Item Properties Quick Reference: Difference between revisions
Jump to navigation
Jump to search
(Created page with "== Where Does It Go? Item Property Slot Lookup == ''Companion to Item properties. That page defines the categories; this table tells you which slot a specific property or script actually uses, and what it blocks.'' '''Slot key''' * '''A''' – Base properties every item has (enchant, material, forging). No limit, no conflicts. * '''B''' – Ability slot (often called the "flare slot"). '''Only ONE per item.''' * '''C''' – Other properties. '''Any number''' may co...") |
m (Adding player-guide template per Gswiki:Style guide/Player guides) |
||
| Line 1: | Line 1: | ||
{{player-guide |
|||
|title = Item Properties Quick Reference <!-- Name of work --> |
|||
|topic = <!-- Free-form entry --> |
|||
|author = Darcimer <!-- Name of author in plain text. If multiple, please enter "Various" --> |
|||
|author-displayed = <!-- Name of author(s) with links to character/user pages as applicable (optional) --> |
|||
|date = 2026-10-26 <!-- Date guide published to the wiki. Format: yyyy-mm-dd --> |
|||
|updateby = <!-- If updated, name of last person to update (if different from original author) --> |
|||
|updated = <!-- Date guide last updated. Format: yyyy-mm-dd --> |
|||
}} |
|||
== Where Does It Go? Item Property Slot Lookup == |
== Where Does It Go? Item Property Slot Lookup == |
||
Latest revision as of 09:07, 27 October 2026
This is a guide, tutorial, or gameplay strategy written by one or more players to better assist others with their gameplay enjoyment. The information presented here may be subject to the personal opinion of the contributor(s), and may additionally require periodic updates to keep current as the game environment changes.
Title: Item Properties Quick Reference
Author: Darcimer
Date Published: 2026-10-26
Where Does It Go? Item Property Slot Lookup
Companion to Item properties. That page defines the categories; this table tells you which slot a specific property or script actually uses, and what it blocks.
Slot key
- A – Base properties every item has (enchant, material, forging). No limit, no conflicts.
- B – Ability slot (often called the "flare slot"). Only ONE per item.
- C – Other properties. Any number may coexist, except where impossible for the gear type (no weighting on armor, no padding on weapons).
- D – Script slot. Only ONE per item. Includes fluff scripts with no mechanical benefit.
- Sub – Subscript. Can coexist with a D script and a B flare.
- Flourish – Standalone script outside the B/D/subscript slots.
- B + D – Occupies both slots. Nothing else from B or D can be added.
Confirmed by key
- Wiki – Item properties (GM Finros, 2017) or the Charts of Clarity
- Event – Nothing to Fear but Gear Itself (Silverwood Manor), hosted by Leafiara and Jervil
- TBD – Conflicting or unconfirmed. Verify before relying on it.
| Property / Item | Slot | Blocks / Conflicts | Notes | Confirmed by |
|---|---|---|---|---|
| Base and materials | ||||
| Enchantment | A | None | Difficulty rises steeply at high enchant. Enchanting to roughly +25–30 early adds little; save the final casts for last. | Wiki, Event |
| Forging modifiers | A | None | Perfect forge boosts DF (multiplicative, not additive). Adding smithing bonuses to a non-forged weapon has been offered only once (auction). | Wiki, Event |
| Holy armament status | A | None | Wiki | |
| Innate material properties (e.g. eonake, faewood, white ora) | A | None | Most materials have no innate benefit. | Event |
| Adamantine | A | None | Its on-contact ability does not conflict with B flares. | Event |
| Ghezyte innate debuff | A | None | Exception among flaring materials: does not use the B slot. Ghezyte can still take dispel or other flares. | Event |
| Flaring materials: drake, zorchar, drakar, rhimar, xazkruvrixis, firewheel | B | All other B (no added flares) | Zorchar gives lightning flares, a common budget-build pick. | Event |
| Kroderine, zelnorn | B | All other B | Achieve their properties through B. | Wiki, Event |
| Ability slot (B) | ||||
| Standard elemental flares (fire, cold, lightning, acid, vibration, etc.) | B | All other B | Lightning is the most lethal basic element (nerve criticals). | Wiki, Event |
| Dispel flares | B | All other B | Highly regarded for melee. | Wiki, Event |
| Mechanical flares (slash/puncture/crush) | B | All other B | Wiki | |
| Mana flares | B | All other B | Runestaves. | Wiki, Event |
| Acuity flares | B | All other B | Runestaves. | Wiki, Event |
| Defender weapon (DB bonus) | B | All flares, incl. paladin Guiding Light | Low value because of what it blocks. Not the same as enchant. | Wiki, Event |
| TD bonus (armor/shield) | B | All other B | A reasonable tradeoff for professions with weak TD. | Wiki, Event |
| Offensive bonus from armor | B | All other B | Wiki | |
| Paladin Guiding Light flares | B | Blocked by any other B (TD, defender, flares) | Conflicts with B+D items such as Iasha. | Event |
| Minor Elemental Edging (902) | B or C | TBD | Wiki lists it as B. Event hosts think it has since changed (closer to C) and confirmed it coexists with bless. | TBD |
| Other properties (C) | ||||
| Weighting (damage and critical) | C | None | Weapons only. Damage and crit weighting can now coexist on one item (a recent change). Gear difficulty scales with the square of CER: 10 CER = 100. | Wiki, Event |
| Padding (damage and critical) | C | None | Armor and accessories. Damage and crit padding can now coexist on one item. | Wiki, Event |
| Sighting | C | None | Bows and crossbows. | Wiki |
| Resistances | C | None | Only the highest resistance per damage type counts (see Resistances below). Also available on shields (Duskruin, 25k bloodscrip per 5%), although the shield Chart of Clarity omits them. | Wiki, Event |
| Enhancives | C | None | Wiki, Event | |
| Creature bane | C | Max one foe type and one bane effect | May add padding/weighting or flares separately from B. | Wiki, Event |
| Ensorcell | C | None | Adds a flat difficulty per tier, and a lot of it. Even T1 is worth having for stamina. | Wiki, Event |
| Sanctify (current cleric service) | C | None | Coexists with ensorcell, but each makes the other harder to add. Adds a flat difficulty per tier. | Wiki, Event |
| Blessing (current version) | C | None | Formerly B, which is why flaring weapons once could not be blessed. | Wiki, Event |
| Weapon Bonding (warrior/paladin) | C | None | Weapons. | Wiki, Event |
| Spikes | C | None | Armor, accessories, shields. | Wiki, Event |
| Temporary weighting/resistances (treasure system) | C | None | Event | |
| Script slot (D) | ||||
| Sigil | D | Other D | Its built-in dispel flares do not use B, so a standard B flare can be added too. | Event |
| Nervestaff | D | Other D | Complex, but a single script. | Event |
| Blink weapon | D | Other D | Wiki, Event | |
| Animalistic Spirit | D | Other D | –200 difficulty at any unlock tier. Change certs can expire. | Event |
| Vial flares | D | Other D | A wizard's staff with vial flares plus acuity (B) was reportedly made to drop one by a GM; reason unknown. Not offered at HESS for years. | Wiki, TBD |
| Bubble, knockout, chronomage, poleaxe flares; Ironwright holy flares | D | Other D | Wiki | |
| Sorrow | D | Other D | Difficulty contribution unknown. | Wiki, Event |
| Fluff scripts (Gizwizit's Fantabulous / Anfelt line, lean/wave verbs) | D | Other D | No mechanical benefit, but fill the D slot. Gizwizit confirms by OOC whisper before adding. | Event |
| Daybringer | D | Other D | A thematic alternative to Iasha that does not use B. | Event |
| Both slots (B + D) | ||||
| Greater Elemental Flares (GEF) | B + D | All other B and D | Requires a base elemental flare. Common budget-build component. | Wiki, Event |
| Greater Rhimar weapons | B + D | All other B and D | Scripted flare (D) plus normal ice flares (B). | Event |
| Iasha | B + D | All other B and D, incl. Guiding Light | Older script; long-standing requests to make it D-only have not been granted. | Event |
| Rotating flares | B + D | All other B and D | Wiki | |
| ShadowDeath weapon | B + D | All other B and D | Wiki | |
| Immolation weapons | B + D | All other B and D | Event hosts were unsure whether it uses B once activated. | Wiki, TBD |
| Subscripts and flourishes | ||||
| Rotflares | Sub | Not all D scripts allow it | Coexists with most D scripts and a B flare. Fluff scripts do not need to be removed. Convertible to Lore Flares. Subscripts start around 400k bloodscrip. | Wiki, Event |
| Elemental subscripts (Wyrom) | Sub | TBD | New. | Event |
| Lore Flares, RageArmor, Least Moods | Flourish | None with B or D | Standalone scripts alongside B flares and D scripts. | Wiki |
Rule of thumb
- Scripts made in recent years usually occupy only D. Older scripts are the ones that more often take B + D. Check before buying.
- Before buying event gear (Duskruin, Rumor Woods, Ebon Gate), confirm whether it uses B, D, both, or neither, and whether any certificates expire. Ask staff on Discord or players in the Help channel.
- Unwanted properties can be removed by an NPC at Duskruin or with premium points. Merchant removal services are now rare.
Credits
Event information comes from Nothing to Fear but Gear Itself at Silverwood Manor, hosted by Leafiara and Jervil, with contributions from Mauss, Giogionni, Siierra, Redwar, Zioni, Meril, Gwrawr and Missandai. Category definitions are from Item properties (GM Finros, 2017).
Compiled by Darcimer.