Dwarf
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The hardiest of the races of Elanthia, dwarves are short (usually under 4'6"), stocky and ruddy faced. They have dark, deep-set eyes with dark, wiry hair. Their beards are often long and elaborately braided, and are matters of great pride. Some dwarven females are bearded, some are not. Dwarves have a natural resistance to certain forms of elemental magic. Dwarves are neither agile nor quick of feet. Dwarves are well-known for their mining, though they keep their gold, silver, mithril and other mines hidden underground.
Dwarven Clans
Before the Undead War, the dwarves lived in an empire, the capital city of which was called Kalaza. Dwarven soldiers returned from Kalaza and brought the red rot, which wiped out more than half of the population. Since that day, each clan has lived on their own, paying no attention to the political affairs of the outside world.
Active Region | Dwarven Name | Specialization | Primary Location |
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(All) | Toktrog | Trailsmiths | (No Specific Town) |
Ralgrenek | Vegetation and Toadstool Farmers |
(No Specific Town) | |
Roramnoak | Trading | Khazar's Hold (above ground) Zul Roram Zul Brechinzm (under Human Empire) | |
Ragnak | General Construction | Kragnek Dzu (above ground) | |
Eonak's Belt | Kazunel | Weaponsmiths | Gezunel |
Reznek | Armorsmiths | Grentok | |
Smaelton | Smelters | Eregrek | |
Central Dragonspine |
Grevnek | General Mining | Zul Logoth |
Mordrakam | Invar Miners | Mordram | |
Mithrenek | Mithrilsmiths | Mithgrek | |
Western Dragonspine |
Sharznekgren | Silversmithing | Zul Sharzen (above ground) |
Northeastern Dragonspine |
Shneckgren | Goldsmiths | Ghareschnek (above ground) |
Northern Dragonspine |
Gotronek | Stone Masons | Rockmelderam |
Grenroa | Tunnel Miners | Chiostolis | |
Eastern Dragonspine |
Krenlumtrek | Lumbering | Zhindel Post (above ground) |
Western Elanith |
Egrentek | Silver Miners | Zul Zybrano (under Human Empire) |
Parkshnuum | Iron Miners | Eregendu Dzu Parshillam Dzu (under Human Empire) | |
Krethuum | Rolton Raising | Vaslavia Meadows (above ground) | |
Gulroten | Atmospherics | Bortrazo's Canyon (above ground) Zul Golorot | |
Kikthuum | Water Channelers | Lake Jostallim | |
Rhoska-Tor | Greetok | Gem Cutting | Greetok |
Oltregek | Gem Miners | Kherram Olt Dzu | |
Khanshael | Servants of the Dhe'nar Elves | Sharath |
Dwarf Statistics
Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
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10 | 15 | 0 | -5 | 10 | -10 | 5 | 0 | 0 | -10 |
Note: Growth rates are modified for dwarves as follows: +5 to strength, +5 to constitution, -3 to dexterity, -5 to agility, +3 to discipline, +3 to wisdom and -2 to influence. These modifications are shown in the table above. To see the base growth rates, see the page on statistic growth rates.
Note: To edit the layout of the tables in this section, go to Template:Race stats
Other Characteristics
Spirit Regeneration | 2 per 3 min | Decay Timer | 16 min |
Max Health | 140 | Base Regeneration | 3 |
Weight Factor | 0.75 | Encumbrance Factor | 0.80 |
Maneuver Bonus | Average | Elemental TD | +30 |
Spiritual TD | 0 | Sorcerer TD | +15 |
Poison TD | +20 | Disease TD | +15 |
Dwarves receive a large bonus to hiding in mountain caves and a small bonus outdoors in the mountains. They also receive a bonus to Crafting and a small bonus to Forging.
Dwarf-specific Verbs
- BELCH (verb)
- GRUNT (verb)
- SWEAR (verb) ELOQUENT
External links
- Races: Dwarf, on Play.net
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