Skeletal soldier: Difference between revisions
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = |
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| UDF = |
| UDF = 221 |
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| BarTD = 102 - 111 |
| BarTD = 102 - 111 |
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| CleTD = 108 |
| CleTD = 108 |
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{{Creature end}} |
{{Creature end}} |
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Clad in broken chain armor, the soldier's pale white bones are exposed in certain points in which the armor has completely rusted away. Dark leather gloves cover its bony hands. A very small glimmer of life can be seen in the depths of the soldier's eye sockets. |
<pre{{log2|margin-right=350px}}>Clad in broken chain armor, the soldier's pale white bones are exposed in certain points in which the armor has completely rusted away. Dark leather gloves cover its bony hands. A very small glimmer of life can be seen in the depths of the soldier's eye sockets.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Skeletal soldiers are immune to [[cold critical table|cold elemental damage]]. |
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==Other information== |
==Other information== |
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Skeletal soldiers have the combat maneuver [[Disarm Weapon]], which can cause up to 20 seconds of RT. A disarmed weapon can be especially risky in the [[Miasmal Forest]] where shenanigans include [[lesser moor wight]]s that can drag prone characters from room to room, [[lesser fetid corpse]]s that add RT upon arrival, and maze-like regions. |
Skeletal soldiers have the combat maneuver [[Disarm Weapon]], which can cause up to 20 seconds of [[RT]]. A disarmed weapon can be especially risky in the [[Miasmal Forest]] where shenanigans include [[lesser moor wight]]s that can drag prone characters from room to room, [[lesser fetid corpse]]s that add RT upon arrival, and maze-like regions. |
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Skeletal soldiers enjoy mutilating corpses: |
Skeletal soldiers enjoy mutilating corpses: |
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Latest revision as of 14:06, 14 December 2025
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Clad in broken chain armor, the soldier's pale white bones are exposed in certain points in which the armor has completely rusted away. Dark leather gloves cover its bony hands. A very small glimmer of life can be seen in the depths of the soldier's eye sockets.
Hunting strategies
Skeletal soldiers are immune to cold elemental damage.
Other information
Skeletal soldiers have the combat maneuver Disarm Weapon, which can cause up to 20 seconds of RT. A disarmed weapon can be especially risky in the Miasmal Forest where shenanigans include lesser moor wights that can drag prone characters from room to room, lesser fetid corpses that add RT upon arrival, and maze-like regions.
Skeletal soldiers enjoy mutilating corpses:
The soldier abruptly raises its iron morning star and in a swift stroke, brings the star crashing down onto your chest!
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