Spectral woodsman: Difference between revisions
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SPYRIDONM1 (talk | contribs) (Updated Template: creature defense attributes2 , log2 creature description) |
SPYRIDONM1 (talk | contribs) (Battle axe, Armor AsG 5, Major (Cold, Fire, Shock), Repel, Gas cloud, TDs, Defensive spells, treasure, messaging) |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = |
| PA1 = Battle axe <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 194 to 219 |
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| PA2 = Ensnare (attack){{!}}Ensnare |
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⚫ | |||
| BT1 = Minor Acid (904) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Minor Acid (904) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 212 |
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| BT2 = |
| BT2 = Major Cold (907) |
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| BTB = |
| BTB = 212 |
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| BT3 = Major Fire (908) |
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⚫ | |||
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| BTC = 218 |
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| BT4 = Major Shock (910) |
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⚫ | |||
⚫ | |||
| WDA = 188 |
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| WD2 = Mind blanked? |
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| WDB = 195 |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Gas cloud]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 5 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 250 |
| Melee = 250 |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = 125 |
| SorTD = 125 to146 |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = ? |
| MjETD = ? |
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| MnETD = |
| MnETD = 135 to 159 |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = |
| MnSTD = 131 |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Elemental Defense I (401) <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Presence (402) |
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| DSP3 = Elemental Defense II (406) |
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| DSP4 = Thurfel's Ward (503) |
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| DSP5 = Celerity (506) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = ? |
| boxes = ? |
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| other = |
| other = [[Glowing violet essence dust]] |
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| skin = |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Combat Messaging== |
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;[[Battle axe]] |
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<pre{{log2|margin-right=26em}}>A spectral woodsman swings a rusty woodsman's axe at you! |
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AS: +204 vs DS: +282 with AvD: +37 + d100 roll: +7 = -34 |
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A clean miss.</pre> |
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;[[Minor Acid (904)]] |
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<pre{{log2|margin-right=26em}}>A spectral woodsman hurls a hissing stream of acid at you! |
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AS: +212 vs DS: +630 with AvD: +40 + d100 roll: +51 = -327 |
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A clean miss.</pre> |
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;[[Major Cold (907)]] |
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<pre{{log2|margin-right=26em}}>A spectral woodsman hurls a freezing ball of pure cold at you! |
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AS: +212 vs DS: +539 with AvD: +65 + d100 roll: +97 = -165 |
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A clean miss.</pre> |
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;[[Major Fire (908)]] |
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<pre{{log2|margin-right=26em}}>A spectral woodsman hurls a roaring ball of fire at you! |
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AS: +218 vs DS: +630 with AvD: +70 + d100 roll: +69 = -273 |
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A clean miss.</pre> |
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;[[Major Shock (910)]] |
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<pre{{log2|margin-right=26em}}>A spectral woodsman hurls a powerful lightning bolt at you! |
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AS: +218 vs DS: +630 with AvD: +50 + d100 roll: +24 = -338 |
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A clean miss.</pre> |
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;[[Gas cloud|Gas Cloud]] |
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<pre{{log2|margin-right=26em}}>A spectral woodsman nods at you! |
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You notice a gas cloud begin to form above you.</pre> |
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;Repel (fear) |
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<pre{{log2|margin-right=26em}}>A spectral woodsman nods at you! |
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CS: +188 - TD: +164 + CvA: +8 + d100: +69 == +101 |
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Warding failed! |
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The spectral woodsman suddenly transforms into a horridly grotesque image, inducing utter terror in your soul! |
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You bolt northward!</pre> |
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;Mind blanked? |
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<pre{{log2|margin-right=26em}}>A spectral woodsman nods at you! |
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CS: +195 - TD: +159 + CvA: +8 + d100: +77 - -5 == +126 |
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Warding failed! |
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Your mind goes completely blank. |
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Forced to stance offensive. |
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You awake startled as a rotting farmhand attacks you!</pre> |
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==Other information== |
==Other information== |
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Regrettably, these are also in the same area as [[elder tree spirit]]s, who may slip into |
*Regrettably, these are also in the same area as [[elder tree spirit]]s, who may slip into the room and cast [[Earthen Fury (917)]] or [[Call Lightning (125)]]. |
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;Appearance |
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<pre{{log2|margin-right=26em}}>You see a fairly typical spectral woodsman. |
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He appears to be in good shape. |
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He has a weathered plaid flannel cap (worn), some torn woodsman's leathers (worn), some heavy leather boots (worn), a rusty woodsman's axe and a tattered plaid flannel shirt (worn).</pre> |
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;Spawning |
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<pre{{log2|margin-right=26em}}>Dark shadows swirl around as a spectral woodsman coalesces in front of you!</pre> |
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;Entering |
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<pre{{log2|margin-right=26em}}>A spectral woodsman floats in!</pre> |
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;Leaving |
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<pre{{log2|margin-right=26em}}>A spectral woodsman floats north.</pre> |
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;Death |
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<pre{{log2|margin-right=26em}}>You hear a sound like a child weeping as a white glow separates itself from the spectral woodsman's body and rises into the heavens. |
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The spectral woodsman slumps silently to the ground and begins to rapidly dissipate.</pre> |
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;[[Celerity (506)]] |
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<pre{{log2|margin-right=26em}}>A spectral woodsman waves a ghastly hand! |
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The spectral woodsman suddenly starts moving light-footedly.</pre> |
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;[[Presence (402)]] |
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<pre{{log2|margin-right=26em}}>A spectral woodsman waves a ghastly hand! |
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The spectral woodsman appears to be keenly aware of its surroundings.</pre> |
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===Other Messaging=== |
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{{addmetext}} |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
Latest revision as of 00:46, 12 November 2023
The spectral woodsman floats through the forests it once knew in life, but the forests no longer know it. Now locked into an undead state, the spectral woodsman is merely a shade of its former self. The woodsman's sunken eyes stare out from darkened sockets and its long, unkempt hair flutters wildly as if in a strong wind. The spectral woodsman unceasingly seeks to destroy the living. If it cannot return to life, perhaps making everything dead will bring it all back to it.
Hunting strategies
This section has not been added yet; please add to it now!
Combat Messaging
A spectral woodsman swings a rusty woodsman's axe at you! AS: +204 vs DS: +282 with AvD: +37 + d100 roll: +7 = -34 A clean miss.
A spectral woodsman hurls a hissing stream of acid at you! AS: +212 vs DS: +630 with AvD: +40 + d100 roll: +51 = -327 A clean miss.
A spectral woodsman hurls a freezing ball of pure cold at you! AS: +212 vs DS: +539 with AvD: +65 + d100 roll: +97 = -165 A clean miss.
A spectral woodsman hurls a roaring ball of fire at you! AS: +218 vs DS: +630 with AvD: +70 + d100 roll: +69 = -273 A clean miss.
A spectral woodsman hurls a powerful lightning bolt at you! AS: +218 vs DS: +630 with AvD: +50 + d100 roll: +24 = -338 A clean miss.
A spectral woodsman nods at you! You notice a gas cloud begin to form above you.
- Repel (fear)
A spectral woodsman nods at you! CS: +188 - TD: +164 + CvA: +8 + d100: +69 == +101 Warding failed! The spectral woodsman suddenly transforms into a horridly grotesque image, inducing utter terror in your soul! You bolt northward!
- Mind blanked?
A spectral woodsman nods at you! CS: +195 - TD: +159 + CvA: +8 + d100: +77 - -5 == +126 Warding failed! Your mind goes completely blank. Forced to stance offensive. You awake startled as a rotting farmhand attacks you!
Other information
- Regrettably, these are also in the same area as elder tree spirits, who may slip into the room and cast Earthen Fury (917) or Call Lightning (125).
- Appearance
You see a fairly typical spectral woodsman. He appears to be in good shape. He has a weathered plaid flannel cap (worn), some torn woodsman's leathers (worn), some heavy leather boots (worn), a rusty woodsman's axe and a tattered plaid flannel shirt (worn).
- Spawning
Dark shadows swirl around as a spectral woodsman coalesces in front of you!
- Entering
A spectral woodsman floats in!
- Leaving
A spectral woodsman floats north.
- Death
You hear a sound like a child weeping as a white glow separates itself from the spectral woodsman's body and rises into the heavens. The spectral woodsman slumps silently to the ground and begins to rapidly dissipate.
A spectral woodsman waves a ghastly hand! The spectral woodsman suddenly starts moving light-footedly.
A spectral woodsman waves a ghastly hand! The spectral woodsman appears to be keenly aware of its surroundings.
Other Messaging
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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