Premium teleportation jewelry: Difference between revisions
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==Grounding== |
==Grounding== |
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The items can be grounded so that a person will always teleport into the same room in Mist Harbor every time the item is used. Grounding can only be done by a [[merchant]] and is only available to Mist Harbor [[Citizenship|citizens]]. Jebariah visits Mist Harbor usually on a bi-monthly basis to perform this service. |
The items can be grounded so that a person will always teleport into the same room in Mist Harbor every time the item is used. Grounding can only be done by a [[merchant]] and is only available to Mist Harbor [[Citizenship|citizens]]. Jebariah visits Mist Harbor usually on a bi-monthly basis to perform this service. |
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==Analyze== |
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'''Default Messaging''' |
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<pre{{log2}}> |
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The creator has also provided the following information: |
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This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with default messaging. |
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A merchant can alter this item with a long description or a show. The worn location cannot change. |
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</pre> |
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<br> |
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'''Custom Messaging''' |
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<pre{{log2}}> |
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The creator has also provided the following information: |
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This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with custom messaging. This item is set to message with option 25: Frost. |
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A merchant can alter this item with a long description or a show. The worn location cannot change. |
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</pre> |
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==Messaging== |
==Messaging== |
Revision as of 09:33, 4 January 2016
In order to get to Mist Harbor on the Isle of the Four Winds, a premium member must have a piece of teleportation jewelry.
Usage
When TURNed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of Mist Harbor (which is accessible only by this method). The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) located inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character. If you RAISE your jewelry, you will unattune it, allowing you to give them to other Premium members. Different patterns and item types are available in various towns.
A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. Special messaging is also available via merchant, and a grounding service can also be performed by a merchant for citizens of Mist Harbor only.
There no longer is a wait period between uses to transport to Mist Harbor.
The wearer can LOOK at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, LOOKing at the jewelry will show it blinking as if trying to get its owner's attention.
Locations
Town | Hall Location | Prime Room | Plat Room | Shattered Room |
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Icemule Trace | Burga Hall | #20756 | #20756 | #19684 |
Kharam Dzu | Welkin Hall | #20777 | - | #19650 |
Kraken's Fall | Molskroen Hall | #28988 | #27629 | - |
River's Rest | Mistral Hall | #20766 | #20766 | #19670 |
Solhaven | Seamist Hall | #20718 | #20718 | #19728 |
Ta'Illistim | Meazernis Villa | #20707 | #20707 | #18679 |
Ta'Vaalor | Etesian Hall | #20706 | #20706 | #19700 |
Wehnimer's Landing | Zephyr Hall | #20734 | #20734 | #19744 |
Zul Logoth | Solano Hall | #9409 | #9409 | #9409 |
Types
As of 10/14/08, each town has a different set of teleportation jewelry to choose from. A character can have two items assigned to him at one time. To switch items, DROP the item. This will clear the character to get a new item. Giving it to another character or throwing it in a trash barrel will cause problems. One can ASSIST to speak with a GameHost if the teleportation item is misplaced and a new one cannot be picked up.
- Wehnimer's Landing
On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.
- Icemule Trace
On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.
- Solhaven
On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor's knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.
- River's Rest
On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.
- Kharam Dzu
On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.
- Ta'Vaalor
On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.
- Ta'Illistim
On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.
- Zul Logoth
On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.
Grounding
The items can be grounded so that a person will always teleport into the same room in Mist Harbor every time the item is used. Grounding can only be done by a merchant and is only available to Mist Harbor citizens. Jebariah visits Mist Harbor usually on a bi-monthly basis to perform this service.
Analyze
Default Messaging
The creator has also provided the following information: This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with default messaging. A merchant can alter this item with a long description or a show. The worn location cannot change.
Custom Messaging
The creator has also provided the following information: This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with custom messaging. This item is set to message with option 25: Frost. A merchant can alter this item with a long description or a show. The worn location cannot change.
Messaging
Jebariah can also change the messaging. His visits will be posted on the main event calendar. Options 17-22 are only available at Ebon Gate.
1. Disorienting Winds | |
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1ST PERSON | Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were. |
DEPARTURE | Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there. |
ARRIVAL | Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look. |
2. Swirling Sounds | |
1ST PERSON | A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you've been suspended by the winds and your surroundings have changed. |
DEPARTURE | A brisk breeze begins to swirl around Kaikala's hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk's cry as the winds fade away, taking Kaikala with them. |
ARRIVAL | A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look. |
3. Simple and Quick | |
1ST PERSON | You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed. |
DEPARTURE | Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it! |
ARRIVAL | Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM). |
4. Eroded By Sandstorm | |
1ST PERSON | A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were. |
DEPARTURE | A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness. |
ARRIVAL | A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you. |
5. Dancing Lights | |
1ST PERSON | A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed. |
DEPARTURE | A mote of multi-hued light appears and begins to swirl around Jainna's hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes. |
ARRIVAL | A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented. |
6. Dense Fog | |
1ST PERSON | A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed. |
DEPARTURE | A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind. |
ARRIVAL | A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes. |
7. Shadowy Tendrils | |
1ST PERSON | Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were. |
DEPARTURE | Shadowy tendrils rise from the ground and wrap around Wyrom's legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom. |
ARRIVAL | Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place. |
8. Seagull Experience | |
1ST PERSON | You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, "Swah!" to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms. |
DEPARTURE | The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of "swahing" seagulls. Kaikala is nowhere to be seen. |
ARRIVAL | A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant "swahing" of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms. |
9. Door | |
1ST PERSON | You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared. |
DEPARTURE | Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Kaikala, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence. |
ARRIVAL | A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence. |
10. Whirlwind | |
1ST PERSON | A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location. |
DEPARTURE | Jainna's eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna. |
ARRIVAL | A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place! |
11. Porcelain Pieces | |
1ST PERSON | Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were. |
DEPARTURE | Tiny cracks begin to appear across Naionna's skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away. |
ARRIVAL | Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you. |
12. Fire | |
1ST PERSON | You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed. |
DEPARTURE | As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight. |
ARRIVAL | A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil. |
13. Water | |
1ST PERSON | The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else. |
DEPARTURE | The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz. |
ARRIVAL | The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place. |
14. Leaves | |
1ST PERSON | A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed. |
DEPARTURE | A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna. |
ARRIVAL | A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke. |
15. Metal Runes (variable number of runes) | |
1ST PERSON | As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else. |
DEPARTURE | Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz's form. When the light subsides, Tamuz has vanished along with the runes. |
ARRIVAL | With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz. |
16. Unraveling | |
1ST PERSON | Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere. |
DEPARTURE | Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound. |
ARRIVAL | A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace. |
17. Licking Mists | |
1ST PERSON | You lightly place your hand upon your obsidian horse charm and feel the coldness of the piece seep into your palm. Slowly, a pale green nimbus begins to surround you and feel its misty tendrils licking at your skin and the air. It doesn’t take long for the fragile stuff to completely obscure your vision and disorientation is quick to follow, but passes, along with the mist, after just a few moments. |
DEPARTURE | Thandiwe places her hand over her obsidian horse charm and tendrils of pale green mist begin to seep from where her hand touches it. Slowly, an eerie nimbus begins to surround her and you can feel the cold of the misty tendrils begin to lick out at everything nearby. It is only a matter of seconds before Thandiwe is completely obscured by the strange, fragile stuff and then, abruptly, both she and the mist are gone. |
ARRIVAL | |
18. Rising Spirits | |
1ST PERSON | Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your obsidian horse charm. Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing. They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans. Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place. |
DEPARTURE | Chill and foreboding, a faint zephyr rises from the ground around Thandiwe and begins to swirl around her. Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing. They swirl in a miasmic whirlwind around her, their arms reaching towards Thandiwe and their mouths stretched wide in soundless wails. Soon, they completely surround her in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter. A hollow cry of denial fills the air and they shoot in a column towards the sky, taking Thandiwe with them. |
ARRIVAL | |
19. The Black Coach | |
1ST PERSON | Rising on the air, the sound of horses’ clip-clopping hooves greets your ears as your fingers brush against your obsidian horse charm. It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them. Once it slows, you move to the coach and step inside. A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place. |
DEPARTURE | Rising on the air, the sound of horses' clip-clopping hooves greets your ears and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus. They draw a black lacquered coach behind them and stop before Thandiwe, who steps into the small, wheeled wooden box and closes the door behind her. Neighing once, the horses ride off, pulling the coach behind them. |
ARRIVAL | |
20. Skeletal Fog | |
1ST PERSON | As you turn (item), you feel an incredible weight pressing down upon every bit of your being. You hunch over, gasping for air and realize that your body is rapidly wasting away. Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust. Your body is stiff as you drag yourself slowly towards a light overhead. Pulling yourself up and out of a pool of miasmatic fog, you can't help but notice that you are nothing more than bones with the fog wrapping lightly about you. As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away. |
DEPARTURE | While turning her (item), Jainna’s face grows dark with worry. Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm. As she gasps for air, none seems to come until one last ragged cough escapes from her lips. The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind. |
ARRIVAL | A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths. As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away. |
21. Squishy Rats | |
1ST PERSON | Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord. With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives. You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals. Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop. You seem to be whole once more and somewhere else entirely. |
DEPARTURE | Jainna touches her (item) and immediately doubles over in pain. Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes. Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions! It seems they took Jainna with them. |
ARRIVAL | In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you. Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna. |
22. Noxious Scents | |
1ST PERSON | You lightly touch your (item). The faint scents of sulphur, ether, and brimstone rise from beneath your feet. A keening, howling wind surrounds you, whipping at you violently. Your vision is completely obscured. Suddenly, you have a sense of ascension. Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another. Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground. |
DEPARTURE | The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you. Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors. Then, as quickly as the winds whipped up, they fade away. You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds. |
DEPARTURE | The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you. Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents. Then as quickly as the winds whipped up, they fade away. You realize Jainna is standing before you with an amused smile on her face. |
23. Vines | |
1ST PERSON | A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly. Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance. When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new. |
DEPARTURE | A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her. The leaves shimmer as they build a quick cocoon, obscuring Jainna completely. The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding. When you recover your sight, Jainna and the vines have vanished. |
ARRIVAL | A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms. The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place. |
24. Lightning | |
1ST PERSON | Just as your fingers brush your (item), a bolt of lightning strikes you with full force. Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming. As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were. |
DEPARTURE | As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above. After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be. |
ARRIVAL | A brilliant bolt of lightning suddenly illuminates the area. When the light fades, Jainna suddenly appears next to you. A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead. |
25. Frost | |
1ST PERSON | Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs. Soon, your entire body is covered in a latticework of ice crystals, obscuring your view. As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else. You shiver slightly as the warmth returns to your body. |
DEPARTURE | Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs. Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air. |
ARRIVAL | A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head. The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly. |
26. Blinding Light | |
1ST PERSON | As you touch your (item), you are blinded by an intense light which causes you to avert your gaze. When the intense pain behind your eyes subsides, you find your surroundings have changed. |
DEPARTURE | You are blinded momentarily by a flash of intense light. As your sight returns, you realize Jainna is no longer where she was. |
ARRIVAL | A sudden flash of blinding light fades to reveal Jainna standing next to you. |
27. Butterflies | |
1ST PERSON | As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings. Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight. After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one. At last, you are standing in a new place, with just the one tiger butterfly on finger. You give it a smile, and it wings quietly away. |
DEPARTURE | Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger. The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her. In mere seconds, they fly away, leaving no trace that they or Jainna was ever there. |
ARRIVAL | A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes. As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger. She gives it a smile before it flits away. |
28. Quicksilver | |
1ST PERSON | Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet. Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs. Before you can move, you are sucked into the liquid. For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe. The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating. Shaking your head to stop the spinning, you frown as realize you are no longer in the same place. |
DEPARTURE | Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet. The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver. The liquid quivers a moment before evaporating, leaving no trace behind. |
ARRIVAL | You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool. Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face. She frowns slightly and shakes her head. |
29. Cloud | |
1ST PERSON | As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes. Stepping into the opaque mist, you feel yourself floating away on the breeze. As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more. Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed. |
DEPARTURE | As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna. Stepping into the opaque mist, she appears to float away in the ensuing breeze. |
ARRIVAL | As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground. When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake. |
30. Feathers | |
1ST PERSON | You gasp as you feel as if your body is being pulled in different directions. You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere. |
DEPARTURE | A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn. The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze. |
ARRIVAL | Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight. |
31. Rainbow | |
1ST PERSON | A single ray of red light rises from the ground to arc above your head and down to the ground on your side. Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc. Shrouded in a myriad of colors, you find your vision is obscured. Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow's end. Gradually, you realize that all that was behind you has faded. Peering through the light, you find the world around you slowly begins to take shape. The rainbow shimmers and then fades, leaving you planted in a different place. |
DEPARTURE | Wisps of red light rise above Jainna forming a semi-circular pattern. The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow. Within an instant, the rainbow fades, and Jainna is gone. |
ARRIVAL | An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow. The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you. |
32. Bubbles | |
1ST PERSON | Tiny bubbles form around your feet, rapidly increasing in size and opacity. One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision. The elasticity of the outer layer allows its shape to alternate from convex to concave. You feel the air within expand, and the bubble rises, transporting you away. You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction. Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings. |
DEPARTURE | Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity. One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her. Its undulating outer skin refracts the light, distorting her appearance within. The bubble rises, ascending into the heights and vanishing from view. |
ARRIVAL | A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes. As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you. |