Krag dweller

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Krag dweller
Picture
Level 72
Family dweller family creatures
Body Type Biped
Undead No
Areas Found Wehntoph
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Pound +400 AS
Maneuver Attacks
Boulder Special
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +246 to +264 TD
Ranger Base 230 TD
Sorcerer Base +280 to +301 TD
Wizard Base <N/A> TD
Cleric Base +278 to +281 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental Not Affected
Minor Elemental Not Affected
Major Spiritual +274 to +277 TD
Minor Spiritual +274 to +277 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin none
Other a brilliant purple opal

The krag dweller appears to be a cross between a troll and elemental rock. It towers over 8 feet tall with massive limbs. Jet black hairs grow between the plates of its brown scaly hide while long razor sharp fangs and claws provide the krag dweller with all the weapons it will ever need. Even darker than the blackest night, its eyes reveal the smouldering malice within.

Hunting strategies

If you can hide they are easily ambushed by waiting for them to sniff and then ambushing. They have a slow RT for their level and you can often 2 for 1 them. They appear to be more geared toward the more physical classes, unlike their krag yeti cousins which can be hunted well by all classes.

  • Krag dwellers have physical attacks in the moderate range for their level.
  • They have a strong maneuver attack that can put you prone, add RT, and stun. They cast no magic.
  • Immune to many types of magic including most elemental and nature magic such as Spike Thorn (616) and Tangle Weed (610).
  • Immune to Dark Catalyst (719), Implosion (720) and fire or plasma spells; however Pain (711) is quite effective.
  • Moderate perception (sniffing out a 2x hiding ranger with appropriate spells running approximately 1 in 20 times).
  • Carry no treasure but can be skinned while holding a one-handed blunt weapon and an empty other hand.
    • If successful the skinning attempt will yield a brilliant purple opal which is a gem.
      • This gem can be purified by a bard.
  • Cannot be stunned by normal attacks.
  • Gain advantage by using unbalance, knocks them down and gives you a bit of time to get damage in before they stand up again.
    • This makes it easier for ambushers to strike the head or eyes.

Other information

Krag dwellers were formerly level 16. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:

References

Near-level creatures - edit
Level 70 Level 71 Level 72 Level 73 Level 74
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