Zombie

The official GemStone IV encyclopedia.
Revision as of 09:17, 9 August 2020 by MOD-GSMOTTE (talk | contribs) (Changing from mini-boss category to boss category)
Jump to navigation Jump to search
Zombie
Zombie.jpg
Level 23
Family Zombie family creatures
Body Type Biped
Classification(s) Corporeal undead
Boss
Area(s) Found Danjirland
Icemule Environs
BCS Yes
HP 260
Speed
Attack Attributes
Physical Attacks
Bite 200 - 208 AS
Claw 198 - 210 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 125
Ranged 118
Bolt 118
Unarmed Defense Factor
UDF 169
Target Defense (TD)
Bard Base 63 - 69
Cleric Base 67 - 76
Empath Base 72
Paladin Base
Ranger Base
Sorcerer Base 68 - 80
Wizard Base
Minor Elemental 77
Major Elemental 76
Minor Spiritual 69 - 78
Major Spiritual 72
Minor Mental 63 - 78
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin zombie scalp
Other

Pity the poor zombie, an animated corpse abandoned long ago by her creator. The skin of the zombie has turned a sickly grey, her clothing hangs in tattered ribbons, and she barely keeps control over her death-stiffened muscles. Her mouth, once sewn shut to hold the salt necessary in the animation process, has broken open again, salt dribbling from the parched, thread-covered lips. The zombie verbally threatens and attacks anyone she believes may interfere with her quest to return to the grave.

Hunting strategies

Possessing no special spells, maneuvers or tricks, combating zombies is a simple and relatively safe endeavor. With a fairly slow movement speed, players can stance dance for one to two swings, and casters may safely bolt or channel up to three spells from offensive without risk. Being that they are undead (and of course, capable of sheer fear), a bless is required for weapon based combat, and they are immune to standard stuns. They are also able to break out of webs. The only lingering risk when engaging zombies is a small chance of being diseased if they successfully hit you with a melee attack. The roll for whether this happens or not appears to be a warding check.

While they do not wear armor, their skin is equivalent to Brigandine Armor (ASG 12) in terms of toughness.

Also of note, Zombies do appear to be weak to fire based attacks. Using an unattuned version of Chromatic Circle you can see this effect. Casts with a fire effect are vastly more effective then the others.

Other information

Successful Disease

A zombie claws at you!
AS: +204 vs DS: +229 with AvD: +37 + d100 roll: +95 = +107
... and hits for 1 point of damage!
Blow nicks your right hand.
You suddenly feel deathly ill as your body is wracked by a virulent disease!

>health
...
Diseased! Taking 20 damage per round. Dissipating 2 per round.

Bite Attack

A zombie tries to bite you!
AS: +192 vs DS: +317 with AvD: +20 + d100 roll: +69 = -36
A clean miss.

A zombie claws at you!

 AS: +202 vs DS: +220 with AvD: +35 + d100 roll: +85 = +102
  ... and hits for 1 point of damage!
  Hard blow, but deflected.
  Not much damage.
 CS: +118 - TD: +132 + CvA: +12 + d100: +20 - -5 == +23
 Warded off!

References

Near-level creatures - edit
Level 21 Level 22 Level 23 Level 24 Level 25
edit edit edit edit edit