Symbol of Recall

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Order of Voln - edit
Voln, the Great Spirit
The History of the Order of Voln
Favor Undead
Voln armor
1. Recognition 2. Blessing
3. Thought 4. Diminishment
5. Courage 6. Protection
7. Submission 8. Kai's Strike
9. Holiness 10. Recall
11. Sleep 12. Transcendence
13. Mana 14. Sight
15. Retribution 16. Supremacy
17. Restoration 18. Need
19. Renewal 20. Disruption
21. Kai's Smite 22. Turning
23. Preservation 24. Dreams
25. Return 26. Seeking

Symbol of Recall, governed by Lady Lorminstra, is obtained at the tenth step of the Order of Voln. Use of this symbol is restricted to characters who are dead. It will call upon Lorminstra for a boon when you are restored to life after resurrection or a natural decay. These benefits will not be received if a member voluntarily departs.

Upon returning to life, you will be returned some measure of your native and non-native spells. This happens in different ways. For native spells, you will receive one free cast of all spells known to you similar to one cast of MANA SPELLUP. For non-native spells, you will receive a restoration of up to 10-20 foreign spells that were present on you at the time of death, using whatever duration and magnitude they possessed prior to your death.

Spell Active Display

spell active

You currently have the following active spells:

Symbol of Recall .................0:09:55

Favor Cost

Favor cost is based on the member's level. See Table for specific examples. It has a relative favor cost of 4x Symbol of Protection.


While dead (before resurrection or decay)
Type: Symbol of Recall

Note: Will only function while dead.


First Person View

Initial Activation While Deceased

sym of recall
You focus on recalling magical assistance that will be of use when you rise again, and feel the power of Lorminstra suffusing your spirit.

Respelling Start

Magical assistance is recalled to you as you feel the power of Lorminstra waxing!
You become solid again.
You recall a piece of your own magic as the power of Lorminstra continues to wax within you...
You feel your skin grow tight all across your body and your complexion takes on a leathery quality.
>You recall a piece of your own magic as the power of Lorminstra continues to wax within you...

Opening your mind's eye to the progression of time, a myriad of possible future events fills your consciousness.

Respelling End

You feel the power of Lorminstra wane away.

Third Person View

Respelling Start

<CHARACTER> is suddenly surrounded by a vivid white light as magic gathers around him!

Respelling End

The vivid white light surrounding <CHARACTER> wanes away.

Obtaining Symbol of Recall


Talk to the tenth monk on the path to enlightenment for instructions. Upon obtaining the requisite favor and completing the assigned task, the monk will teach the member the Symbol of Recall.

Favor Required to Obtain Symbol of Recall

Formula: 900 + (( level2 × 15 ) ÷ 3 )

Ex. level 10 member: 900 + ((10 × 10 × 15) ÷ 3) = 1400 favor

Ex. level 20 member: 900 + ((20 × 20 × 15) ÷ 3) = 2900 favor

Monk's Teaching and Instruction Highlights

  • Through Lorminstra's teachings deceased members have learned how to recall spells upon returning to life.
  • Members who voluntarily depart forfeit this ability.

Wehnimer's Landing Task

  • Obtain an herb (acantha leaf, ambrominas leaf etc.)
  • From town square central go E, E, E, S, S, E, Go Temple, Go Altar. (Lich ID 7523)
  • Put leaf (or whichever herb you have) on altar.
  • Pray
  • Return to the monk to receive your symbol (Lich ID 18203)

Ta'Vaalor Task

  • Obtain an herb (acantha leaf, ambrominas leaf etc.)
  • From Amaranth Gate go E, E, E, E, E, E, S, E, E, S, E, S, S, S, go structure, W (Lich room 10370)
  • Put leaf on altar
  • Pray
  • Return to the monk to receive your symbol. (Lich room 25964)

See Also

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