Difference between revisions of "Elder ghoul master"

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m (added hp)
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 18
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| picture =
| type = biped
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| level = 18<!-- This will also be used at the end of the page in the Near level creature template -->
| family = ghoul
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| family = Ghoul<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Claws, Magic and Weapons.
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| type = Biped<!-- Creature body type -->
| area = [[The Graveyard]]<br>
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| otherclass = Undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = Yes (corporeal)
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| otherclass2 = Corporeal
| bcs = <Not Known>
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| area = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area6 =
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| area7 =  
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 160
 
| hitpoints = 160
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
 
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| PA1 =  <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee =
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
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| Bolt =
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| UDF =
  {{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD =
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| SorTD =
  {{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MnETD =
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD =
 
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| MnMTD =
| noability =
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| DSP2 =
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
  | coins = ?
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  | coins =  
  | magic items = ?
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  | magic items =  
  | gems = ?
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  | gems =  
  | boxes = ?
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  | boxes =  
  | other = ?
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  | other =  
 
  | skin = a ghoul master claw
 
  | skin = a ghoul master claw
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Latest revision as of 12:35, 7 March 2019

Elder ghoul master
Level 18
Family Ghoul family creatures
Body Type Biped
Classification(s) Undead
Corporeal
Area(s) Found The Graveyard
BCS Yes
HP 160
Speed
Attack Attributes
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a ghoul master claw
Other

The elder ghoul master is a mass of blackened muscle in humanoid form. Striding boldly upright and with a determined gaze, the elder ghoul master marches through the world of the dead, seeking the bodies of the recently deceased. Though, in fact, dead itself, its putrid breath reveals its consumption of a steady diet of decayed flesh. If none can be found, the elder ghoul master is more than happy to cause the living to become the recently deceased.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 16 Level 17 Level 18 Level 19 Level 20
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