Zombie
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Pity the poor zombie, an animated corpse abandoned long ago by her creator. The skin of the zombie has turned a sickly grey, her clothing hangs in tattered ribbons, and she barely keeps control over her death-stiffened muscles. Her mouth, once sewn shut to hold the salt necessary in the animation process, has broken open again, salt dribbling from the parched, thread-covered lips. The zombie verbally threatens and attacks anyone she believes may interfere with her quest to return to the grave.
Hunting strategies
Possessing no special spells, maneuvers or tricks, combating zombies is a simple and relatively safe endeavor. With a fairly slow movement speed, players can stance dance for one to two swings, and casters may safely bolt or channel up to three spells from offensive without risk. Being that they are undead (and of course, capable of sheer fear), a bless is required for weapon based combat, and they are immune to standard stuns. They are also able to break out of webs. The only lingering risk when engaging zombies is a small chance of being diseased if they successfully hit you with a melee attack. The roll for whether this happens or not appears to be a warding check.
While they do not wear armor, their skin is equivalent to Brigandine Armor (ASG 12) in terms of toughness.
Also of note, Zombies do appear to be weak to fire based attacks. Using an unattuned version of Chromatic Circle you can see this effect. Casts with a fire effect are vastly more effective then the others.
Other information
- Successful Disease
A zombie claws at you!
AS: +204 vs DS: +229 with AvD: +37 + d100 roll: +95 = +107
... and hits for 1 point of damage!
Blow nicks your right hand.
You suddenly feel deathly ill as your body is wracked by a virulent disease!
>health
...
Diseased! Taking 20 damage per round. Dissipating 2 per round.
- Bite Attack
A zombie tries to bite you!
AS: +192 vs DS: +317 with AvD: +20 + d100 roll: +69 = -36
A clean miss.
A zombie claws at you!
AS: +202 vs DS: +220 with AvD: +35 + d100 roll: +85 = +102 ... and hits for 1 point of damage! Hard blow, but deflected. Not much damage. CS: +118 - TD: +132 + CvA: +12 + d100: +20 - -5 == +23 Warded off!
References
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