Fire guardian: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Log2 creature description, log showing preparatory bolt spell cast) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Fire_Guardian_Colored.jpg |
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| level = 16 |
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| level = 16<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Elemental |
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| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = guardian |
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| type = Biped <!-- Creature body type --> |
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| body = |
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| otherclass = Element-based<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Brawls, Charges, Ensnares and Magic. |
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| otherclass2 = |
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| area = [[Glatoph]]<br>[[Vornavian Coast]]<br> |
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| area = Glatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| |
| area2 = Vornavian Coast |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 140 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| bolt = |
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| PAA = 152 |
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{{creature ability|[[Major Fire (908)]]|+69 to +124 [[AS]]}} |
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| PA2 = Ensnare (attack) |
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| PAB = 152 |
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| PA3 = Charge (attack) |
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| PAC = 152 |
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| BT1 = Minor Fire (906)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 124 |
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| BT2 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTB = 124 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 7N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 51 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = 37 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 48 |
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{{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 48 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+48 [[Target defense|TD]]}} |
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| MjETD = 48 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 48 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| |
| MnSTD = 48 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = [[Essence of fire]] |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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A towering mass of flame and smoke formed into a caricature of a living being, the fire guardian is awesome to behold. The fumes of endless burning and the fierce heat serve this foul thing as well as any armor made by mortal; and the power of its flame has fused even the finest vultite shields to the hands of their wearers and turned mighty swords into dripping stubs of molten alloy. |
<pre{{log2|margin-right=26em}}>A towering mass of flame and smoke formed into a caricature of a living being, the fire guardian is awesome to behold. The fumes of endless burning and the fierce heat serve this foul thing as well as any armor made by mortal; and the power of its flame has fused even the finest vultite shields to the hands of their wearers and turned mighty swords into dripping stubs of molten alloy.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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* Although they do not wear physical [[armor]], their skin provides protection equivalent to reinforced leather (ASG 7). Since there is no actual armor worn the [[CvA]] value is +25. |
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{{addmetext}} |
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* A fire guardian will brighten suddenly approximately 7 to 8 seconds prior to casting major or minor fire. |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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<pre{{log2|margin-right=26em}}>A fire guardian brightens suddenly! |
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A fire guardian gestures at you! |
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A fire guardian hurls a roaring ball of fire at you! |
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AS: +124 vs DS: +376 with AvD: +59 + d100 roll: +34 = -159 |
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A clean miss.</pre> |
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* Immune to fire damage. |
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<pre{{log2|margin-right=35%}}>You hurl a stream of fire at a fire guardian! |
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AS: +165 vs DS: +37 with AvD: +35 + d100 roll: +26 = +189 |
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The fire guardian '''scoffs''' at the heat!</pre> |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 18 |
|levelp2 = 18 |
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}} |
}} |
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[[Category:Glatoph creatures]] |
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[[Category:Vornavian Coast creatures]] |
Latest revision as of 08:57, 14 May 2021
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A towering mass of flame and smoke formed into a caricature of a living being, the fire guardian is awesome to behold. The fumes of endless burning and the fierce heat serve this foul thing as well as any armor made by mortal; and the power of its flame has fused even the finest vultite shields to the hands of their wearers and turned mighty swords into dripping stubs of molten alloy.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Although they do not wear physical armor, their skin provides protection equivalent to reinforced leather (ASG 7). Since there is no actual armor worn the CvA value is +25.
- A fire guardian will brighten suddenly approximately 7 to 8 seconds prior to casting major or minor fire.
A fire guardian brightens suddenly! A fire guardian gestures at you! A fire guardian hurls a roaring ball of fire at you! AS: +124 vs DS: +376 with AvD: +59 + d100 roll: +34 = -159 A clean miss.
- Immune to fire damage.
You hurl a stream of fire at a fire guardian! AS: +165 vs DS: +37 with AvD: +35 + d100 roll: +26 = +189 The fire guardian scoffs at the heat!
Near-level creatures - edit | ||||||||||
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