Triton assassin: Difference between revisions

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(Treasure (all), no skin)
(HP 300, Armor AsG 8 natural, Longsword, Main gauche, Feint, Cutthroat, Hurl, TDs (Sor, MnE, MnS) messaging)
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| area = Atoll<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Atoll<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 300
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = Ambush<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Longsword <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 433
| PAA = 428 to 453
| PA2 = Main gauche
| PAB = 428 to 453
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
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| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Feint <!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Cutthroat
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = [[Ambush]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB2 = [[Stealth]]
| ABB =
| AB3 = [[Vanish]]
| ABC =
| AB4 = [[Hurl]]
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 8 <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 8N <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = ?
| Ranged = ?
| Ranged = ?
| Bolt = ?
| Bolt = ?
| UDF = ?
| UDF = 510
| BarTD = 375
| BarTD = 375
| CleTD = ?
| CleTD = ?
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| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = 396 to 426
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = ?
| MnETD = ?
| MnETD = 413 to 441
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = 364 to 381
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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==Hunting Strategies==
==Hunting Strategies==
{{addmetext}} <!-- Remove when adding to section -->
{{addmetext}} <!-- Remove when adding to section -->

==Combat Messaging==
;[[Longsword]] [[Ambush]]
<pre{{log2|margin-right=26em}}>A triton assassin slips into hiding.
A triton assassin leaps from hiding to attack!
A triton assassin swings a coral-hilted sharply tapered longsword at you!
AS: +453 vs DS: +178 with AvD: +17 + d100 roll: +20 = +312
... and hits for 12 points of damage!
Minor puncture to the left arm.</pre>

;[[Hurl]]
<pre{{log2|margin-right=26em}}>A triton assassin throws a sharply curved black main gauche at you!
AS: +443 vs DS: +364 with AvD: +2 + d100 roll: +48 = +129
... and hits for 1 point of damage!
Tap to the arm pricks some interest but not much else.
The curved black main gauche flies past you, disappearing into the local environs.</pre>

;[[Groin Kick]]
<pre{{log2|margin-right=26em}}>A triton assassin kicks at your groin!
[SMR result: 70 (Open d100: 59)]
You manage to turn away in time, resulting in a light kick to your leg instead.</pre>

;[[Cutthroat]]
<pre{{log2|margin-right=26em}}>A triton assassin springs upon you from behind and attempts to grasp you by the chin while bringing his sharply tapered longsword up to slit your throat!
[SMR result: 107 (Open d100: 88, Penalty: 11)]
Your size contributes slightly to your defense!
A triton assassin's aim is slightly off and he only manages to inflict a minor flesh wound upon you!
... 1 point of damage!
Blood sprays from your neck in a crimson arc!
... 1 point of damage!</pre>


==Other Information==
==Other Information==
They have a chance to use [[Vanish]] after a missed attack.
They have a chance to use [[Vanish]] after a missed attack.

;[[Vanish]] (If detected)
<pre{{log2|margin-right=26em}}>With a sibilant exhalation, a triton assassin slips into the shadows.</pre>

;[[Shrouded]] Ending
<pre{{log2|margin-right=26em}}>A triton assassin seems a bit more noticeable than before.</pre>

;Appearance
<pre{{log2|margin-right=26em}}>You see a fairly typical triton assassin.
She appears to be in good shape.
She has a coral-hilted sharply tapered longsword and a sharply curved black main gauche.</pre>

;Death
<pre{{log2|margin-right=26em}}>The triton assassin collapses, gurgling once with a wrathful look on his face before expiring.</pre>

;Hiding
<pre{{log2|margin-right=26em}}>A triton assassin slips into hiding.</pre>

;Hiding Failure
<pre{{log2|margin-right=26em}}>You notice a triton assassin botch an attempt at concealing herself.</pre>

===Other Messaging===


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->

Revision as of 15:23, 19 November 2023

Triton assassin
Level 96
Family Triton family creatures
Body Type Biped
Classification(s) Living
Boss
Area(s) Found Atoll
BCS Yes
HP 300
Speed
Attack Attributes
Physical Attacks
Longsword 428 to 453 AS
Main gauche 428 to 453 AS
Combat Maneuvers
Feint
Cutthroat
Special Offensive Abilities
Ambush
Stealth
Vanish
Hurl
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF 510
Target Defense (TD)
Bard Base 375
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 396 to 426
Wizard Base ?
Minor Elemental 413 to 441
Major Elemental ?
Minor Spiritual 364 to 381
Major Spiritual ?
Minor Mental ?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?
Dressed in grey-on-black, a triton assassin watches the area intently.  The assassin bares her sharply serrated teeth, and her thick tail twitches silently with each breath.  Inked upon one muscular forearm is a broken ivory trident overlaying a series of spiky runes.

Hunting Strategies

This section has not been added yet; please add to it now!

Combat Messaging

Longsword Ambush
A triton assassin slips into hiding.
A triton assassin leaps from hiding to attack!
A triton assassin swings a coral-hilted sharply tapered longsword at you!
  AS: +453 vs DS: +178 with AvD: +17 + d100 roll: +20 = +312
   ... and hits for 12 points of damage!
   Minor puncture to the left arm.
Hurl
A triton assassin throws a sharply curved black main gauche at you!
  AS: +443 vs DS: +364 with AvD: +2 + d100 roll: +48 = +129
   ... and hits for 1 point of damage!
   Tap to the arm pricks some interest but not much else.
The curved black main gauche flies past you, disappearing into the local environs.
Groin Kick
A triton assassin kicks at your groin!
[SMR result: 70 (Open d100: 59)]
You manage to turn away in time, resulting in a light kick to your leg instead.
Cutthroat
A triton  assassin springs upon you from behind and attempts to grasp you by the chin while bringing his sharply tapered longsword up to slit your throat!
[SMR result: 107 (Open d100: 88, Penalty: 11)]
Your size contributes slightly to your defense!
A triton assassin's aim is slightly off and he only manages to inflict a minor flesh wound upon you!
   ... 1 point of damage!
Blood sprays from your neck in a crimson arc!
   ... 1 point of damage!

Other Information

They have a chance to use Vanish after a missed attack.

Vanish (If detected)
With a sibilant exhalation, a triton assassin slips into the shadows.
Shrouded Ending
A triton assassin seems a bit more noticeable than before.
Appearance
You see a fairly typical triton assassin.
She appears to be in good shape.
She has a coral-hilted sharply tapered longsword and a sharply curved black main gauche.
Death
The triton assassin collapses, gurgling once with a wrathful look on his face before expiring.
Hiding
A triton assassin slips into hiding.
Hiding Failure
You notice a triton assassin botch an attempt at concealing herself.

Other Messaging

Near-level creatures - edit
Level 94 Level 95 Level 96 Level 97


Level 98
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