Frost giant: Difference between revisions
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Sorcerers may use focused [[Energy Maelstrom (710)]] as crowd control on frost giants, which will quasi-lock them into stun but usually not kill them. However, they will try to leave the room if their movement frees up, so multiple vorteces risk wasting mana. Titans are a better [[Sacrifice]] target than giants, being easier to stun with less hit points. Very easy to make your mind need rest within a few minutes, if you have enough DS and TD to safely hunt the glacier. (+142 TD, +19 CvA) |
Sorcerers may use focused [[Energy Maelstrom (710)]] as crowd control on frost giants, which will quasi-lock them into stun but usually not kill them. However, they will try to leave the room if their movement frees up, so multiple vorteces risk wasting mana. Titans are a better [[Sacrifice]] target than giants, being easier to stun with less hit points. Very easy to make your mind need rest within a few minutes, if you have enough DS and TD to safely hunt the glacier. (+142 TD, +19 CvA) |
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When frost giants think they are alone in a room, they will sit down to tend to their wounds. This is an easy way to trick them into dropping their DS for melee and bolt attacks. They only wear full leather for armor, which leaves them relatively vulnerable. Titans let themselves bleed, making better [[Blood Burst (701)|blood batteries]]. |
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The frost giant is vulnerable to fire. When taking fire damage, the frost giant takes an additional damage roll, causing extra damage to the foe: |
The frost giant is vulnerable to fire. When taking fire damage, the frost giant takes an additional damage roll, causing extra damage to the foe: |
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* Drops [[elemental core]] and [[essence of water]]. |
* Drops [[elemental core]] and [[essence of water]]. |
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* Shakes off stuns. Immune to stun-inducing combat maneuvers like [[Subdue]]. |
* Shakes off stuns. Immune to stun-inducing combat maneuvers like [[Subdue]]. |
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* Stomp maneuver, knockdown effect. Less frequent than stomp by [[arctic titan|arctic titans]]. |
* Stomp maneuver, knockdown effect. Less frequent than stomp by [[arctic titan|arctic titans]]. (No RT if you are already lying down.) |
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* Ice chunk maneuver: (rare) |
* Ice chunk maneuver: (rare) |
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Revision as of 04:32, 12 July 2015
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Standing more than twice as tall as the tallest giantman, the frost giant trails frost and snow in his wake. Seemingly carved from living ice and snow, icy blue eyes set beneath a heavily furrowed brow and a tangled mop of icy blue hair provide a splash of color against the frost giant's dull white frost-covered skin.
Hunting Strategies
The frost giants of Glatoph will also be with arctic titans, which have the ability to cast Weapon Fire (915) if you have low Elemental TD. The hunting area can quickly turn into a swarm, and the titans use the stomp knockdown maneuver more regularly than the frost giants. It is helpful to use Elemental Wave (410) to pin the room down before trying to stand back up. Frost giants have the ability to give themselves an AS boost, up to around +288 when swinging their war hammers. While frost giants do not generate with shields, they will pick up those looted from titans. Frost giants will waste turns attacking prone arctic titans.
Sorcerers may use focused Energy Maelstrom (710) as crowd control on frost giants, which will quasi-lock them into stun but usually not kill them. However, they will try to leave the room if their movement frees up, so multiple vorteces risk wasting mana. Titans are a better Sacrifice target than giants, being easier to stun with less hit points. Very easy to make your mind need rest within a few minutes, if you have enough DS and TD to safely hunt the glacier. (+142 TD, +19 CvA)
When frost giants think they are alone in a room, they will sit down to tend to their wounds. This is an easy way to trick them into dropping their DS for melee and bolt attacks. They only wear full leather for armor, which leaves them relatively vulnerable. Titans let themselves bleed, making better blood batteries.
The frost giant is vulnerable to fire. When taking fire damage, the frost giant takes an additional damage roll, causing extra damage to the foe:
** Your black speckled rapier flares with a burst of flame! ** ... 15 points of damage! Minor burns to back. Looks uncomfortable. The frost giant screams in agony as the flames barbecue her flesh! ... 20 points of damage! Burst of flames to right hand burns fingers bright red.
Other Information
- Fire inflicts additional damage. Immune to cold damage. Flames of plasma do not count as fire. (e.g. Balefire (713))
- Glacier inflicts environmental damage with cold winds. These can knock you down and make you bleed.
- Relatively poor. Possibly due to hunting pressure.
- Drops elemental core and essence of water.
- Shakes off stuns. Immune to stun-inducing combat maneuvers like Subdue.
- Stomp maneuver, knockdown effect. Less frequent than stomp by arctic titans. (No RT if you are already lying down.)
- Ice chunk maneuver: (rare)
A frost giant spits several pieces of ice into the air.
You are struck by a large chunk of ice!
... 25 points of damage!
You stagger as the icy attack shatters your left leg.
You are knocked to the ground!
You are stunned for 5 rounds!
A frost giant swings a war hammer at you!
AS: +244 vs DS: +228 with AvD: +27 + d100 roll: +31 = +74
A clean miss.
- AS Boost maneuver:
A frost giant glows with an ice blue light!
A frost giant swings a war hammer at you!
AS: +288 vs DS: +282 with AvD: +27 + d100 roll: +33 = +66
A clean miss.
Resources
Near-level creatures - edit | ||||||||||
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