Tomb wight: Difference between revisions
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SPYRIDONM1 (talk | contribs) (Added UDF, Minor Mental TD, hitpoints, armor, CvA) |
SPYRIDONM3 (talk | contribs) (log2 creature description, TDs) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = tomb_wight.jpg |
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| level = 15 |
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| level = 15<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Wight<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = wight |
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| type = Biped<!-- Creature body type --> |
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| attacks = Claws, Special and Weapons. |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[The Graveyard]]<br> |
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| otherclass2 = |
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| area = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 135 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Broadsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = |
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{{creature ability|[[Broadsword]]|+<N/A> [[AS]]}} |
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| PA2 = Two-handed sword |
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| PAB = 157 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 18<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+71 [[Defensive strength|DS]]}} |
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| Melee = 71 - 137 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[UCS|Unarmed]] |+125/+166 [[UDF]]}} |
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| UDF = 125 - 166 |
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{{creature ability|[[Bard Base]] |+45 [[Target defense|TD]]}} |
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| BarTD = 45 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 45 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 45 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 45 |
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{{creature ability|[[Cleric Base]] |+45 [[Target defense|TD]]}} |
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| RanTD = 45 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 45 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = 45 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 45 |
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{{creature ability|[[Minor Elemental]] |+45 [[Target defense|TD]]}} |
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| MnETD = 45 |
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{{creature ability|[[Major Spiritual]] |+45 [[Target defense|TD]]}} |
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| MjSTD = 45 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 45 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 45 |
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{{creature ability|[[Minor Mental]] |+45 [[Target defense|TD]]}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[Armor]] |Aug Breastplate}} |
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| DSP2 = |
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{{creature ability|[[CvA]] |-11}} |
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| DSP3 = |
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{{creature ability|[[Hitpoint|Hitpoints]] |135 |<N/A> [[Health]]}} |
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| DSP4 = |
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| |
| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| |
| coins = Yes |
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| |
| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = None |
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| skin = a wight claw |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>A tomb wight is a mass of blackened muscle in humanoid form. Striding boldly upright and with a determined gaze, a tomb wight marches through the world of the dead, seeking the bodies of the recently deceased. Though, in fact, dead itself, its putrid breath reveals its consumption of a steady diet of decayed flesh. If none can be found, a tomb wight is more than happy to cause the living to become the recently deceased.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
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Tomb wights typically wear augmented breastplate, making their frequent attempts at magic fail. However, they can occasionally manage to get a cast through their hindrance, so beware if your target defense is lacking. |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Wight Wight on Wikipedia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 17 |
|levelp2 = 17 |
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}} |
}} |
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[[Category:The Graveyard creatures]] |
Latest revision as of 07:03, 28 April 2021
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A tomb wight is a mass of blackened muscle in humanoid form. Striding boldly upright and with a determined gaze, a tomb wight marches through the world of the dead, seeking the bodies of the recently deceased. Though, in fact, dead itself, its putrid breath reveals its consumption of a steady diet of decayed flesh. If none can be found, a tomb wight is more than happy to cause the living to become the recently deceased.
Hunting strategies
Tomb wights typically wear augmented breastplate, making their frequent attempts at magic fail. However, they can occasionally manage to get a cast through their hindrance, so beware if your target defense is lacking.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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