Common acronyms: Difference between revisions

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! style="width:35em"|Meaning
! style="width:35em"|Meaning
! style="width:7em"|Category
! style="width:7em"|Category
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|#X||A method of indicating the level of [[Enchant (925)]], a [[wizard]]'s profession service, on an item based on a defunct version of the spell. The number (0-10) multiplied by 5 is the level of the enchantment.||Mechanics
|-
|-
|AS||Attack Strength or [[Arcane Symbols]]||Mechanics
|AS||Attack Strength or [[Arcane Symbols]]||Mechanics
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|ASC||[[Ascension]]||Mechanics
|ASC||[[Ascension]]||Mechanics
|-
|-
|ATP||Ascension Training Point||Mechanics
|BS||Blood Script, alternative currency for purchases at the Duskruin event||Event
|-
|BS||Bloodscrip is alternative currency for purchases at the Duskruin event||Event
|-
|-
|CER||[[Padding|Combat Effectiveness Rating]] is the amount of padding or weighting on an item. This is a function of the number of "services" on the item. eg 5CER would be 'Somewhat'||Mechanics
|CER||[[Padding|Combat Effectiveness Rating]] is the amount of padding or weighting on an item. This is a function of the number of "services" on the item. eg 5CER would be 'Somewhat'||Mechanics
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|CW||[[Padding|Crit Weighting]], or Critical Strike Weighting. On player weapons only and allows for higher critical hits from lower end rolls in combat, often adds the level eg: SCW = somewhat crit weighted or around 5 CER ||Mechanics
|CW||[[Padding|Crit Weighting]], or Critical Strike Weighting. On player weapons only and allows for higher critical hits from lower end rolls in combat, often adds the level eg: SCW = somewhat crit weighted or around 5 CER ||Mechanics
|-
|-
|DoT||[[Damage over time]] - an effect which occurs repeatedly over a period over time.||Mechanics
|DR||[[Duskruin]], a twice-yearly Simucoin event ||Event
|-
|DR||[[Duskruin]], a twice-yearly Simucoin event||Event
|-
|-
|DS||Defense Strength||Mechanics
|DS||Defense Strength||Mechanics
|-
|DtH||[[Deck the Halls]], a highly customizable prop with the "all mine" script that can be PLACEd in a room for up to 4 hours without being able to be picked up by someone else or the janitor||Roleplay
|-
|EBP||[[Evade/Block/Parry system|Evade/Block/Parry]]||Mechanics
|-
|-
|EG||[[Ebon Gate]], a yearly Simucoin event||Event
|EG||[[Ebon Gate]], a yearly Simucoin event||Event
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|EN||[[Elven Nations]]||Location
|EN||[[Elven Nations]]||Location
|-
|-
|ESP||[[ESP]] is old school amunet that was accessed with a crystal amulet. Now always on, its the updated in-game global communication network||Utility
|ESP||[[ESP]] is old school amunet that was accessed with a crystal amulet. Now always on, it's the updated in-game global communication network.||Utility
|-
|-
|FOF||[[Multi_Opponent_Combat#Force_on_Force|Force on Force]], a mechanic which decreases defenses as multiple attackers target one defender.||Mechanics
|FWI||[[Isle of the Four Winds]] also known as Four Winds Isle and Mist Harbor is a location only accessible to premium members||Location
|-
|FWI||[[Isle of the Four Winds]], also known as Four Winds Isle , is the island where the town of [[Mist Harbor]] is located. It is a location only accessible to [[Premium]] members.||Location
|-
|GALD||General Alteration, Lightening, or Deepening. A common type of merchant service.||Utility
|-
|-
|GEF||[[Greater elemental flare]]||Mechanics
|GEF||[[Greater elemental flare]]||Mechanics
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|GoS|||[[Guardians of Sunfist]]||Mechanics
|GoS|||[[Guardians of Sunfist]]||Mechanics
|-
|-
|HESS||[[HESS]] is the High End Scrip Shop, as part of Duskruin where some of the higher tier unlocks and items are sold.||Mechanics
|HESS||[[HESS]] is the High End Scrip Shop, a part of Duskruin where some of the higher tier unlocks and items are sold.||Mechanics
|-
|-
|HP||[[Harness Power]]||Mechanics
|HP||[[Harness Power]]||Mechanics
|-
|-
|HW||[[Hinterwilds]] the highest hunting area for post-cap players or Halfling Warrior depending on who you ask.||Location
|HW||Halfling Warrior or [[Hinterwilds]], the highest hunting area for post-cap players, depending on who you ask.||Location
|-
|-
|IC|| In Character ||Roleplay
|IC||In Character||Roleplay
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|-
|IMT||[[Icemule Trace]]||Location
|IMT||[[Icemule Trace]]||Location
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|-
|-
|KST||Kenstrom Story Time. The time period when the Wehnimer's Landing GM starts a town event to advance the storyline. Often preceeded by rain or 'weather' in Landing, and the saying "Buy Deeds"||Roleplay
|KST||Kenstrom Story Time. The time period when the Wehnimer's Landing GM starts a town event to advance the storyline. Often preceeded by rain or 'weather' in Landing, and the saying "Buy Deeds"||Roleplay
|-
|L#||The tier of a [[Lucky Item (1006)]], a [[bard]]'s profession service; the number (1-5) signifies how many tiers, with 6 meaning it also has Fated Fortune.||Mechanics
|-
|LBP||[[Leather breastplate]]||Mechanics
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|-
|Lich||[[Lich:Software/Installation|Lich]] is a middle layer to allow scripting in game||Utility
|Lich||[[Lich:Software/Installation|Lich]] is a middle layer to allow scripting in game||Utility
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|LTE||[[Long-term experience]]||Mechanics
|LTE||[[Long-term experience]]||Mechanics
|-
|-
|MIU||[[Magic Item Use]]||Mechanics
|MBP||[[Metal breastplate]]||Mechanics
|-
|-
|MHO||[[MHO]] are Meeting Hall Organizations. A recognized group of players. Any character can be a member of multiple MHOs unlike CHEs||Roleplay
|MHO||[[MHO]]s are Meeting Hall Organizations, recognized groups of players. Any character can be a member of multiple MHOs, unlike CHEs.||Roleplay
|-
|MIU||[[Magic Item Use]]||Mechanics
|-
|-
|MMC||[[Mental Mana Control]]||Mechanics
|MMC||[[Mental Mana Control]]||Mechanics
|-
|MMT||Mid-week Mule Train, the weekly roleplay time, typically Wednesdays at 9:30pm ET, led by the Icemule GM||Roleplay
|-
|-
|MOC||[[Multi Opponent Combat]]||Mechanics
|MOC||[[Multi Opponent Combat]]||Mechanics
|-
|-
|NIR|| Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums)||Utility
|NIR|| Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums)||Utility
|-
|NM||North Market, the primary supernode of [[Solhaven]]||Location
|-
|OHB||[[Blunt Weapons|One-Handed Blunt]] weapons||Mechanics
|-
|-
|OHE||[[One-Handed Edged]] weapons||Mechanics
|OHE||[[One-Handed Edged]] weapons||Mechanics
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|-
|-
|OSA||[[Open Sea Adventures]]||Mechanics
|OSA||[[Open Sea Adventures]]||Mechanics
|-
|P#||The tier of a [[Battle Standard (1620)]], a [[paladin]]'s profession service; the number (1-6) signifies how many tiers.||Mechanics
|-
|-
|PF||[[Physical Fitness]]||Mechanics
|PF||[[Physical Fitness]]||Mechanics
|-
|R#T#||Indicates an item has permanent [[Resist Nature (620)]], a [[ranger]]'s profession service, applied to it. The first number (1-5) indicates how many damage resistance types it has and the second number (1-5) indicates how many tiers the most recently added of those resistances has.||Mechanics
|-
|-
|RK||[[Raikhen]] is a currency for use in the Rumor Woods pay event. It was introduced in 2019.||Event
|RK||[[Raikhen]] is a currency for use in the Rumor Woods pay event. It was introduced in 2019.||Event
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|-
|-
|RW||[[Rumor Woods]]||Event
|RW||[[Rumor Woods]]||Event
|-
|S#||Indicates an item has [[Sanctify (330)]], a [[cleric]]'s profession service, applied to it; the number (1-5) signifies how many tiers, with 6 meaning it has holy fire flares.||Mechanics
|-
|-
|S&H||[[Stalking and Hiding]]||Mechanics
|S&H||[[Stalking and Hiding]]||Mechanics
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|SMR||[[Standard maneuver roll]]||Mechanics
|SMR||[[Standard maneuver roll]]||Mechanics
|-
|-
|SS||Soul shards, the primary currency of the Ebon Gate pay event.||Event
|TC||Towncrier, A player run organization (MHO) that aggregates all the player and game news.||Utility
|-
|SSR||[[Standard_success_resolution_system|Standard Success Resolution]] system abilities||Mechanics
|-
|T#||Indicates an item has had [[Ensorcell (735)]], a [[sorcerer]]'s profession service, applied to it; the number (1-5) signifies how many tiers.||Mechanics
|-
|TC||Town Center, the primary supernode of Icemule Trace||Location
|-
|TC||TownCrier, A player run organization (MHO) that aggregates all the player and game news.||Utility
|-
|-
|THW||[[Two-Handed Weapons]]||Mechanics
|THW||[[Two-Handed Weapons]]||Mechanics
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|TP||Training Point||Mechanics
|TP||Training Point||Mechanics
|-
|-
|TSC||Town Square Central in Wehnimer's Landing||Location
|TSC||Town Square Central, the primary supernode of Wehnimer's Landing||Location
|-
|-
|TWC||[[Two Weapon Combat]]||Mechanics
|TWC||[[Two Weapon Combat]]||Mechanics
|-
|-
|UAC or UCS||[[Unarmed Combat System]]||Mechanics
|UAC or UCS||[[Unarmed Combat System]]||Mechanics
|-
|UCS||[[Unarmed Combat System]]||Mechanics
|-
|-
|WL||[[Wehnimer's Landing]]||Location
|WL||[[Wehnimer's Landing]]||Location

Latest revision as of 10:53, 12 November 2024

This is a list of common acronyms and abbreviations used by players when discussing Gemstone IV on Discord or other platforms. It is intended to be a reference for new or returning players to help them decipher what everyone else is saying. Nearly all the acronyms listed here are considered Out of Character (OOC) and should not be used when one is expected to be In Character (IC)

Acronym Meaning Category
#X A method of indicating the level of Enchant (925), a wizard's profession service, on an item based on a defunct version of the spell. The number (0-10) multiplied by 5 is the level of the enchantment. Mechanics
AS Attack Strength or Arcane Symbols Mechanics
ASC Ascension Mechanics
ATP Ascension Training Point Mechanics
BS Bloodscrip is alternative currency for purchases at the Duskruin event Event
CER Combat Effectiveness Rating is the amount of padding or weighting on an item. This is a function of the number of "services" on the item. eg 5CER would be 'Somewhat' Mechanics
CHE CHE or the Cooperative Houses of Elanthia. Each character can be a member of one at a time. More commonly called 'your house' Mechanics
CM or CMAN Combat Maneuvers Mechanics
CoL Council of Light Mechanics
CoS Cloak of Shadows (712) Spell
CS Casting Strength Mechanics
CP Crit Padding, or Critical Strike Padding. On player armor only and allows for lower critical hits from higher end rolls in combat Mechanics
CW Crit Weighting, or Critical Strike Weighting. On player weapons only and allows for higher critical hits from lower end rolls in combat, often adds the level eg: SCW = somewhat crit weighted or around 5 CER Mechanics
DoT Damage over time - an effect which occurs repeatedly over a period over time. Mechanics
DR Duskruin, a twice-yearly Simucoin event Event
DS Defense Strength Mechanics
DtH Deck the Halls, a highly customizable prop with the "all mine" script that can be PLACEd in a room for up to 4 hours without being able to be picked up by someone else or the janitor Roleplay
EBP Evade/Block/Parry Mechanics
EG Ebon Gate, a yearly Simucoin event Event
EL Elemental Lore, generally followed by "Air", "Earth", "Fire", or "Water" Mechanics
EMC Elemental Mana Control Mechanics
EN Elven Nations Location
ESP ESP is old school amunet that was accessed with a crystal amulet. Now always on, it's the updated in-game global communication network. Utility
FOF Force on Force, a mechanic which decreases defenses as multiple attackers target one defender. Mechanics
FWI Isle of the Four Winds, also known as Four Winds Isle , is the island where the town of Mist Harbor is located. It is a location only accessible to Premium members. Location
GALD General Alteration, Lightening, or Deepening. A common type of merchant service. Utility
GEF Greater elemental flare Mechanics
GH GameHost Utility
GM GameMaster Utility
GoS Guardians of Sunfist Mechanics
HESS HESS is the High End Scrip Shop, a part of Duskruin where some of the higher tier unlocks and items are sold. Mechanics
HP Harness Power Mechanics
HW Halfling Warrior or Hinterwilds, the highest hunting area for post-cap players, depending on who you ask. Location
IC In Character Roleplay
IMT Icemule Trace Location
KS Kroderine Soul Mechanics
KST Kenstrom Story Time. The time period when the Wehnimer's Landing GM starts a town event to advance the storyline. Often preceeded by rain or 'weather' in Landing, and the saying "Buy Deeds" Roleplay
L# The tier of a Lucky Item (1006), a bard's profession service; the number (1-5) signifies how many tiers, with 6 meaning it also has Fated Fortune. Mechanics
LBP Leather breastplate Mechanics
Lich Lich is a middle layer to allow scripting in game Utility
LNET Similar to amunet, global thought network but requiring Lich installed Utility
LTE Long-term experience Mechanics
MBP Metal breastplate Mechanics
MHO MHOs are Meeting Hall Organizations, recognized groups of players. Any character can be a member of multiple MHOs, unlike CHEs. Roleplay
MIU Magic Item Use Mechanics
MMC Mental Mana Control Mechanics
MMT Mid-week Mule Train, the weekly roleplay time, typically Wednesdays at 9:30pm ET, led by the Icemule GM Roleplay
MOC Multi Opponent Combat Mechanics
NIR Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums) Utility
NM North Market, the primary supernode of Solhaven Location
OHB One-Handed Blunt weapons Mechanics
OHE One-Handed Edged weapons Mechanics
OOC Out of Character Utility
OP Over Powered Utility
OSA Open Sea Adventures Mechanics
P# The tier of a Battle Standard (1620), a paladin's profession service; the number (1-6) signifies how many tiers. Mechanics
PF Physical Fitness Mechanics
R#T# Indicates an item has permanent Resist Nature (620), a ranger's profession service, applied to it. The first number (1-5) indicates how many damage resistance types it has and the second number (1-5) indicates how many tiers the most recently added of those resistances has. Mechanics
RK Raikhen is a currency for use in the Rumor Woods pay event. It was introduced in 2019. Event
RPA Roleplaying award is awarded to a player giving flat experience boost, and possibly a multiplier for a set amount of extra experience Mechanics
RW Rumor Woods Event
S# Indicates an item has Sanctify (330), a cleric's profession service, applied to it; the number (1-5) signifies how many tiers, with 6 meaning it has holy fire flares. Mechanics
S&H Stalking and Hiding Mechanics
SMC Spiritual Mana Control Mechanics
SMR Standard maneuver roll Mechanics
SS Soul shards, the primary currency of the Ebon Gate pay event. Event
SSR Standard Success Resolution system abilities Mechanics
T# Indicates an item has had Ensorcell (735), a sorcerer's profession service, applied to it; the number (1-5) signifies how many tiers. Mechanics
TC Town Center, the primary supernode of Icemule Trace Location
TC TownCrier, A player run organization (MHO) that aggregates all the player and game news. Utility
THW Two-Handed Weapons Mechanics
TP Training Point Mechanics
TSC Town Square Central, the primary supernode of Wehnimer's Landing Location
TWC Two Weapon Combat Mechanics
UAC or UCS Unarmed Combat System Mechanics
WL Wehnimer's Landing Location
WPS WPS is weighting, padding, sighting. Often referencing the WPS Smithy wagon, an NPC that adds weighting to weapons, sighting to bows or padding to armor with beyond linearly increasing costs Mechanics