Gnoll ranger: Difference between revisions

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(HPs (130) armor ASG 8 double leather, log2 creature description, melee|bolt DS, MjE|MnE TDs, foraging mushrooms)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 15
| picture =
| level = 15<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save -->
| family = gnoll
| type = Biped<!-- Creature body type -->
| attacks = Claws, Magic and Weapons.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Zeltoph]]<br>
| undead = No
| otherclass2 =
| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes<!-- All new creatures are BCS -->
| hitpoints = 130
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Handaxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 171
{{creature ability|Handaxe|+171 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nomaneuver =
| PAB =
| nowarding =
| PA3 =
| ability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Sounds (607)]]}}
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Sounds (607)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 187
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 135
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 44 - 55
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 44 - 55
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding I (101)]]}}
| DSP2 = Resist Elements (602)
{{creature ability|[[Spirit Defense (103)]]}}
| DSP3 = Spirit Warding I (101)
{{creature ability|[[Natural Colors (601)]]}}
| DSP4 = Spirit Defense (103)
{{creature ability|[[Resist Elements (602)]]}}
| DSP5 =

| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|[[Foraging]]}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| boxes = Yes
| other = No
| other = No
| boxes = Yes
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


This gnoll is dressed for the out-of-doors. His rough clothing that blends into the landscape marks him as a ranger. Used to the ways of weapons and hunting, the gnoll's small stature should not be cause to regard him lightly.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>This gnoll is dressed for the out-of-doors. His rough clothing that blends into the landscape marks him as a ranger. Used to the ways of weapons and hunting, the gnoll's small stature should not be cause to regard him lightly.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
===Foraging===
{{addmetext}}
If they spawn wearing a container they can forage for edible gnollish mushrooms and store them. The mushroom can be retrieved after the gnoll ranger has been [[LOOT (verb)|looted]].
<pre{{log2|margin-right=26em}}>A gnoll ranger forages around for a moment, managing to find a large Gnollish mushroom.
The ranger looks pleased as he stashes the mushroom in his sooty cloth pouch.

You remove a large Gnollish mushroom from in a sooty cloth pouch</pre>



== References ==
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 17
|levelp2 = 17
}}
}}

[[Category:Zeltoph creatures]]

Latest revision as of 07:19, 20 May 2021

Gnoll ranger
Level 15
Family Gnoll family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Zeltoph
BCS Yes
HP 130
Speed
Attack Attributes
Physical Attacks
Handaxe 171 AS
Misc. Offensive Spells
Sounds (607)
Defense Attributes
Armor
Double Leather ASG 8
Defensive Strength (DS)
Melee 187
Ranged
Bolt 135
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 44 - 55
Major Elemental 44 - 55
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Natural Colors (601)
Resist Elements (602)
Spirit Warding I (101)
Spirit Defense (103)
Special Defensive Abilities
Hides when attacked
Other Unique Abilities
Foraging
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other No
This gnoll is dressed for the out-of-doors.  His rough clothing that blends into the landscape marks him as a ranger.  Used to the ways of weapons and hunting, the gnoll's small stature should not be cause to regard him lightly.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Foraging

If they spawn wearing a container they can forage for edible gnollish mushrooms and store them. The mushroom can be retrieved after the gnoll ranger has been looted.

A gnoll ranger forages around for a moment, managing to find a large Gnollish mushroom.
The ranger looks pleased as he stashes the mushroom in his sooty cloth pouch.

You remove a large Gnollish mushroom from in a sooty cloth pouch


Near-level creatures - edit
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