Ithzir champion: Difference between revisions
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(→Abilities: Updated ability's header and example for clarification as existing sample did not match messaging seen in game) |
(Updated cman panel and abilities) |
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| WDA = |
| WDA = |
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| OS1 = Arm of the Arkati (1605)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Arm of the Arkati (1605)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = |
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Bull Rush |
| MN2 = Bull Rush |
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| MN3 = True Strike |
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| AB1 = [[Quickstrike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Quickstrike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
Latest revision as of 11:14, 19 December 2022
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With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.
Hunting Strategies
Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.
Other Information
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.
Abilities
True Strike
An Ithzir champion's eyes narrow in focus as she attacks. An Ithzir champion swings a jagged steel flamberge at you! AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155 ... and hits for 31 points of damage! Deft swing strikes your neck. Maybe not fatal but it's sure distracting. You are stunned for 2 rounds!
Quickstrike
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:
You swing a maul at an Ithzir champion! Internal organs bruised. Roundtime: 6 sec. R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! At the last moment, you parry the blow with your maul! R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! You evade the attack by a hair! R> An Ithzir champion swings a heavy steel maul at you! You barely dodge the attack! R>ambush ...wait 1 seconds.
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