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  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...giants, being easier to stun with less hit points. Very easy to make your mind need rest within a few minutes, if you have enough DS and TD to safely hunt
    7 KB (1,047 words) - 12:22, 4 May 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> You feel a brief, sharp tug at your mind, but you are able to summon your will and fend off the attack!
    4 KB (679 words) - 18:06, 28 April 2021
  • ==Stun Relief (108)== * Warding stun version converted to use SMR.
    11 KB (1,662 words) - 15:28, 5 January 2024
  • |[[Stun Relief]] |[[Mind Jolt]]
    4 KB (569 words) - 15:29, 23 August 2017
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...iders the relative size of the attacker compared with the target. Keep in mind trolls are not shy about this attack, and may execute it even on a characte
    8 KB (1,369 words) - 10:16, 9 August 2020
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...orphous conglomeration of ice and snow that writhes and moves about with a mind of its own. The intense cold generated by the ice elemental is nearly unbe
    3 KB (471 words) - 11:55, 19 March 2020
  • | WD1 = Mind Jolt<!-- Warding spells insert up to WD10 and corresponding value/range up ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    7 KB (1,124 words) - 09:25, 15 August 2020
  • | [[Clear glass wand]] || [[Mind Jolt]] (706) || 2,000 Silvers || Approx 8 Charges || Common || Yes || Yes | [[Oaken wand]] || [[Stun Relief]] (108) || 1,800 Silvers || Approx 9 Charges || Common || Yes || Yes
    7 KB (907 words) - 09:58, 11 June 2017
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...r glacei is a conglomeration of ice and snow that writhes and moves with a mind of its own formed in a vaguely humanoid shape. The cold generated by the m
    3 KB (496 words) - 20:25, 26 June 2020
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...casting through the use of [[Silence (210)]], [[Corrupt Essence (703)]], [[stun]]s, or disabling maneuvers is a must. They have a very wide array of spells
    5 KB (822 words) - 13:42, 10 April 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...orphous conglomeration of ice and snow that writhes and moves about with a mind of its own. The intense cold generated by the ice elemental is nearly unbe
    4 KB (525 words) - 11:33, 14 January 2023
  • | WD2 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    4 KB (539 words) - 11:56, 19 March 2020
  • | WD2 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    7 KB (972 words) - 18:33, 16 November 2023
  • | WD3 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    4 KB (525 words) - 06:28, 29 April 2021
  • | WD1 = Mind Jolt (706)<!-- Warding spells insert up to WD10 and corresponding value/ran ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    4 KB (566 words) - 13:37, 5 January 2023
  • *[[Stun Maneuvers]] *[[Slippery Mind]]
    6 KB (707 words) - 14:46, 8 January 2024
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> | SDA1 = [[Slippery Mind]] <!-- Special defensive abilities list insert up to SDA10, these will not
    7 KB (1,074 words) - 15:39, 16 November 2023
  • | WD2 = Mind blanked? ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    7 KB (1,034 words) - 01:46, 12 November 2023
  • ...ense of the Faithful||1700 - Arcane Blast<br>1701 - Arcane Decoy<br>1704 - Stun Cloud<br>1705 - Martial Prowess<br>1706 - Flaming Aura<br>1707 - Minor Stea
    6 KB (976 words) - 11:17, 20 December 2023
  • [[108|Stun Relief (108):]] * Warding stun version converted to use SMR.
    15 KB (2,040 words) - 22:58, 24 February 2024
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...r glacei is a conglomeration of ice and snow that writhes and moves with a mind of its own formed in a vaguely humanoid shape. The cold generated by the m
    4 KB (637 words) - 20:27, 26 June 2020
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state.
    4 KB (640 words) - 18:49, 22 June 2020
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...u to bring your hands to your head in an effort to regain your presence of mind!
    4 KB (613 words) - 15:33, 27 May 2020
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...20)]]. They are like some other stun resistant creatures in that they will stun for [[Evil Eye (717)]].
    10 KB (1,670 words) - 12:21, 28 March 2021
  • Your mind goes completely blank. ...holic beverages in Elanthia. Name, location/city where found, whether they stun you or not, whether they leave an empty container in your hand after you co
    4 KB (645 words) - 15:20, 17 February 2020
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> An explosion of intense pain fills your mind, and you reel, captured by the phantasma's dreadful stare! You futilely tr
    4 KB (628 words) - 14:37, 28 October 2023
  • Stun Relief (108): Mind Jolt (706)
    16 KB (2,159 words) - 10:45, 13 February 2024
  • | WD1 = Mind Jolt (706)<!-- Warding spells insert up to WD10 and corresponding value/ran ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    5 KB (673 words) - 10:05, 28 April 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> | SDA1 = Shake off [[Stun|stuns]]<!-- Special defensive abilities list insert up to SDA10, these will
    11 KB (1,757 words) - 17:14, 28 May 2021
  • | scope="row" role="rowheader" | [[Stun Relief (108)]] || {{#section:Stun Relief (108)|description}} | scope="row" role="rowheader" | [[Mind Jolt (706)]] || {{#section:Mind Jolt (706)|description}}
    23 KB (2,423 words) - 14:25, 17 March 2023
  • ===White light - [[Stunned|Stun]] === Stun rounds vary from 2 to 10.
    11 KB (1,902 words) - 16:47, 24 August 2018
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> You lose yourself in the multifarious eyes, your mind going utterly blank. You are stunned!
    5 KB (722 words) - 17:03, 16 September 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> Your mind goes completely blank.
    7 KB (1,006 words) - 22:01, 9 November 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state.
    5 KB (733 words) - 10:09, 19 May 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...elatively poor, they are easy prey to spells such as [[Blind (311)]] and [[Mind Jolt (706)]].
    5 KB (715 words) - 22:27, 29 October 2023
  • | scope="row" role="rowheader" | [[Stun Relief (108)]] || {{#section:Stun Relief (108)|description}} | scope="row" role="rowheader" | [[Mind Jolt (706)]] || {{#section:Mind Jolt (706)|description}}
    25 KB (2,619 words) - 23:26, 13 March 2023
  • ...ono|SPECIAL}} that that can prevent the opponent from acting such as Slow, Stun, or Unconscious can help avoid some of the danger.<br/> ...ono|SPECIAL}} that that can prevent the opponent from acting such as Slow, Stun, or Unconscious can potentially waste charges of Haste.
    27 KB (4,158 words) - 20:39, 31 July 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...] and one cast of [[Mana Disruption (702)]], possibly with an additional [[Mind Jolt (706)]]. They cannot tend themselves and carry no treasure, so they wi
    5 KB (787 words) - 08:44, 30 March 2021
  • *S - Stun w/number of rounds *x - Unknown stun round
    10 KB (1,743 words) - 22:03, 20 October 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> An explosion of intense pain fills your mind, and you reel, captured by the bog spectre's dreadful stare! You futilely
    5 KB (769 words) - 18:47, 26 April 2021
  • '''-- Pain''': 5-10 second stun ...undaries lost and meaningless. Gradually they begin to fade and allow your mind to still.
    20 KB (3,158 words) - 22:11, 14 July 2023
  • | WD4 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    5 KB (844 words) - 17:44, 29 October 2023
  • | [[Slippery Mind]] [slipperymind] | style="text-align:left;"|Blank your mind to avoid warding spells.
    16 KB (2,071 words) - 15:19, 28 June 2023
  • | [[Slippery Mind]] [slipperymind] | style="text-align:left;"|Blank your mind to avoid warding spells.
    16 KB (2,071 words) - 12:56, 1 January 2024
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...orced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench. Tumorous growths stud the thrall's
    5 KB (823 words) - 17:22, 23 April 2024
  • 108 Stun Relief 706 Mind Jolt
    7 KB (975 words) - 13:25, 2 July 2023
  • ...ements still apply. The sorcerer being taught must have knowledge of the [[Mind Jolt]] spell although it is not necessary to be able to cast it. The action ...ut to say something to you, but he hesitates, obviously having changed his mind.</pre>
    14 KB (2,276 words) - 13:49, 2 July 2023
  • '''Stun Relief (108):''' '''Mind Jolt (706):'''
    8 KB (1,203 words) - 11:12, 16 January 2024
  • :Prerequisites: Stun Maneuvers (at CML rank 2 or guild rank 20) ===Skill Name: [[Shield Mind]]===
    26 KB (3,856 words) - 22:25, 12 April 2022
  • | WD3 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    9 KB (1,354 words) - 08:23, 16 August 2020
  • ...r treasure. The intent with the LTE reward was to ensure that even if your mind is full of field experience and you cannot gain any more, you are still rec <!--- Mind Blast --->
    71 members (0 subcategories, 0 files) - 10:21, 2 June 2023
  • *S - Stun w/number of rounds *x - Unknown stun round
    10 KB (1,694 words) - 22:23, 20 October 2023
  • | WD5 = Mind Jolt (706) ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
    6 KB (951 words) - 09:04, 30 April 2021
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...larly raided Luinne Bheinn. Strangely enough, some Reivers didn't seem to mind the occasional bout too much--especially if the raider was an engaging fema
    6 KB (978 words) - 12:03, 5 April 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...whirling into pits of hypnotic shadow. Her influence threads through your mind, silken and sinuous.
    6 KB (973 words) - 21:41, 4 December 2023
  • ! [[Mind Jolt (706)]] ! [[Stun Relief (108)]]
    11 KB (1,495 words) - 15:35, 10 October 2022
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...attack the Sheruvian initiate, you feel a strange empathic tug within your mind, and stop short.<br/>
    7 KB (1,067 words) - 08:29, 16 August 2020
  • ...r every 2 ranks, up to a maximum of 95% at 50 ranks. The caster must be [[stun]]ned or otherwise incapacitated and taking damage from an attack for this e * [[Mind Jolt (706)]]
    10 KB (1,511 words) - 11:04, 16 May 2023
  • ..., some might have a higher HP, some are magic resistant of some sort, some stun you, some have a poison or disease effect, some are undead, some have more |[[#Canny|Canny]] || || || ||SMRv2 stun spell || || || || ||
    32 KB (4,524 words) - 03:37, 17 May 2020
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...Nightmare|Nightmare]], and [[Evil Eye (717)]] --- they are not immune to [[Mind Jolt (706)]].
    8 KB (1,222 words) - 11:12, 24 June 2022
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> Visions swirl through the darkness, searing themselves into your mind. Your eyes open. Loose earth and small stones press in on you from all an
    7 KB (1,109 words) - 16:17, 22 May 2022
  • ...ch a guide, but more so my functionalist ideal about how the spell works. Mind you I get the spell to work quite well for myself, while most others do not |[[Stun Relief (108)]]
    15 KB (2,727 words) - 21:38, 23 April 2015
  • |Health loss, may stun or fall ...routinely fall to their knees and begin to weep before the vision in their mind.
    14 KB (2,214 words) - 12:40, 15 January 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...warlock''''s figure is tall and thin, with stark proportions that call to mind sharp, unforgiving angles. His features are stoic, however the eyes held i
    12 KB (1,951 words) - 08:40, 3 May 2021
  • ...WARCRY [cry] [target]}}. Creatures or players can be targeted, but bear in mind your [[Warrior Guild#Oath|guild oath]] before using them on player characte ...Cry will knock hidden creatures out of hiding. Many creatures that do not stun are vulnerable to Carn's Cry, making it occasionally useful to set up a [[C
    9 KB (1,413 words) - 10:51, 14 June 2023
  • ...Spin Attack is an option, but I feel that True Strike outweighs it, never mind the other available maneuvers and weapon techniques. Vault Kick is the sort * '''Ki Focus''': With enough lore investment (for Mind Over Body), Physical Fitness, and potentially Stamina Regeneration from Asc
    40 KB (5,312 words) - 18:56, 7 August 2023
  • -- '''Pain''': 5-10 second stun<br> ...undaries lost and meaningless. Gradually they begin to fade and allow your mind to still.
    18 KB (2,972 words) - 19:34, 3 January 2022
  • * [[Stun Maneuvers]] *[[Shield Mind]]
    10 KB (1,269 words) - 16:00, 25 May 2023
  • ...se, because it will not damage the potential animate's body, and will also stun the target. Next, cast [[Corrupt Essence (703)]] at it. The TD pushdown is ...previously a good animate is still a good animate. Readers should keep in mind, however, that the number of possible usable animates has increased conside
    14 KB (2,108 words) - 13:30, 16 June 2022
  • *** a vibrant yellow glass sphere: stun - damages and stuns the creature ...for each low and high. One shield for low and one armor for high. Keep in mind, they have a level requirement of 100, so only suggest something if you are
    8 KB (1,362 words) - 11:51, 29 May 2021
  • Many undead are immune or highly resistant to many forms of mind-affecting magic. The [[Cleric]] spell [[Smite/Bane (302)]] may be more or l ...eath or debilitating wounds. Many are also immune or highly resistant to [[stun]]s and knockdowns. Non-corporeal beings can be forced into a corporeal form
    8 KB (969 words) - 17:05, 22 December 2023
  • ...posts and talks with other active polearmers of all sorts. Please keep in mind that there are many different opinions about some of these points. I will d ...and what fighting style you prefer. Three of the most important to keep in mind for any polearmer though are [[STR]], [[DEX]], and [[AGI]].
    19 KB (3,407 words) - 16:18, 17 March 2015
  • ...t added to transfer the stun to a new target if the original dies with the mind jolt in effect, subject to a warding roll ([http://forums.play.net/forums/G
    22 KB (2,713 words) - 08:52, 4 July 2023
  • ...e where many ran in and out, scurrying like the rats they are. My body, my mind, it all ached. The last thing I remembered was attempting to '''REMOVE''' t '''FORCED prone with a stun'''<br/>
    11 KB (1,763 words) - 09:35, 15 January 2022
  • ...t's only fitting that the nearest table to the entry is named with them in mind. <i>Note:</i> A reference to grey orcs and [[Stun Cloud (1704)|stun clouds]].
    15 KB (2,685 words) - 03:47, 8 May 2020
  • ...rance and some maneuver checks. Constitution does not affect a character's stun and Health Point recovery rate. ...d personal charm or magnetism. Magic or abilities that affect the target's mind or emotions are typically more powerful for casters with a high Influence a
    12 KB (1,683 words) - 15:41, 8 November 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...to attack the Sheruvian monk, you feel a strange empathic tug within your mind, and stop short.<br/>
    10 KB (1,527 words) - 20:46, 16 August 2020
  • =====Inner Mind===== ======[[Slippery Mind]]======
    79 KB (11,266 words) - 19:27, 20 March 2022
  • |[[essence of mind]] |a flask of sparkling mind essence
    85 KB (10,592 words) - 17:31, 25 February 2024
  • ...e caster fail, there is a backlash of mild to moderate intensity which can stun and in very rare cases, kill the caster. However, the summoning circle will ...conds, that scene too disappears as quickly as it entered your now reeling mind. Just as it seems the jumble of images will stop, they start again, in qui
    15 KB (2,382 words) - 20:56, 12 August 2023
  • Cloud-enruned Scepter: Stun Cloud (1704), Death Cloud (1713), Quake (1714), Firestorm (1715) - 40x/day | a cloud-enruned scepter || Weight: <1 pound || || [[Stun Cloud]](1704),[[Death Cloud]](1713),[[Quake]](1714),[[Firestorm]](1715)<br>
    40 KB (5,849 words) - 16:23, 29 January 2022
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...hooded figure|hooded figures]] are susceptible. Magru and beetles ''will'' stun for [[Evil Eye (717)]], though the vruul are invulnerable. The magru do not
    16 KB (2,559 words) - 11:42, 17 August 2020
  • ...it tweaked to stun more often? Or are we just not finding the good ways to stun, yet?'' A Grimswarm orc guard throws her head back and roars, shaking off the stun!
    52 KB (8,618 words) - 10:34, 12 September 2023
  • *[[Slippery Mind]] (slipperymind): chance to avoid certain warding spells (3 ranks) *[[Stun Maneuvers]] (stunman)
    10 KB (1,389 words) - 12:51, 30 April 2024
  • ...to say something to Pukk, but she hesitates, obviously having changed her mind. ...yone but Roblar will survive everything the Bleaklands throws at us, never mind Raznel herself."
    32 KB (5,310 words) - 10:30, 12 August 2022
  • ...use of truncated STR bonus / 2 and truncated AGI bonus / 2. With that in mind the races provide the following total UAF increase, in descending order: Bear in mind that there are many other mechanical factors to consider when selecting a r
    32 KB (4,944 words) - 05:32, 20 November 2023
  • ...not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> ...haft. Consider: "Faint echoes of a '''strange singsong chant''' enter your mind without the courtesy of using your ears. Disturbed, you can find no visibl
    11 KB (1,685 words) - 05:05, 6 January 2022
  • *[[Experience]] ('mind') *[[Stun]] ('stun')
    33 KB (5,289 words) - 21:37, 28 February 2024
  • ...es or anyone else that doesn't have a decent TD. Luckily, they're easy to stun with either maneuvers, [[UCS]], or standard attacks so warriors and monks s ...the ground. If you have the patience of Gandhi and MLK combined and don't mind moving to another room whenever one of the other three indigenous critters
    52 KB (9,342 words) - 04:17, 14 September 2022
  • === D. Mind Jolt - Energy Maelstrom === ...out the walls of town. When a target is stunned for any reason (including Mind Jolt) an implosion will instantly vaporize him.
    50 KB (9,106 words) - 17:41, 22 March 2024
  • Range of failures: I actually have a pretty interesting failure concept in mind for this. Muhahaha. I'm not ready to discuss yet how various skills effect ...the invading creatures because the older players doing battle will injure/stun/prone creatures (which will lower their DS) that you can then help with dis
    17 KB (2,745 words) - 22:27, 8 April 2017
  • ...g routines. During REST mode, Bigshot uses the EXP command and checks your mind, hit points, wound status, mana and spirit. Once all of these values are at * '''when percent mind >='''
    42 KB (6,986 words) - 23:53, 20 April 2024
  • ...wish anything more than friendly overtures from you. Please keep this in mind when you interact with her. Some things to keep in mind:
    21 KB (3,024 words) - 16:31, 3 December 2023
  • ...not resist magic and is on the ground; otherwise it may be fatal. Keep in mind that when a box is impervious to magic, rather than resisting Call Lightnin ...ys triggered by either Disarm and/or Unlock (<i>e.g.</i> Sulfur). Keep in mind that boxes with traps easily set off by Disarm and/or Unlock are safe targe
    28 KB (4,680 words) - 02:29, 17 April 2021
  • The fourth rule is balance or harmony between mind and body, magic and arms, abstract as it might sound at first this rule has ...will usually stun or knock them down. The tertiary critical will either stun or disorient the target, an effect very similar to being drunk. This spell
    37 KB (6,479 words) - 21:35, 23 February 2016
  • *; [[Monk]] : Dedicated disciples of the mystical interactions of mind and body, Monks are masters of the minimalistic approach to combat, special ...rance and some maneuver checks. Constitution does not affect a character's stun and [[HP|Health Point]] (HP) recovery rate.
    18 KB (2,873 words) - 23:44, 3 April 2021
  • | As you touch your black ora jazerant, a satiated groan fills your mind, though you sense a perpetual need for just a little more. * FORCED prone with a stun
    21 KB (3,601 words) - 10:54, 2 May 2023
  • ...st for a small benefit to train ranks in excess of one's level, some don't mind the expenditure. 2&times; per level is particularly common among lower leve ...ight limit of [[Phase (704)]], provides a chance for a [[Mind Jolt (706)]] stun to carry over to a new target, increases retribution success with [[Cloak o
    20 KB (2,875 words) - 13:54, 20 April 2021
  • Bear in mind that there are many other mechanical factors to consider when selecting a r ...s up to 100 ranks and .001/4 ranks beyond that. Increases the duration of Stun Shock by 1 second per Seed 10 summation.
    54 KB (8,594 words) - 10:29, 20 July 2023
  • Mind, today I stand revealed before locks onto ME, it...well... it seemed must. Keep in mind the potential Try to develop your body each level
    114 KB (15,117 words) - 12:59, 31 December 2014
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