Premium transport jewelry: Difference between revisions
GS4-WEAVES (talk | contribs) |
(Manually re-adding in "transport" in place of "teleport/teleportation" per the item script's analyze information, thank you for pointing this discrepancy out!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a |
In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a [[Premium]] subscriber must have a piece of '''transport jewelry'''. Premium transport jewelry can have its messaging customized by merchant or automated NPC. It can also have its designated target room changed by merchant or NPC, which is often referred to as a "grounding" service. The automated NPC [[Flowerlily]] is available in Mist Harbor's [[Bayview Villa]], Anteroom and offers services for customizing transport messaging and grounding rooms. |
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{{TOC limit|3}} |
{{TOC limit|3}} |
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==Analyze== |
==Analyze== |
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A merchant can alter this item with a long description or a show. The worn location cannot change. |
A merchant can alter this item with a long description or a show. The worn location cannot change. |
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</pre> |
</pre> |
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==Usage== |
==Usage== |
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When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will |
When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will transport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method). The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) [[Premium transport jewelry#Locations|located]] inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character. If you {{boldmono|[[RAISE]]}} your jewelry, you will unattune it, allowing you to give them to other Premium members. Different patterns and item types are available in various towns. |
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A person can have as many of these |
A person can have as many of these transport jewelry items as they want, and they can be used both while worn or while held in the hand. The {{boldmono|[[DROP (verb)|DROP]]}} command will let you properly dispose of unwanted jewelry. Special transport [[Premium transport jewelry#Messaging|messaging]] is available via merchant, and a [[Premium transport jewelry#Grounding|grounding]] service (to transport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. The automated NPC [[Flowerlily]] is available in Mist Harbor's [[Bayview Villa]], Anteroom and offers services for customizing transport messaging and grounding rooms. |
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There is no wait period between uses to transport to Mist Harbor. |
There is no wait period between uses to transport to Mist Harbor. |
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The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner's attention. |
The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner's attention. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|LOOK<br/>Nothing happening |
! scope="row" role="rowheader"|LOOK<br/>Nothing happening |
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|{{addmetext}} <!--Third Person View--> |
|{{addmetext}} <!--Third Person View--> |
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|- |
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|colspan="2"|See [[ |
|colspan="2"|''See the [[#Messaging|messaging list]] for customization options.'' |
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==Additional Information== |
==Additional Information== |
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===Locations=== |
===Locations=== |
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{{:Four Winds Hall}} |
{{:Four Winds Hall}} |
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{{top}} |
{{top}} |
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===Types=== |
===Types=== |
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Each town has a different set of |
Each town has a different set of transport jewelry to choose from: |
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;Icemule Trace: |
;Icemule Trace: |
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<pre{{log2}}>On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.</pre> |
<pre{{log2}}>On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.</pre> |
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{{top}} |
{{top}} |
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===Grounding=== |
===Grounding=== |
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Transport items can be grounded so that a person will always transport into the same room in Mist Harbor each time the item is used. Initially this was an add on service, but has since been changed so all transport jewelry will come with a default grounding location. This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered. |
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Up to four more additional grounding locations can be added on to transport jewelry item for five locations in total. The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse's Gift Shop for 100 Premium Points. |
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Teleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used. Initially this was an add on service, but has since been changed so all teleportation jewelry will come with a default grounding location. This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered. |
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Up to four more additional grounding locations can be added on to transportation jewelry item for five locations in total. The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse's Gift Shop for 100 Premium Points. |
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The automated NPC [[Flowerlily]] is available in Mist Harbor's [[Bayview Villa]], Anteroom and offers services for customizing transport messaging and grounding rooms. |
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<pre{{log2}}> |
<pre{{log2}}> |
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You analyze your grounding slip and sense that the creator has provided the following information: |
You analyze your grounding slip and sense that the creator has provided the following information: |
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This grounding slip is a Premium Grounding item. It can be RAISED to attempt to ground a transporter held in the other hand to the current room. There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and |
This grounding slip is a Premium Grounding item. It can be RAISED to attempt to ground a transporter held in the other hand to the current room. There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and transport must be possible.) |
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This item will crumble when used. |
This item will crumble when used. |
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</pre> |
</pre> |
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<br> |
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To use a slip, RAISE it when at the desired location. If the room is not eligible, you will be notified. If eligible, raise again to set the location. |
To use a slip, {{boldmono|RAISE}} it when at the desired location. If the room is not eligible, you will be notified. If eligible, raise again to set the location. |
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<pre{{log2}}> |
<pre{{log2}}> |
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You are about to attempt to ground your (item) to Mist Harbor Bank, Windows. If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds. |
You are about to attempt to ground your (item) to Mist Harbor Bank, Windows. If you would like to confirm this attempt, please {{boldmono|RAISE}} your grounding slip in this room within the next 10 seconds. |
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Mist Harbor Bank, Windows has been added as a grounding option for your (item). |
Mist Harbor Bank, Windows has been added as a grounding option for your (item). |
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</pre> |
</pre> |
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<br> |
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Grounding locations may only be changed by a merchant, and this is a more rare service. A merchant offering this option may change any currently set grounding slot to a different eligible location. The same criteria for eligible locations that applies to the grounding slips applies to this service. The location must be within Mist Harbor, whether inside or outside, and must allow teleportation. |
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Grounding locations may only be changed by a merchant, and this is a more rare service. A merchant offering this option may change any currently set grounding slot to a different eligible location. The same criteria for eligible locations that applies to the grounding slips applies to this service. The location must be within Mist Harbor, whether inside or outside, and must allow transport. |
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The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor. |
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The {{boldmono|FLIP}} verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor. |
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<pre{{log2}}> |
<pre{{log2}}> |
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You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds. |
You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds. |
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</pre> |
</pre> |
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<br> |
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The TWIST verb will toggle between grounded locations your |
The {{boldmono|TWIST}} verb will toggle between grounded locations your transport jewelry item is set to. |
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<pre{{log2}}> |
<pre{{log2}}> |
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You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface. |
You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface. |
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This (item) will now |
This (item) will now transport you to a room named, "Gardenia Commons," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb |
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</pre> |
</pre> |
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<br> |
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All grounded locations will show up via ANALYZE. |
All grounded locations will show up via {{boldmono|ANALYZE}}. |
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<pre{{log2}}> |
<pre{{log2}}> |
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This item is currently grounded to always have you land in the room called, "Gardenia Commons," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. |
This item is currently grounded to always have you land in the room called, "Gardenia Commons," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. |
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To switch to one of these locations, TWIST your (item). |
To switch to one of these locations, TWIST your (item). |
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</pre> |
</pre> |
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{{top}} |
{{top}} |
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===Messaging=== |
===Messaging=== |
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Messaging can be changed by merchants, either one specializing in |
Messaging can be changed by merchants, either one specializing in transport jewelry, or those who offer general alterations. Some shops may also sell transport jewelry with custom messages already set. Options 17-22 are only available at [[Ebon Gate]]. Options 33-37 were released at the [[Spitfire]] and are not normally available. The carousel option only applies to the [[intricately painted tin carousel]] earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire. All other options should be available for selection from merchants that are working on transport jewelry (Options 1-16, 23-32, and 38-60). |
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The automated NPC [[Flowerlily]] is available in Mist Harbor's [[Bayview Villa]], Anteroom and offers services for customizing transport messaging and grounding rooms. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|+ '''Transportation Jewelry Messaging Options''' |
|+ '''Transportation Jewelry Messaging Options''' |
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{{top}} |
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==Flowerlily== |
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Flowerlily is located in the Bayview Villa, Anteroom and is eager to customize the grounding room and teleportation messaging on your Premium teleportation jewelry when {{boldmono|[[ASK]]}}ed. |
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==== Services ==== |
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Flowerlily charges 50,000 silvers for modifying either the grounding room or teleportation message on your teleportation jewelry. |
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''{{boldmono|[[ASK]]}} Flowerlily ABOUT SERVICES'' |
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<pre> |
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Flowerlily beams and says, "I love working on beautiful things! If you have a pretty piece of Premium Transportation Jewelry, I can customize the grounding room and transport messaging. I can even show you a preview of each message option. You will know whether you will look like a dandelion puff floating gently or an autumn leaf swirling in the wind when transporting! While holding the piece of jewelry you would like to customize, ASK me about CUSTOMIZING GROUNDING ROOM, CUSTOMIZING TRANSPORT MESSAGE, or PREVIEWING TRANSPORT MESSAGES. I will be able to list the options that I am able to help with! One final seed to plant, my services cost 50,000 silvers." |
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</pre> |
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''{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING GROUNDING ROOM'' |
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<pre> |
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Flowerlily beams and says, "That is certainly something I can help with, sure as wildflowers are colorful! Here are the grounding rooms I can customize for you. If you would like to choose a room, ASK me about CUSTOM ROOM number. If your jewelry piece has support for multiple grounding rooms, make sure to turn it to the option you want to change!" |
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| Flowerlily's Isle of Four Winds Landing Room Options | |
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| # | Room Name | # | Room Name | |
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| 1 | Cobblestone Path (3201014) | 22 | Gardenia Lane and Rose Avenue (3201031) | |
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| 2 | Cobblestone Path (3201015) | 23 | Honeysuckle Avenue (3201033) | |
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| 3 | Cobblestone Path (3201016) | 24 | Honeysuckle Avenue (3201035) | |
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| 4 | Cobblestone Path (3201042) | 25 | Honeysuckle and Daisy Avenue (3201032) | |
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| 5 | Cobblestone Path (3201043) | 26 | Honeysuckle and Rose Avenue (3201036) | |
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| 6 | Cobblestone Path (3201044) | 27 | Honeysuckle Crossing (3201034) | |
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| 7 | Cobblestone Path (3201045) | 28 | Oleander Avenue (3201023) | |
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| 8 | Cobblestone Path (3201046) | 29 | Oleander Avenue (3201025) | |
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| 9 | Cobblestone Path (3201047) | 30 | Oleander and Daisy Avenue (3201022) | |
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| 10 | Cobblestone Path (3201048) | 31 | Oleander and Rose Avenue (3201026) | |
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| 11 | Cobblestone Path (3201049) | 32 | Oleander Crossing (3201024) | |
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| 12 | Cobblestone Path (3201050) | 33 | Tigerlily Avenue (3201038) | |
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| 13 | Cobblestone Path (3201051) | 34 | Tigerlily Avenue (3201040) | |
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| 14 | Cobblestone Path (3201053) | 35 | Tigerlily and Daisy Avenue (3201037) | |
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| 15 | Cobblestone Path (3201054) | 36 | Tigerlily and Rose Avenue (3201041) | |
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| 16 | Cobblestone Path, Gate (3201055) | 37 | Tigerlily Crossing (3201039) | |
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| 17 | Cobblestone Path, Vineyard Gate (3201052) | 38 | Wisteria Crossing (3201019) | |
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| 18 | Gardenia and Daisy Avenue (3201027) | 39 | Wisteria Lane (3201018) | |
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| 19 | Gardenia Commons (3201029) | 40 | Wisteria Lane (3201020) | |
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| 20 | Gardenia Lane (3201028) | 41 | Wisteria Lane and Daisy Avenue (3201017) | |
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| 21 | Gardenia Lane (3201030) | 42 | Wisteria Lane and Rose Avenue (3201021) | |
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</pre> |
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* Note that as of 11/2024 Flowerlily doesn't currently show the room numbers when asked as that update only went live recently. |
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''{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM ROOM 1'' |
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<pre> |
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Flowerlily beams and says, "That is something I can do, sure as bees love clover! It looks like you want to set your landing room to be "Cobblestone Path" on your Flowerlily ring. This will replace your current landing room, "Oleander and Rose Avenue". This service will cost 50,000 silvers. If this sounds correct, please CONFIRM by repeating this command again within 30 seconds." |
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</pre> |
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''{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOMIZING TRANSPORT MESSAGE'' |
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<pre> |
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Flowerlily beams and says, "That is certainly something I can help with, sure as roses are beautiful! Here are the messages I can set on your jewelry piece. If you would like to choose a message, ASK me about CUSTOM MESSAGE number. If you would like to preview a message, ASK me about PREVIEW MESSAGE number. Remember, you may only have one message per piece." |
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| Flowerlily's Isle of Four Winds Transport Messaging Options | |
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| # | Name | # | Name | |
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| 1 | Disorienting Winds | 32 | Bubbles | |
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| 2 | Swirling Sounds | 38 | Topspin | |
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| 3 | Simple and Quick | 39 | Sinkhole | |
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| 4 | Eroded by Sandstorm | 40 | Beetles | |
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| 5 | Dancing Lights | 41 | Ozone | |
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| 6 | Dense Fog | 42 | Cherry Blossoms | |
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| 7 | Shadowy Tendrils | 43 | Big Spider | |
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| 8 | Seagull Experience | 44 | Little Spiders | |
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| 9 | Door | 45 | Quicksand | |
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| 10 | Whirlwind | 46 | Murder | |
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| 11 | Porcelain Pieces | 47 | Bean Sprout | |
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| 12 | Fire | 48 | Fabulous | |
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| 13 | Water | 49 | Stained Glass | |
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| 14 | Leaves | 50 | Swan Dive | |
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| 15 | Metal Runes | 51 | Mist | |
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| 16 | Unraveling | 52 | Kidnapped | |
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| 23 | Vines | 53 | Fiery Tempest | |
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| 24 | Lightning | 54 | Gift | |
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| 25 | Frost | 55 | Snap Smoke | |
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| 26 | Blinding Light | 56 | Dance Troupe | |
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| 27 | Butterflies | 57 | Worm | |
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| 28 | Quicksilver | 58 | Kettle | |
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| 29 | Cloud | 59 | Claw | |
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| 30 | Feathers | 60 | Balefire | |
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| 31 | Rainbow | | | |
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------------------------------------------------------------------------------------- |
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</pre> |
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''{{boldmono|[[ASK]]}} Flowerlily ABOUT CUSTOM MESSAGE 1'' |
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<pre> |
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Flowerlily beams and says, "That is something I can do, sure as autumn air is crisp! It looks like you want to set your transport message to be 'Disorienting Winds' on your Flowerlily ring. This will replace your current 'Dance Troupe' messaging. This service will cost 50,000 silvers. If this sounds correct, please CONFIRM by repeating this command again within 30 seconds." |
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</pre> |
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''{{boldmono|[[ASK]]}} Flowerlily ABOUT PREVIEW MESSAGE 1'' |
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<pre> |
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Flowerlily beams and says, "That is something I can do, sure as willows love a riverbank! If you were to use the "Disorienting Winds" message, when you transport you would see..." |
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Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were. |
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Flowerlily continues and says, "When you transport those in your area will see..." |
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Weaves closes his eyes and takes a deep breath as winds begin to swirl about him, trailing wisps of vapor that quickly obscure his form. As rapidly as they arrived, the winds dissipate, but Weaves is no longer there. |
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Flowerlily finishes by saying, "When you arrive, those around you will see..." |
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Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Weaves before you wearing a slightly disoriented look. |
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</pre> |
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{{top}} |
{{top}} |
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==See Also== |
==See Also== |
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* [[Flowerlily]] |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemtype=Premium transport jewelry <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Premium transport jewelry<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|feature2= |
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|custom=Transport messaging <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|feature3= |
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|custom2=Grounding |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Verb<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue |
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --> |
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune=Temporary <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|corrscript2= |
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|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|corrscript3= |
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|corrscript4= |
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|corrscript5= |
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|attune= Temporary<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= |
|verb=LOOK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= |
|verb2=RAISE |
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|verb3= |
|verb3=TURN |
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|verb4= |
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|verb5= |
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|verb6= |
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|verb7= |
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|verb8= |
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|verb9= |
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|verb10= |
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|verb11= |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Latest revision as of 08:53, 16 December 2025
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In order to get to Mist Harbor on the Isle of the Four Winds, a Premium subscriber must have a piece of transport jewelry. Premium transport jewelry can have its messaging customized by merchant or automated NPC. It can also have its designated target room changed by merchant or NPC, which is often referred to as a "grounding" service. The automated NPC Flowerlily is available in Mist Harbor's Bayview Villa, Anteroom and offers services for customizing transport messaging and grounding rooms. AnalyzeDefault Messaging The creator has also provided the following information: This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with default messaging. This item is currently grounded to always have you land in the room called, "Safe Haven, Great Room," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. A merchant can alter this item with a long description or a show. The worn location cannot change. Custom Messaging The creator has also provided the following information: This is a Premium transport item. It has the capability of transporting you to Mist Harbor. It is currently set with custom messaging. This item is set to message with option 12: Fire. This item is currently grounded to always have you land in the room called, "Safe Haven, Great Room," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. A merchant can alter this item with a long description or a show. The worn location cannot change. UsageWhen TURNed while within a public area in any town, these jewelry items will transport the wearer to a random point within the town of Mist Harbor (which is accessible only by this method). The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) located inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character. If you RAISE your jewelry, you will unattune it, allowing you to give them to other Premium members. Different patterns and item types are available in various towns. A person can have as many of these transport jewelry items as they want, and they can be used both while worn or while held in the hand. The DROP command will let you properly dispose of unwanted jewelry. Special transport messaging is available via merchant, and a grounding service (to transport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. The automated NPC Flowerlily is available in Mist Harbor's Bayview Villa, Anteroom and offers services for customizing transport messaging and grounding rooms. There is no wait period between uses to transport to Mist Harbor. The wearer can LOOK at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, LOOKing at the jewelry will show it blinking as if trying to get its owner's attention.
Additional InformationLocations
TypesEach town has a different set of transport jewelry to choose from:
On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.
On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.
On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.
On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.
On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor's knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.
On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.
On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.
On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.
On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs. GroundingTransport items can be grounded so that a person will always transport into the same room in Mist Harbor each time the item is used. Initially this was an add on service, but has since been changed so all transport jewelry will come with a default grounding location. This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered. Up to four more additional grounding locations can be added on to transport jewelry item for five locations in total. The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse's Gift Shop for 100 Premium Points. The automated NPC Flowerlily is available in Mist Harbor's Bayview Villa, Anteroom and offers services for customizing transport messaging and grounding rooms. You analyze your grounding slip and sense that the creator has provided the following information: This grounding slip is a Premium Grounding item. It can be RAISED to attempt to ground a transporter held in the other hand to the current room. There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and transport must be possible.) This item will crumble when used. To use a slip, RAISE it when at the desired location. If the room is not eligible, you will be notified. If eligible, raise again to set the location. You are about to attempt to ground your (item) to Mist Harbor Bank, Windows. If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds.
Mist Harbor Bank, Windows has been added as a grounding option for your (item).
Grounding locations may only be changed by a merchant, and this is a more rare service. A merchant offering this option may change any currently set grounding slot to a different eligible location. The same criteria for eligible locations that applies to the grounding slips applies to this service. The location must be within Mist Harbor, whether inside or outside, and must allow transport. The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor. You fiddle with your (item), changing it to drop you in a random spot on the Isle of Four Winds. You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds. The TWIST verb will toggle between grounded locations your transport jewelry item is set to. You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface. This (item) will now transport you to a room named, "Gardenia Commons," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb All grounded locations will show up via ANALYZE. This item is currently grounded to always have you land in the room called, "Gardenia Commons," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. Your transporter also has the option of transporting you to the following locations: "Honeysuckle Crossing," in Mist Harbor "Eastern Harbor, Sea Turtle Lane," in Eastern Harbor "Western Harbor, Seathrak Way," in Western Harbor "Mist Harbor Bank, Windows," in Mist Harbor. To switch to one of these locations, TWIST your (item). MessagingMessaging can be changed by merchants, either one specializing in transport jewelry, or those who offer general alterations. Some shops may also sell transport jewelry with custom messages already set. Options 17-22 are only available at Ebon Gate. Options 33-37 were released at the Spitfire and are not normally available. The carousel option only applies to the intricately painted tin carousel earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire. All other options should be available for selection from merchants that are working on transport jewelry (Options 1-16, 23-32, and 38-60). The automated NPC Flowerlily is available in Mist Harbor's Bayview Villa, Anteroom and offers services for customizing transport messaging and grounding rooms.
See Also |
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