Skeleton: Difference between revisions

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(changed family to humanoid, removed outdated play.net bestiary link, added link to skeleton on Wikipedia)
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 1
| Melee = 1
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| UDF = 33
| UDF = 33
| BarTD = 3
| BarTD = 3
| CleTD =
| CleTD = 3
| EmpTD =
| EmpTD = 3
| PalTD =
| PalTD = 3
| RanTD = 3
| RanTD = 3
| SorTD = 3
| SorTD = 3
| WizTD =
| WizTD = 3
| MjETD = 3
| MjETD = 3
| MnETD = 3
| MnETD = 3
| MjSTD =
| MjSTD = 3
| MnSTD = 3
| MnSTD = 3
| MnMTD = 3
| MnMTD = 3
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{{Creature end}}
{{Creature end}}


The '''skeleton''' clatters noisily about as if lost in the world of the living. Bleached bones, barely connected by stiff, crystallized tendons, tell a story of flesh long rotted away. Cockroaches, maggots and other insect types, perhaps still feeding on the rotting remains of the brain of the skeleton, scuttle and slither liberally in and out of the cranial sockets.
<pre{{log2|margin-right=26em}}>The skeleton clatters noisily about as if lost in the world of the living. Bleached bones, barely connected by stiff, crystallized tendons, tell a story of flesh long rotted away. Cockroaches, maggots and other insect types, perhaps still feeding on the rotting remains of the brain of the skeleton, scuttle and slither liberally in and out of the cranial sockets.</pre>


==Hunting strategies==
==Hunting strategies==
Hunting Skeletons is fairly simple, especially on the eastern end of the Graveyard in the landing as they have lower than normal defenses against both physical and bolt attacks.
Hunting skeletons is fairly simple, especially on the eastern end of the Graveyard in the landing as they have lower than normal defenses against both physical and bolt attacks.


==Other information==
==Other information==

Latest revision as of 08:45, 2 May 2021

Skeleton
Skeleton.jpg
Level 1
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Glaise Cnoc Cemetery
Icemule Environs
The Graveyard
BCS Yes
HP 40
Speed
Attack Attributes
Physical Attacks
Broadsword 21 - 31 AS
Dagger 21 - 31 AS
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee 1
Ranged
Bolt -1
Unarmed Defense Factor
UDF 33
Target Defense (TD)
Bard Base 3
Cleric Base 3
Empath Base 3
Paladin Base 3
Ranger Base 3
Sorcerer Base 3
Wizard Base 3
Minor Elemental 3
Major Elemental 3
Minor Spiritual 3
Major Spiritual 3
Minor Mental 3
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin skeleton bone
Other
The skeleton clatters noisily about as if lost in the world of the living.  Bleached bones, barely connected by stiff, crystallized tendons, tell a story of flesh long rotted away.  Cockroaches, maggots and other insect types, perhaps still feeding on the rotting remains of the brain of the skeleton, scuttle and slither liberally in and out of the cranial sockets.

Hunting strategies

Hunting skeletons is fairly simple, especially on the eastern end of the Graveyard in the landing as they have lower than normal defenses against both physical and bolt attacks.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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