Giant rat: Difference between revisions

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(Creature defense attributes)
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{{creature ability|[[Major Spiritual]] | +3 [[Target defense|TD]]}}
{{creature ability|[[Major Spiritual]] | +3 [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}
{{creature ability|[[Minor Spiritual]] |+3 [[Target defense|TD]]}}
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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Revision as of 17:56, 25 May 2012

Giant rat
Picture
Level 1
Family rat family creatures
Body Type Quadruped
Undead No
Areas Found Kobold Village
Icemule Environs
Wehnimer's Landing
Sea Caves
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Bite +34 AS
Defense Attributes
Melee +4 DS
Ranged +2 DS
Bolt +2 DS
Bard Base +3 TD
Ranger Base <N/A> TD
Sorcerer Base +3 TD
Wizard Base +3 TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +3 TD
Minor Elemental +3 TD
Major Spiritual +3 TD
Minor Spiritual +3 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin rat pelt
Other ?

Larger than a domestic cat, the giant rat stands over a foot high. Dark brown in color, shading off to white on the belly, with naked pink ears and narrow glinting eyes, the rat glares with unrestrained bloodlust. Known to exist in great packs, the rat has brought more than one over-eager adventurer to an early grave.[1]

Hunting strategies

There are rooms in the rat hunting areas in the Wehnimer's Catacombs where the creatures and the adventurers are given a +10 DS bonus.

Giant rats can disease you if they bite you. The disease is typically weak, initially taking 3 damage per round.

A giant rat tries to bite you!
  AS: +34 vs DS: +30 with AvD: +33 + d100 roll: +86 = +123
  ... and hits for 10 points of damage!
  Diagonal slash to your weapon arm.
  Strike misses but bruises a few knuckles.
You suddenly feel deathly ill as your body is wracked by a virulent disease!

Other information

Historically, the area in the sewers beneath Wehnimer's Landing was the first hunting ground for quite a lot of adventurers, and they would frequently rest at the Cul-de-Sac entrance to the catacombs. This faded away a few years ago, after the opening of Ta'Vaalor and the diversion of most new players there, as well as the node status being removed from the Cul-de-Sac. In that era, the Cul-de-Sac was often among the five busiest sites in the Landing, and was almost exclusively populated by non-titled adventurers.

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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