Krolvin mercenary: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Updated to Template:Creature start2)
Line 1: Line 1:
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 17
| picture =
| level = 17<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = krolvin
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Abandoned Mine]]<br>[[Sea Caves]]<br>[[Old Mine Road]]<br>
| undead = No
| otherclass2 =
| area = Abandoned Mine<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| area2 = Old Mine Road
| area3 = Sea Caves
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Broadsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
|physical =
| PAA = 178
{{creature ability|Broadsword|+178 [[Attack Strength|AS]]}}
|nowarding =
| PA2 =
|nobolt=
| PAB =
|maneuver =
| PA3 =
| PAC =
{{creature ability|[[Cheapshots#Footstomp|Footstomp]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Footstomp<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+109 [[Defensive strength|DS]]}}
| Melee = 109
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+51 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 51
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 51
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+51 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =

| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| gems = Yes
| coins = Yes
| coins = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = None
| other = None
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 05:48, 5 May 2019

Krolvin mercenary
Level 17
Family Krolvin family creatures
Body Type Biped
Area(s) Found Abandoned Mine
Old Mine Road
Sea Caves
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Broadsword 178 AS
Combat Maneuvers
Footstomp
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 109
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 51
Cleric Base
Empath Base 51
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

As tall as the average human, the mercenary has the characteristic long-fingered hands and sturdy musculature that denote most of the krolvin race. The mercenary also sports the trademark grey-blue skin and thick, coarse, white hair covers his head and spreads across his shoulders and down his back.


Former description

The krolvin mercenary is an ugly, brutish looking beast. Shorter than most average men, the krolvin has a vaguely ape-like appearance. It has long dexterous fingers capped by long nails. Its skin is a grayish-blue and it has thick white hair covering its head and spreading across its shoulders and down its back.

Hunting strategies

This section has not been added yet; please add to it now!

Other Information

Krolvin mercenaries have the Cheapshot: Footstomp maneuver which they employ from time to time.

[Roll result: 105 (open d100: 61)]
A krolvin mercenary raises his heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!

References

Near-level creatures - edit
Level 15 Level 16 Level 17 Level 18 Level 19
edit edit edit edit edit