Ashen patrician vampire: Difference between revisions

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(Correct level to 107, fixed Nearlevel template)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture = AshenPatricianVampire.jpg
| picture = AshenPatricianVampire.jpg
| level = 110 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 107 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| family = Humanoid <!-- Add creature to family page subcategory/list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
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| area = Moonsedge<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Moonsedge<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| hitpoints = 375
| roundtime = <!-- Creature speed -->
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Rapier<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 566 to
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = Blind<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA = 455
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Disarm Weapon
| MN1 = Disarm Weapon
| MN2 = Feint
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB1 = [[Mstrike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = x5<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB2 = [[Cripple]]
| ABB = [[edged weapon|Edged weapon]]
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 8N <!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = 480
| Ranged = ?
| Ranged = ?
| Bolt = ?
| Bolt = 490
| UDF = ?
| UDF = 530
| BarTD = ?
| BarTD = ?
| CleTD = ?
| CleTD = ?
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| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = 503 to 527
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = ?
| MnETD = ?
| MnETD = 544
| MjSTD = ?
| MjSTD = ?
| MnSTD = ?
| MnSTD = 492
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Mindward (1208)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Blink (1215)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = [[Health]] regeneration<!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = ?
| coins = Yes
| magic items = ?
| magic items = Yes
| gems = ?
| gems = Yes
| boxes = ?
| boxes = Yes
| other = ?
| other = ?
| skin = ?
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}
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==Other Information==
==Other Information==

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
Ashen patrician vampires appear to have the ability to survive fatal critical damage and escape into adjacent rooms by turning into a silvery mist.
Ashen patrician vampires appear to have the ability to survive fatal critical damage and escape into adjacent rooms by turning into a silvery mist.
<pre{{log2|margin-right=26em}}>You gesture at an ashen patrician vampire.
<pre{{log2|margin-right=26em}}>You gesture at an ashen patrician vampire.
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An ashen patrician vampire fails to knock the framea away!
An ashen patrician vampire fails to knock the framea away!
</pre>
</pre>

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->

{{Nearlevel
|levelm2 = 105
|levelm1 = 106
|level = 107
|levelp1 = 108
|levelp2 = 109
}}

Latest revision as of 20:41, 4 December 2023

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Ashen patrician vampire
AshenPatricianVampire.jpg
Level 107
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Moonsedge
BCS Yes
HP 375
Speed
Attack Attributes
Physical Attacks
Rapier 566 to AS
Warding Spells
Blind 455 CS
Combat Maneuvers
Disarm Weapon
Feint
Special Offensive Abilities
Mstrike x5
Cripple Edged weapon
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 480
Ranged ?
Bolt 490
Unarmed Defense Factor
UDF 530
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 503 to 527
Wizard Base ?
Minor Elemental 544
Major Elemental ?
Minor Spiritual 492
Major Spiritual ?
Minor Mental ?
Defensive Spells
Mindward (1208)
Blink (1215)
Special Defensive Abilities
Health regeneration
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?
Sleek and sinuous, the patrician vampire cuts a lithe figure in fine court attire, her coat a tailor's masterwork adorned with glittering samite the color of moonglow.  For all her finery, there is something otherworldly about her features: they are too fine and unsullied by blemishes, and there is an ashen pallor to her skin that cannot wholly be concealed by powder and paint.  Thin white fangs peek from between her blanched lips, giving her the appearance of being on the edge of a knowing smirk.

Hunting Strategies

This section has not been added yet; please add to it now!

Other Information

Ashen patrician vampires appear to have the ability to survive fatal critical damage and escape into adjacent rooms by turning into a silvery mist.

You gesture at an ashen patrician vampire.
Dozens of long thorns suddenly grow out from the ground underneath an ashen patrician vampire!
[SMR result: 292 (Open d100: 51, Bonus: 122)]
Several of the thorns jab into the vampire!
   ... hits for 11 points of damage!
   ... 30 points of damage!
   Deft strike to the back cracks vertebrae!
   ... hits for 33 points of damage!
   ... 30 points of damage!
   Fine shot pierces jugular vein!  The brain wonders where all its oxygen went, briefly.
Aghast at the affront of her injury, an ashen patrician vampire's eyes narrow into black slits.  Her body erupts into silvery mist that violently churns westward!
   The patrician vampire is stunned!
   ... hits for 35 points of damage!
An earthy, sweet aroma clings to an ashen patrician vampire in a murky haze, accompanied by soot brown specks of leaf mold.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 3 Seconds.

They also have a version of Sympathy that is based on the Standard success resolution system.

An ashen patrician vampire stares at you, her eyes whirling into pits of hypnotic shadow.  Her influence threads through your mind, silken and sinuous.
[SSR result: 102 (Open d100: 80)]
You see the vampire for what she is, a luminous being of unparalleled power and grace.  You live to serve her.
An ashen patrician vampire stares at Player, his eyes whirling into pits of hypnotic shadow.
[SSR result: 141 (Open d100: 93)]
Player's's eyes begin to glow, turning the hollows of his face into deep chasms of shadow.

Player shifts his focus to you...
Player gestures while summoning the spirits of nature to his aid...
Player gestures at you.

A faint buzzing sound begins then grows louder as a small dark cloud forms and begins to move about wildly!
The swarm masses furiously in front of you, obscuring your vision.
Roundtime changed to 8 seconds.
Roundtime: 14 sec.


Blind (311)

An ashen patrician vampire flicks a finger impatiently at you!
  CS: +455 - TD: +394 + CvA: +5 + d100: +46 - -5 == +117
Your eyes suddenly cloud over.  A moment later you realize you cannot see at all.
You are dazed!

Disarm Weapon

An ashen patrician vampire swings her veil iron rapier at your ghezyte framea!
[SMR result: 92 (Open d100: 30)]
An ashen patrician vampire fails to knock the framea away!


Near-level creatures - edit
Level 105


Level 106 Level 107


Level 108 Level 109


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