Symbol of Transcendence: Difference between revisions

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'''Step 12'''
'''Step 12'''


The '''Symbol of Transcendence''', governed by Lady [[Lumnis]], is obtained at the twelfth step of the [[Order of Voln]]. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take [[Hitpoint|damage]] as if they were a [[non-corporeal]] creature (i.e. [[critical]] wounds will be much harder to inflict upon them and [[combat maneuver]]s will be harder to land on them). After this symbol's duration expires, there is a 3 minute hard cooldown period where the symbol cannot be reactivated.
The '''Symbol of Transcendence''', governed by Lady [[Lumnis]], is obtained at the twelfth step of the [[Order of Voln]]. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take [[Hitpoint|damage]] as if they were a [[non-corporeal]] creature (i.e. [[critical]] wounds will be much harder to inflict upon them and [[combat maneuver]]s will be harder to land on them). When the symbol is activated, there is a 3 minute hard cooldown period where the symbol cannot be reactivated.


This symbol may also be invoked while the player is stunned, webbed, bound, or in [[RT]], in which case the cooldown period is 10 minutes. It is important to note that the use of this symbol '''does not''' remove the negative status effect. Additionally, when used during this 'emergency' situation, symbol activation must be CONFIRMed. This confirmation requirement can be preset with an on/off toggle (See SYMBOL OF TRANSCENDENCE TOGGLE while in game to set the desired option).
This symbol may also be invoked while the player is stunned, webbed, bound, or in [[RT]], in which case the cooldown period is 10 minutes. It is important to note that the use of this symbol '''does not''' remove the negative status effect. Additionally, when used during this 'emergency' situation, symbol activation must be {{boldmono|CONFIRM}}ed. This confirmation requirement can be preset with an on/off toggle (See {{boldmono|SYMBOL OF TRANSCENDENCE TOGGLE}} while in game to set the desired option).


The{{boldmono| SPELL ACTIVE }}command will display the remaining cooldown duration.
The {{boldmono|SPELL ACTIVE}} command will display the remaining cooldown duration.


==Syntax==
==Syntax==
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=== [[Wehnimer's Landing]] Task ===
=== [[Wehnimer's Landing]] Task ===
*From inside the Graveyard Gate proceed: NE, N, N, NW, Go Trail, NE, N, W, NW, NW, SW, W, Go Path, E (Lich ID 7262)
*From inside the Graveyard Gate proceed: {{boldmono|NE, N, N, NW, GO TRAIL, NE, N, W, NW, NW, SW, W, GO PATH, E}} (Lich ID 7262)
*Search twice
*Search twice
*Wait for a question
*Wait for a question
*Say Koar or 'Koar
*{{boldmono|Say Koar}} or {{boldmono|'Koar}}
*Return to the monk to receive your symbol
*Return to the monk to receive your symbol (Lich ID 18201)


=== [[Ta'Vaalor]] Task ===
=== [[Ta'Vaalor]] Task ===


*Go to library in [[Ta'Illistim]]. Directions to library from the Sapphire Gate in Ta'Illistim: N, N, Go portcullis, W, W, NE, NE, Go gate, SW, W, NE, N, SW, SW, SW, SW, W, N, N, N, W, NW, N, N, N, NW, SW, W, W, Go courtyard, Go doors, Go arch (Lich ID 13233)
*Go to library in [[Ta'Illistim]]. Directions to library from the Sapphire Gate in Ta'Illistim: {{boldmono|N, N, GO PORTCULLIS, W, W, NE, NE, GO GATE, SW, W, NE, N, SW, SW, SW, SW, W, N, N, N, W, NW, N, N, N, NW, SW, W, W, GO COURTYARD, GO DOORS, GO ARCH}} (Lich ID 13233)
*{{boldmono|BOW BANNER}}, {{boldmono|LOOK BANNER}}
*Bow banner, Look banner
*Next, '''go door''' to enter Hall of Being. You will be tasked to find the appropriate room in the hall and '''pray'''.
*You will be tasked to find the appropriate room to answer a question and {{boldmono|PRAY}}.
*Next, {{boldmono|GO DOOR}} to enter Hall of Being. Each door in the hallway leads to a room titled "Hall of ____", which corresponds to a question you will be asked.
**Example room task: A voice twinkles in your ear, "Of the great elven houses, both Ta'Ardenai and Ta'Illistim were ruled by these."
**Example room task: A voice twinkles in your ear, "Of the great elven houses, both Ta'Ardenai and Ta'Illistim were ruled by these."
**Solution room: Hall of Queens (No Lich ID, go door from 13445)
**Solution room: Hall of Queens (Lich ID 32697)
**A voice twinkles in your ear, "The animals that live and thrive among the forests and glades throughout Elanthia."
**Solution room: Hall of Fauna (Lich ID 32701)
**A voice twinkles in your ear, "Of old, the powerful Faendryl house ruled mostly due to their mastery of this."
**Solution room: Hall of Magic (Lich ID 15673)
**A voice twinkles in your ear, "Of the elves, Sylvans live in homes of this nature."
**Solution room: Hall of Flora (Lich ID 32699)
*You will know when you've completed the task when you get the tingling sensation
*You will know when you've completed the task when you get the tingling sensation
*Return to the monk to receive your symbol
*Return to the monk to receive your symbol (Lich ID 25962)


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Latest revision as of 17:05, 21 April 2024

Order of Voln - edit
Documentation
Voln, the Great Spirit
The History of the Order of Voln
Mechanics
Favor Undead
Scripts
Voln armor
Symbols
1. Recognition 2. Blessing
3. Thought 4. Diminishment
5. Courage 6. Protection
7. Submission 8. Kai's Strike
9. Holiness 10. Recall
11. Sleep 12. Transcendence
13. Mana 14. Sight
15. Retribution 16. Supremacy
17. Restoration 18. Need
19. Renewal 20. Disruption
21. Kai's Smite 22. Turning
23. Preservation 24. Dreams
25. Return 26. Seeking

Step 12

The Symbol of Transcendence, governed by Lady Lumnis, is obtained at the twelfth step of the Order of Voln. This symbol will allow the player to step into the space between the corporeal and ethereal realms for 30 seconds. While in this state, players will take damage as if they were a non-corporeal creature (i.e. critical wounds will be much harder to inflict upon them and combat maneuvers will be harder to land on them). When the symbol is activated, there is a 3 minute hard cooldown period where the symbol cannot be reactivated.

This symbol may also be invoked while the player is stunned, webbed, bound, or in RT, in which case the cooldown period is 10 minutes. It is important to note that the use of this symbol does not remove the negative status effect. Additionally, when used during this 'emergency' situation, symbol activation must be CONFIRMed. This confirmation requirement can be preset with an on/off toggle (See SYMBOL OF TRANSCENDENCE TOGGLE while in game to set the desired option).

The SPELL ACTIVE command will display the remaining cooldown duration.

Syntax

Symbol of transcendence (can be abbreviated) or
Symbol of transcendence confirm (while stunned, webbed, bound or in RT)

Messaging

Symbol activation:

>sym of trans
You step into the space between the corporeal and ethereal realms.

Symbol activation while stunned, webbed, bound or in RT:

>sym of trans

You must CONFIRM that you wish to use the emergency feature of this symbol.

[You may set your preference to automatically confirm emergency use of this symbol with the SYMBOL OF TRANSCENDENCE TOGGLE option.]

>sym of trans confirm

With difficulty, you manage to will yourself into the space between the corporeal and ethereal realms.

Wearing off:

You feel yourself being pulled back fully into the corporeal realm.

Cooldown ending:

You feel ready to challenge the grasp of the corporeal realm once more.

Favor Cost

THIS PAGE CONTAINS SPOILERS

Favor cost is based on the member's level. See Table for specific examples. It's relative cost is 6x Symbol of Protection. In other words, 1 use of Symbol of Transcendence uses the same favor as 6 activations of Symbol of Protection.

Favor Required to Obtain Symbol of Transcendence

Formula: 1100 + (( level2 × 20 ) ÷ 3 )
Ex. level 10 member: 1100 + ((10 × 10 × 20) ÷ 3) = 1766 favor
Ex. level 20 member: 1100 + ((20 × 20 × 20) ÷ 3) = 3766 favor

Monk's Teaching and Instruction Highlights

  • Lumnis is the wife of Koar and the patron of scholars and masters of thought. She is also known as The Wise.
  • Lumnis taught a way to temporarily slip into the place between the corporeal and ethereal realms.

Wehnimer's Landing Task

  • From inside the Graveyard Gate proceed: NE, N, N, NW, GO TRAIL, NE, N, W, NW, NW, SW, W, GO PATH, E (Lich ID 7262)
  • Search twice
  • Wait for a question
  • Say Koar or 'Koar
  • Return to the monk to receive your symbol (Lich ID 18201)

Ta'Vaalor Task

  • Go to library in Ta'Illistim. Directions to library from the Sapphire Gate in Ta'Illistim: N, N, GO PORTCULLIS, W, W, NE, NE, GO GATE, SW, W, NE, N, SW, SW, SW, SW, W, N, N, N, W, NW, N, N, N, NW, SW, W, W, GO COURTYARD, GO DOORS, GO ARCH (Lich ID 13233)
  • BOW BANNER, LOOK BANNER
  • You will be tasked to find the appropriate room to answer a question and PRAY.
  • Next, GO DOOR to enter Hall of Being. Each door in the hallway leads to a room titled "Hall of ____", which corresponds to a question you will be asked.
    • Example room task: A voice twinkles in your ear, "Of the great elven houses, both Ta'Ardenai and Ta'Illistim were ruled by these."
    • Solution room: Hall of Queens (Lich ID 32697)
    • A voice twinkles in your ear, "The animals that live and thrive among the forests and glades throughout Elanthia."
    • Solution room: Hall of Fauna (Lich ID 32701)
    • A voice twinkles in your ear, "Of old, the powerful Faendryl house ruled mostly due to their mastery of this."
    • Solution room: Hall of Magic (Lich ID 15673)
    • A voice twinkles in your ear, "Of the elves, Sylvans live in homes of this nature."
    • Solution room: Hall of Flora (Lich ID 32699)
  • You will know when you've completed the task when you get the tingling sensation
  • Return to the monk to receive your symbol (Lich ID 25962)
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