Kiramon worker: Difference between revisions

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{{Creature attack attributes
{{Creature attack attributes
| physical =
| physical =
{{Creature ability|[[Claw]]|236}}
{{Creature ability|[[Claw]]|236 [[Attack Strength|AS]]}}
{{Creature ability|Charge|246}}
{{Creature ability|Charge|246 [[Attack Strength|AS]]}}
| nobolt =
| nobolt =
| warding =
| warding =
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}}
}}
{{Creature defense attributes
{{Creature defense attributes
| defense =
| defense =
{{Creature ability|[[Defensive Strength]]|([[melee]]) 169}}
{{creature ability|[[Melee]] |+169 [[Defensive strength|DS]]}}
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
{{Creature ability|[[Defensive Strength]]|([[bolt]]) 170}}
{{creature ability|[[Bolt]] |<+170 [[Defensive strength|DS]]}}
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) 150}}
{{creature ability|[[Sorcerer Base]] |+150 [[Target defense|TD]]}}
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
{{Creature ability|[[Target Defense]]|([[MjE]]) 157}}
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
{{Creature ability|[[Target Defense]]|([[MnE]]) 157}}
{{creature ability|[[Major Elemental]] |+157 [[Target defense|TD]]}}
{{Creature ability|[[Target Defense]]|([[MjS]]) 142}}
{{creature ability|[[Minor Elemental]] |+157 [[Target defense|TD]]}}
{{Creature ability|[[Target Defense]]|([[MnS]]) 142}}
{{creature ability|[[Major Spiritual]] |+142 [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |+142 [[Target defense|TD]]}}
| noability =
| noability =



Revision as of 14:53, 2 April 2007

Kiramon worker
Picture
Level 40
Family kiramon family creatures
Body Type Insect
Undead No
Areas Found Kharam Dzu
Seethe Naedal
Darkstone Castle
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Claw 236 AS
Charge 246 AS
Warding Attacks
Disease
Maneuver Attacks
Lunge
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +169 DS
Ranged <N/A> DS
Bolt <+170 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base +150 TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +157 TD
Minor Elemental +157 TD
Major Spiritual +142 TD
Minor Spiritual +142 TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin a kiramon mandible
Other ?

The kiramon has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around the lidless perimiter. Protruding from the massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremly hard, resilient, exoskeleton-like body, that seems to be in constant motion. Though the middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.[1]

Hunting strategies

Other information

  • Have the ability to emit lightning flares on successful melee strikes.
  • Can still stand and attack even if all four of their limbs are removed.
  • Puncture resistance.
  • Fire resistance.
  • Contrary to popular belief, Perception does NOT play a role in searching or looting them.

An example of a kiramon worker's lunge maneuver attack:

A kiramon worker lunges at you with its open mandibles! It clamps on to your bright imflass lance, wrangling and thrashing with it in its powerful jaws!
   ... 15 points of damage!
   Hard pull to the hand hurts but not much else.
   You are stunned for 1 round!
Roundtime: 10 sec.

References

Near-level creatures - edit
Level 38 Level 39 Level 40 Level 41 Level 42
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