Ghostly warrior: Difference between revisions

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(removed outdated play.net bestiary link, changed family to humanoid)
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| picture =
| picture =
| level = 18 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 18 <!-- This will also be used at the end of the page in the Near level creature template -->
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped <!-- Creature body type -->
| type = Biped <!-- Creature body type -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = Old Mine Road <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Old Mine Road <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known> <!-- All new creatures are BCS -->
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = ?
| hitpoints = 210
| roundtime = ?<!-- Creature speed -->
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Broadsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 162 - 191
{{Creature ability|[[Broadsword]]|+175 to +191 [[Attack Strength|AS]]}}
| PA2 = Morning star
| nobolt =
| PAB = 162 - 191
| nowarding =
| PA3 = Flail
| nomaneuver =
| noability =
| PAC = 162 - 191
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = various<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 132
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = ?
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = ?
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 48 - 60
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |+48 to +60 [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = ?
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 48 - 60
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 48 - 60
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = ?
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = ?

| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|Dispel [[Minor Sanctuary (213)|sanctuaries]]}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->

{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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}}
}}
{{Creature end}}
{{Creature end}}

The wraith of a warrior is tall and gaunt, its body nothing more than patches of dried skin stretched across animated, discolored bones. Here and there, beneath the tattered rags of clothing, one can glimpse withered muscle hanging onto the frame by sinews that resemble frayed leather thongs. Despite its emaciation, the ghostly warrior moves in rapid, fluid motions, its head casting from side to side with dangerous intent. Within the eye sockets of the skull, twin ruby flames flicker and pulse with each movement the menacing creature makes.
<pre{{log2|margin-right=26em}}>You are not quite sure what to make of the ghostly warrior, as you have never seen anything that looks quite like it. Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.</pre>


==Hunting strategies==
==Hunting strategies==
Adventurers hunting in the Wolves' Den should remain alert. The [[spectre]]s which also roam the area will frequently cast potentially deadly [[gas cloud]]s.
{{addmetext}}
==Other information==
==Other information==
*Spawn messaging
{{addmetext}}
<pre{{log2|margin-right=26em}}>A vortex of ethereal mist spins into the area, coalescing quickly into a ghostly warrior right before your eyes!</pre>

*They spawn with three different equipment configurations. Note that their natural skin provides ASG 13 chain mail equivalent protection.
<pre{{log2|margin-right=26em}}>She has a morning star.
She has some cuirbouilli leather (worn), a broadsword and a reinforced shield.
She has a flail and some chain mail (worn).</pre>
*Shaking off stuns
<pre{{log2|margin-right=26em}}>A ghostly warrior looses a keening howl, shaking off the stun!</pre>
*Dispelling sanctuaries
<pre{{log2}}>
<pre{{log2}}>
A ghostly warrior emits a low, unearthly moan!
A ghostly warrior emits a low, unearthly moan!

An unearthly moaning echoes around you, dispelling any sense of peace and security from the area.
An unearthly moaning echoes around you, dispelling any sense of peace and security from the area.
</pre>
</pre>

==Historical Information==
Old creature description
<pre{{log2|margin-right=26em}}>The wraith of a warrior is tall and gaunt, its body nothing more than patches of dried skin stretched across animated, discolored bones. Here and there, beneath the tattered rags of clothing, one can glimpse withered muscle hanging onto the frame by sinews that resemble frayed leather thongs. Despite its emaciation, the ghostly warrior moves in rapid, fluid motions, its head casting from side to side with dangerous intent. Within the eye sockets of the skull, twin ruby flames flicker and pulse with each movement the menacing creature makes.</pre>



{{Nearlevel
{{Nearlevel

Latest revision as of 07:16, 9 December 2022

Ghostly warrior
Level 18
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Old Mine Road
BCS <Not Known>
HP 210
Speed ?
Attack Attributes
Physical Attacks
Broadsword 162 - 191 AS
Morning star 162 - 191 AS
Flail 162 - 191 AS
Defense Attributes
Armor
? ASG various
Defensive Strength (DS)
Melee 132
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base 48 - 60
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental 48 - 60
Major Elemental 48 - 60
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
Dispel sanctuaries
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Alchemy (common)
You are not quite sure what to make of the ghostly warrior, as you have never seen anything that looks quite like it.  Stopping a moment, you try to commit this creature to memory so that you can tell tales of it to your fellow adventurers back in the safety of the local tavern.

Hunting strategies

Adventurers hunting in the Wolves' Den should remain alert. The spectres which also roam the area will frequently cast potentially deadly gas clouds.

Other information

  • Spawn messaging
A vortex of ethereal mist spins into the area, coalescing quickly into a ghostly warrior right before your eyes!
  • They spawn with three different equipment configurations. Note that their natural skin provides ASG 13 chain mail equivalent protection.
She has a morning star.
She has some cuirbouilli leather (worn), a broadsword and a reinforced shield.
She has a flail and some chain mail (worn).
  • Shaking off stuns
A ghostly warrior looses a keening howl, shaking off the stun!
  • Dispelling sanctuaries
A ghostly warrior emits a low, unearthly moan!
An unearthly moaning echoes around you, dispelling any sense of peace and security from the area.

Historical Information

Old creature description

The wraith of a warrior is tall and gaunt, its body nothing more than patches of dried skin stretched across animated, discolored bones.  Here and there, beneath the tattered rags of clothing, one can glimpse withered muscle hanging onto the frame by sinews that resemble frayed leather thongs.  Despite its emaciation, the ghostly warrior moves in rapid, fluid motions, its head casting from side to side with dangerous intent.  Within the eye sockets of the skull, twin ruby flames flicker and pulse with each movement the menacing creature makes.


Near-level creatures - edit
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