]]). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training. |
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=== Creation === |
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;Syntax - <span style="font-variant:small-caps">bless deity common 4 </span> |
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>bless deity common 4 |
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You chant a quick prayer and the golden moonstone's outer shell becomes translucent and brittle. A |
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cobalt liquid fills the once solid interior of the golden moonstone. |
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After the Chrism gem has been prepared, LOOKing at it will reveal the strength of the Chrism gem. |
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;Syntax - <span style="font-variant:small-caps">look (gem)</span> |
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>look moonstone |
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The now translucent outer shell of the golden moonstone allows you to see the ordinary, cobalt |
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liquid undulating. |
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;Strengths |
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Depending upon value of the gem used, Chrism gems have different effects on minimizing the effects of Death's Sting. The six levels of strength are: |
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#dark |
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#dull |
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#ordinary |
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#bright |
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#vibrant |
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#glowing |
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=== Usage === |
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Applying a Chrism gem is a simple process. If attempting to aid a corpse, simply [[WAVE (verb)|WAVE]] the gem over them before casting [[Raise Dead (318)|Raise Dead]]. When using the gem upon a living character to aid them to a meditative state, one also WAVEs the gem, but with no need to cast any spell. |
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;Syntax - <span style="font-variant:small-caps">wave (gem) at (target)</span> |
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>wave sunstone at XXX |
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You gingerly crack and wave the red sunstone over XXX's body and a mixture of oil and balsam trickles out |
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of the sunstone, coating XXX with a cobalt blue liquid. |
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The red sunstone deteriorates into a cobalt powder that disperses into the wind. |
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=== Requirements === |
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To create a Chrism gem, a cleric must have: |
To create a Chrism gem, a cleric must have: |
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*An [[orb gem]] with a value > 3000 silver |
*An [[orb gem]] with a value > 3000 silver |
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Chrism gems can only be used by clerics, but may be used by any cleric once created. |
Chrism gems can only be used by clerics, but may be used by any cleric once created. |
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See the page on the [[Chrism|Fourth Tier]] for more information. |
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== Tier 5: Intercession == |
== Tier 5: Intercession == |
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Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only IC means of changing [[CONVERT (verb)|CONVERT]] status. |
Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only IC means of changing [[CONVERT (verb)|CONVERT]] status. |
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To create an Intercession gem, a cleric must have: |
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=== Creation === |
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;Syntax - <span style="font-variant:small-caps">bless deity common 5</span> |
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>bless deity common 5 |
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As you chant a short litany, the emerald in the palm of your hand emits a subdued white light. |
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The nature of the emitted by the gem is based on the Pantheon of the cleric that created the gem. |
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* Liabo: a subdued white light |
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* Neutrality: ''Thus Far Unknown'' |
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* Lornon: ''Thus Far Unknown'' |
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=== Usage === |
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In order to use an Intercession gem, the cleric that creates the gem must WAVE the gem at the pilgrim in order to attune it to them. |
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;Syntax - <span style="font-variant:small-caps">wave (gem) at (character)</span> |
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At this point, the cleric should GIVE the gem to the pilgrim. If they desire to CONVERT to the same diety as the cleric, they need only to RUB the gem to create a coffer into which they may place their offering. If they desire only to CONVERT to a different deity in the same pantheon, the pilgrim must then find two other clerics from the same Pantheon, and have them cast Holy Receptacle upon the gem as well. |
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;Syntax - <span style="font-variant:small-caps">rub (gem)</span> |
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>rub diamond |
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You rub the uncut diamond and its delicate structure collapses in your hand. A brilliant globe of |
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light glows in its place for a moment until finally, the light dims to reveal a radiant silver coffer. |
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;Appearance |
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Depending on pantheon, the coffers look different: |
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* Liabo: a radiant silver coffer |
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* Neutrality: ''Thus Far Unknown'' |
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* Lornon: ''Thus Far Unknown'' |
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At this point, the pilgrim must place an offering of coins into the coffer. The equation to determine the exact amount is not yet known, but character level, profession, current CONVERT status, time since last conversion, cost of the gem, and total number of Intercessions are expected factors. |
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;Syntax - <span style="font-variant:small-caps">put (number) silver in coffer</span> |
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>put X coins in my coffer |
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You gently slide some coins into the slot in the lid of your silver coffer and get the feeling that you |
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have placed a sufficient offering inside it. |
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Once a sufficient offering has been made, the pilgrim will get a feeling to that effect, and will be able to verify by LOOKing at the coffer. |
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;Syntax - <span style="font-variant:small-caps">look coffer</span> |
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>look at my coffer |
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The coffer is a tiny silver box that glows with a white light. On top of the coffer is a thin slot, just |
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big enough to fit an Elanthian silver coin. |
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You recall placing X coins into your coffer and get the feeling that you have placed a sufficient offering |
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inside it. |
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With the proper tithe secured, the pilgrim has only to travel to a room consecrated to the [[Arkati]] or spirit they wish to convert to. It is important to note that some rooms are consecrated to more than one deity, and to avoid jealousy amongst the gods, these areas are not usable. To check if a room is holy, have a [[Cleric]] or [[Paladin]] [[SENSE (verb)|SENSE]] for divine influences in the area. When an appropriate place is found (and any desired ceremonies are performed, the pilgrim can complete the rite by making an OFFERing. |
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;Syntax - <<span style="font-variant:small-caps">offer coffer</span> |
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>offer coffer |
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You offer up your silver coffer to Koar as a pledge of your devotion. |
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The air about you fills with a harsh light, every line you view through it sharply defined. A commanding |
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and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The |
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sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. |
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The coffer becomes luminous, growing far too brilliant to gaze upon. Abruptly, the light fades, taking |
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your offering with it, but you find a rich golden topaz crown talisman has been left in its place. |
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Each deity will give a different feel upon conversion, as well as a different token to mark the occasion. The cleric that attended to the conversion recieves [[experience]] equal to the level of the newly-converted character times 10. |
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A feeling of understanding and connectedness to Koar washes over you since converting another to the fold. |
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=== Requirements === |
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To create a Chrism gem, a cleric must have: |
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*An [[orb gem]] with a value > 4000 silver |
*An [[orb gem]] with a value > 4000 silver |
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*50: 25 for the spell, 25 additional for the Tier 5 blessing |
*50: 25 for the spell, 25 additional for the Tier 5 blessing |
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*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill) |
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill) |
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*[[Spiritual Lore, Religion]]: 30 ranks (120 skill) |
*[[Spiritual Lore, Religion]]: 30 ranks (120 skill) |
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See the page on the [[Intercession|Fifth Tier]] for more information. |
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== Diety-Specific Blessings == |
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While not currently a "live" feature of the spell, provisions exist for blessings specific to individual deities. This is a work in progress on the part of the development team, and not anticipated in the near future due to the rather daunting number of deities that would need unique blessings. |
Revision as of 11:09, 8 February 2007
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Holy Receptacle is a very versatile spell, allowing the Cleric to create a magical item of varying sorts. At it's base, the spell functions similarly to the Minor Elemental spell Magic Item Creation (420), but uses orb gems instead of wands, amulets, and other blank magical objects.
With training in the various Spiritual Lores, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training. These tiers are:
- Tier 1 - Silver to Gold
- Tier 2 - Brimstone
- Tier 3 - Nexus
- Tier 4 - Chrism
- Tier 5 - Intercession
Spell Imbedding
Upon initially recieving the spell, the cleric will be able to bless most spells known to them into the gem, storing them away for later use at a mana cost equal to the amount of mana placed into the gem. Gems possess a maximum amount of mana that they can hold, based upon the quality of the stone.
- Syntax - BLESS (Spell Number) IN (gem) USING (Activator) FOR (Number of Charges Desired) CHARGES
- Spell Number is the number of the spell, comprising spell circle and level. For example, Spirit Barrier is 102.
- Activator is any one of the following: RAISE, RUB, TAP, and WAVE. Only WAVE will allow the blessed spell to be targetable. See the article on Magic Item Use to see how each of these choices will effect duration and activation.
- Number of charges determines the maximum charges that can be stored inside. If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.
Mana cost is 25 mana for the spell, plus an additional (number of charges placed) x (spell level of the spell being blessed). For example, placing 18 charges of Prayer of Holding (301) would cost:
- 25 mana for casting the spell + (18 charges x 1 mana/charge) = 43 mana.
If necessary, the cleric can wait between casting the spell to establish the link and blessing in the charges, if they need to regain mana. As long as the tether remains, the gem can still be blessed, by this power or any tier available to the cleric.
Upon creation of the item, the cleric recieves a small amount of experience for the small miraculous act.
Tier 1: Silver to Gold
The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold. At this point, only the silver slabs created by blowing up boxes via Call Lightning (125) and silver wands containing Minor Shock (901) can be transmuted, yielding either a more-valuable slab of gold, or a golden wand containing the spell Minor Fire (906).
A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.
In order to make a Silver to Gold gem, the cleric must have:
- An orb gem with a value > 0 silver
- 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)
- Spiritual Lore, Blessings: 5 ranks (25 skill)
- Spiritual Lore, Religion: 10 ranks (50 skill)
See the page on the First Tier for more information.
Tier 2: Brimstone
Tier Two of Holy Receptacle creates what amounts to a "holy hand grenade", which attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While immolated, the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.
To create a Brimstone, a cleric must have:
- An orb gem with a value > 1000 silver
- 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
- Spiritual Lore, Blessings: 5 ranks (25 skill)
- Spiritual Lore, Summoning: 5 ranks (25 skill)
- Spiritual Lore, Religion: 15 ranks (70 skill)
Any character can use a Brimstone once created.
See the page on the Second Tier for more information.
Tier 3: Nexus
Nexus gems act very similarly to gold rings, with a few major difference. First, successful operation is not assured, but is rather based on the power of the gem in question. Second, failure of a Nexus gem results in the cleric being left in the same location, not being accosted by the Chronomages. Third, the cleric can take his group along when activating the Nexus. Finally, attunement to a given location is not per gem, but to the Cleric as a whole; thus, if one gem fails, the cleric may simply make another and return as if the first had succeeded.
To create a Nexus gem, a cleric must have:
- An orb gem with a value > 2000 silver
- 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
- Spiritual Lore, Blessings: 5 ranks (25 skill)
- Spiritual Lore, Summoning: 10 ranks (50 skill)
- Spiritual Lore, Religion: 20 ranks (90 skill)
Nexus gems are usable only by clerics, but any cleric can use one once created.
See the page on the Third Tier for more information.
Tier 4: Chrism
The Chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of Death's Sting based on the strength of the Chrism gem and speeding the return of health, mana, and spirit) or for a troubled soul in general (allows a character of any [[profession[]] to meditate as a Cleric or Empath). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.
To create a Chrism gem, a cleric must have:
- An orb gem with a value > 3000 silver
- 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
- Spiritual Lore, Blessings: 10 ranks (50 skill)
- Spiritual Lore, Summoning: 15 ranks (70 skill)
- Spiritual Lore, Religion: 25 ranks (105 skill)
Chrism gems can only be used by clerics, but may be used by any cleric once created.
See the page on the Fourth Tier for more information.
Tier 5: Intercession
Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only IC means of changing CONVERT status.
To create an Intercession gem, a cleric must have:
- An orb gem with a value > 4000 silver
- 50: 25 for the spell, 25 additional for the Tier 5 blessing
- Spiritual Lore, Blessings: 10 ranks (50 skill)
- Spiritual Lore, Religion: 30 ranks (120 skill)
See the page on the Fifth Tier for more information.
Diety-Specific Blessings
While not currently a "live" feature of the spell, provisions exist for blessings specific to individual deities. This is a work in progress on the part of the development team, and not anticipated in the near future due to the rather daunting number of deities that would need unique blessings.