Premium teleportation jewelry: Difference between revisions
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In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of '''teleportation jewelry'''. |
In order to get to [[Mist Harbor]] on the [[Isle of the Four Winds]], a premium member must have a piece of '''teleportation jewelry'''. |
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{{TOC limit|3}} |
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==Analyze== |
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'''Default Messaging''' |
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<pre{{log2}}> |
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The creator has also provided the following information: |
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This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with default messaging. |
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This item is currently grounded to always have you land in the room called, "Safe Haven, Great Room," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. |
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The jewelry is available:<br> |
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[[Wehnimer's Landing]]:<br> |
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A merchant can alter this item with a long description or a show. The worn location cannot change. |
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[[Icemule Trace]]:<br> |
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</pre> |
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[[Solhaven]]:<br> |
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[[Kharam Dzu]]:<br> |
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'''Custom Messaging''' |
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[[Ta'Vaalor]]: In a red tent outside the Amararanth (northwest) Gate<br> |
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<pre{{log2}}> |
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[[Ta'Illistim]]: In a yellow tent outside the Sapphire Gate<br> |
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The creator has also provided the following information: |
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[[River's Rest]]:<br> |
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This is a Premium transport item. It has the capability of transporting you to Mist Harbor. It is currently set with custom messaging. This item is set to message with option 12: Fire. |
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[[Zul Logoth]]: |
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This item is currently grounded to always have you land in the room called, "Safe Haven, Great Room," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. |
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A merchant can alter this item with a long description or a show. The worn location cannot change. |
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</pre> |
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==Usage== |
==Usage== |
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When {{boldmono|[[TURN]]}}ed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of [[Mist Harbor]] (which is accessible only by this method). The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) [[Premium teleportation jewelry#Locations|located]] inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character. If you {{boldmono|[[RAISE]]}} your jewelry, you will unattune it, allowing you to give them to other Premium members. Different patterns and item types are available in various towns. |
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The jewelry must be worn to be activated. When [[TURN (verb)|TURNed]], the wearer will move between their location and a random location in Mist Harbor. The jewelry can only be activated from a room that falls under the justice system's jurisdiction (Type JUSTICE STATUS) to see). |
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A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. The {{boldmono|[[DROP (verb)|DROP]]}} command will let you properly dispose of unwanted jewelry. Special teleport [[Premium teleportation jewelry#Messaging|messaging]] is available via merchant, and a [[Premium teleportation jewelry#Grounding|grounding]] service (to teleport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. |
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There is short wait period between uses to transport to Mist Harbor. This is to prevent misuse from people using it for CvC and harassment. |
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There is no wait period between uses to transport to Mist Harbor. |
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The wearer can [[LOOK (verb)|LOOK]] at the jewelry to ascertain its status. If it is scintillating, the jewelry is ready to be used. If it is surrounded by a waning light, the wait period has not yet elapsed. When there is an event going on at the Isle of the Four Winds, LOOKing at the jewelry will show it blinking as if trying to get its owner's attention. |
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The wearer can {{boldmono|[[LOOK (verb)|LOOK]]}} at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, {{boldmono|LOOK}}ing at the jewelry will show it blinking as if trying to get its owner's attention. |
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==Types== |
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As of 10/14/08, each town has a different set of teleportation jewelry to choose from. A character can only have one item assigned to him at one time. To switch items, [[DROP (verb)|DROP]] the item. This will clear the character to get a new item. Giving it to another character or throwing it in a trash barrel will cause problems. |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|LOOK<br/>Nothing happening |
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|{{addmetext}} <!--First Person View--> |
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|{{addmetext}} <!--Third Person View--> |
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|- |
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! scope="row" role="rowheader"|LOOK<br/>Something happening |
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|{{addmetext}} <!--First Person View--> |
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|{{addmetext}} <!--Third Person View--> |
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|- |
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! scope="row" role="rowheader"|RAISE |
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|{{addmetext}} <!--First Person View--> |
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|{{addmetext}} <!--Third Person View--> |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TURN |
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|{{addmetext}} <!--First Person View--> |
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|{{addmetext}} <!--Third Person View--> |
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|- |
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|colspan="2"|See [[Premium teleportation jewelry#Messaging|messaging list]] for customization options. |
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|- |
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|} |
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==Additional Information== |
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;Wehnimer's Landing: |
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On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion. |
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===Locations=== |
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{{:Four Winds Hall}} |
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{{top}} |
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===Types=== |
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Each town has a different set of teleportation jewelry to choose from: |
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;Icemule Trace: |
;Icemule Trace: |
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On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom. |
<pre{{log2}}>On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.</pre> |
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;Kharam Dzu: |
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<pre{{log2}}>On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.</pre> |
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;Kraken's Fall: |
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<pre{{log2}}>On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.</pre> |
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;River's Rest: |
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<pre{{log2}}>On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.</pre> |
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;Solhaven: |
;Solhaven: |
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On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor's knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band. |
<pre{{log2}}>On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor's knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.</pre> |
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;Ta'Illistim: |
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<pre{{log2}}>On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.</pre> |
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; |
;Ta'Vaalor: |
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<pre{{log2}}>On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.</pre> |
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On the grey table you see a bright copper rain lily necklace, a folded tawny leather epaulette, a wave-carved scrimshaw band, a dimpled green glass pickle pin, a wide maoral aardvark-etched band, a tiny detailed wooden cutter pin, a faceted dreamstone ring, a tarnished leather-strung bell, an intricate haon drawbridge armband, a woven willow withe armband, a twisted fishing net bracelet, a thin green tourmaline bracelet, a varnished kakore bead choker, a small stone citadel replica pendant and a bright silver rabbit-stamped medallion. |
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;Wehnimer's Landing: |
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<pre{{log2}}>On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.</pre> |
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;Zul Logoth: |
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;Kharam Dzu: |
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On the |
<pre{{log2}}>On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs.</pre> |
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{{top}} |
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===Grounding=== |
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Teleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used. Initially this was an add on service, but has since been changed so all teleportation jewelry will come with a default grounding location. This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered. |
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Up to four more additional grounding locations can be added on to transportation jewelry item for five locations in total. The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse's Gift Shop for 100 Premium Points. |
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;Ta'Vaalor: |
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On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant. |
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<pre{{log2}}> |
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You analyze your grounding slip and sense that the creator has provided the following information: |
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This grounding slip is a Premium Grounding item. It can be RAISED to attempt to ground a transporter held in the other hand to the current room. There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and teleportation must be possible.) |
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This item will crumble when used. |
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;Ta'Illistim: |
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</pre> |
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On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band. |
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<br> |
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To use a slip, RAISE it when at the desired location. If the room is not eligible, you will be notified. If eligible, raise again to set the location. |
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<pre{{log2}}> |
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You are about to attempt to ground your (item) to Mist Harbor Bank, Windows. If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds. |
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Mist Harbor Bank, Windows has been added as a grounding option for your (item). |
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;Zul Logoth: |
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</pre> |
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On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs. |
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<br> |
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Grounding locations may only be changed by a merchant, and this is a more rare service. A merchant offering this option may change any currently set grounding slot to a different eligible location. The same criteria for eligible locations that applies to the grounding slips applies to this service. The location must be within Mist Harbor, whether inside or outside, and must allow teleportation. |
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The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor. |
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<pre{{log2}}> |
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You fiddle with your (item), changing it to drop you in a random spot on the Isle of Four Winds. |
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</pre> |
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<pre{{log2}}> |
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You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds. |
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</pre> |
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<br> |
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The TWIST verb will toggle between grounded locations your transportation jewelry item is set to. |
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<pre{{log2}}> |
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You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface. |
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This (item) will now teleport you to a room named, "Gardenia Commons," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb |
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</pre> |
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<br> |
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All grounded locations will show up via ANALYZE. |
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<pre{{log2}}> |
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This item is currently grounded to always have you land in the room called, "Gardenia Commons," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. |
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Your transporter also has the option of transporting you to the following locations: |
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"Honeysuckle Crossing," in Mist Harbor |
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"Eastern Harbor, Sea Turtle Lane," in Eastern Harbor |
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"Western Harbor, Seathrak Way," in Western Harbor |
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"Mist Harbor Bank, Windows," in Mist Harbor. |
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To switch to one of these locations, TWIST your (item). |
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</pre> |
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{{top}} |
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===Messaging=== |
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Messaging can be changed by merchants, either one specializing in transportation jewelry, or those who offer general alterations. Some shops may also sell transportation jewelry with custom messages already set. Options 17-22 are only available at [[Ebon Gate]]. Options 33-37 were released at the [[Spitfire]] and are not normally available. The carousel option only applies to the [[intricately painted tin carousel]] earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire. All other options should be available for selection from merchants that are working on transportation jewelry (Options 1-16, 23-32, and 38-60). |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|+ '''Transportation Jewelry Messaging Options''' |
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|- {{verbtableheader}} |
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! scope="col"|Messaging Option Name |
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! scope="col"|First |
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!scope="col" |Arrival/Departure |
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! scope="col"|Third |
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|- |
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!scope="row" role="rowheader" rowspan="2" |1. Disorienting Winds |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|Sudden gusts of wind swirl around you, trailing wisps of vapor that rapidly obscure your vision. The wind whips past your head, coupled with flashes of light that add to your sudden disorientation. As quickly as it began, however, the winds fade away and you realize you are not where you were. |
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|Sudden gusts of wind swirl through the area, forming into a narrow whirlwind that trails clouds of vapor. As rapidly as the whirlwind forms, however, it dissipates, leaving Jainna before you wearing a slightly disoriented look. |
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|- |
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|scope="row" role="rowheader"|Departure |
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|Jainna closes her eyes and takes a deep breath as winds begin to swirl about her, trailing wisps of vapor that quickly obscure her form. As rapidly as they arrived, the winds dissipate, but Jainna is no longer there. |
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|- |
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!scope="row" role="rowheader" rowspan="2"| 2. Swirling Sounds |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|A brisk breeze swirls around your hand for a moment, then surrounds you with a comforting embrace. The winds carry numerous sounds that echo as though from a far distance. You make out the fierce cry of a hawk, the soothing whistle of a mourning dove, and the laughter of children. With a gentle thump, your feet touch the ground and you suddenly realize you've been suspended by the winds and your surroundings have changed. |
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|A sudden breeze blows through the area, carrying the faint cry of a hawk and the call of a mourning dove. Streams of vapor coalesce briefly into a small cyclone that fades away as quickly as it formed, leaving Kaikala before you wearing a slightly disoriented look. |
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|- |
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|scope="row" role="rowheader"|Departure |
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|A brisk breeze begins to swirl around Kaikala's hand as she turns her (ITEM). The winds quickly surround Kaikala, enveloping her in a shroud of mist and lifting her slightly off the ground. You catch the faint echo of a hawk's cry as the winds fade away, taking Kaikala with them. |
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|- |
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!scope="row" role="rowheader" rowspan="2"|3. Simple and Quick |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|You give your (ITEM) a gentle turn and before you can blink, your surroundings have instantly changed. |
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|Jainna suddenly appears out of nowhere, one hand moving away from her (ITEM). |
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|- |
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|scope="row" role="rowheader"|Departure |
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|Jainna reaches for her (ITEM) and vanishes as soon as her fingers touch it! |
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|- |
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!scope="row" role="rowheader" rowspan="2"|4. Eroded By Sandstorm |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|A hot, sand-laden breeze suddenly overtakes you, and with sudden alarm you notice it seems to be taking bits and pieces of you with it as it relentlessly blows past! With a final sharp breath that carries a searing blast of heat, your form completely dissolves into the wind. A sudden shudder down your spine forces you back to reality, and as you glance around, you notice that you are no longer where you were. |
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|A sudden gust of wind swirls through the area, gathering dust and debris into a miniature sandstorm. The particles rapidly coalesce into flesh and blood, leaving Kaikala before you. |
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|- |
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|scope="row" role="rowheader"|Departure |
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|A sudden breeze carrying grains of sand and a wave of heat blows past you as Kaikala gives her (ITEM) a lazy twist. The winds swirl around Kaikala and the miniature sandstorm quickly seems to erode her form away into nothingness. |
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|- |
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!scope="row" role="rowheader" rowspan="2"|5. Dancing Lights |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|A single mote of multi-hued light appears in mid-air and begins to swirl around your hand. It is quickly accompanied by dozens and then hundreds more which join its dance and encircle your body. You reflexively close your eyes from the brightness of the dancing lights, but can still feel pressure building on your skin. The pressure suddenly dissipates and you open your eyes again to see that your surroundings have changed. |
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|A single mote of multi-hued light blinks into existence and begins to quickly swirl in a circular pattern. It is soon joined by dozens, and then hundreds, more. Their dance rapidly gains speed and a silhouette appears in the middle of the phosphorescent swirl. The motes suddenly flash brightly and vanish, leaving Jainna before you, looking a bit disoriented. |
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|- |
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|scope="row" role="rowheader"|Departure |
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|A mote of multi-hued light appears and begins to swirl around Jainna's hand as she turns her (ITEM). Soon the single mote is accompanied by dozens, and then hundreds more as they encircle Jainna. The motes spin faster and faster until, with a bright flash of light, Jainna vanishes. |
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|- |
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!scope="row" role="rowheader" rowspan="2"|6. Dense Fog |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|A dense fog rolls into the area, surrounding you and concealing the visible world from your eyes. A chill runs down your spine as you sense that you are moving at a high rate of speed. As quickly as the fog and sense of motion overwhelmed you, they leave, and as your eyes adjust to the new light, you see that your surroundings have changed. |
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|A dense fog rolls into the area, then suddenly dissipates, revealing the form of Kaikala as it finally vanishes. |
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|- |
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|scope="row" role="rowheader"|Departure |
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|A dense fog rolls into the area, surrounding Kaikala before suddenly dissipating, leaving no trace of her body behind. |
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|- |
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!scope="row" role="rowheader" rowspan="2"|7. Shadowy Tendrils |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|Shadowy tendrils rise from the ground and wrap around your legs. The dark wisps quickly engulf your body, rendering your surroundings pitch black. As quickly as the world disappeared, however, the darkness vanishes and you realize you are not where you once were. |
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|Shadowy tendrils rise from the ground and quickly coalesce into a humanoid form. As quickly as they appeared, the shadows retreat back into the surroundings, leaving Wyrom in their place. |
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|- |
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|scope="row" role="rowheader"|Departure |
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|Shadowy tendrils rise from the ground and wrap around Wyrom's legs as they quickly engulf his entire body. The shadows quickly retreat back into the surroundings, leaving no trace of Wyrom. |
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|- |
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!scope="row" role="rowheader" rowspan="2"|8. Seagull Experience |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|You close your eyes and sense a sudden disconnect from your body. A warm breeze now rushes across your face, and the moist scent of sea water fills your nostrils. You open your eyes to find yourself soaring in a thick, fog-like haze over an open sea. A circling flock of seagulls accompanies you on your voyage. With a sense of natural instinct you cry out a resonating, "Swah!" to your fellow gulls and thrust your feathered wings outward. Suddenly, the miasma becomes thicker, and your surroundings obscure and shift before your eyes. You find yourself once again standing upon solid ground, and with a bemused gaze, you slowly lower your outstretched arms. |
|||
|A whirling bluish-gray mist quickly coalesces nearby, and from within you hear the distant "swahing" of seagulls. After a moment, the mist dissipates, leaving the lingering scent of seawater and Kaikala, who stands in place of the miasma with her arms widely outstretched. With a bemused gaze, she slowly lowers her arms. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|The faint scent of seawater eddies upon a swift, warm breeze as a cloud of whirling bluish-gray mist envelopes Kaikala. Moments later the mist completely dissipates, leaving in its wake only the fading resonance of "swahing" seagulls. Kaikala is nowhere to be seen. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|9. Door |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|You turn your (ITEM) idly. It begins to emit a low-pitched hum. You sense something appear behind you, and you turn around. Suspended slightly above the ground is a closed driftwood door. It opens, revealing a far-off town. Inexplicably, you are drawn towards the open door. You stumble through the opening, crossing the threshold. The door slams shut behind you. As your eyes adjust, you notice your surroundings have changed. A glance backwards confirms the door has vanished as quickly as it appeared. |
|||
|A low-pitched hum fills the air. A driftwood door appears, floating slightly above ground level. Suddenly the door opens, revealing the scenery of a distant town. As Sherlise stumbles through the doorway, her hand on her (ITEM), the door slams shut and vanishes, leaving no traces of its existence. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Sherlise turns her (ITEM) idly. It begins to emit a low pitched hum. Suddenly a closed driftwood door appears behind Sherlise, floating slightly off the ground. It opens, revealing the scenery of a distant town. As Sherlise stumbles through the opening, the door slams shut and vanishes, leaving no traces of its existence. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|10. Whirlwind |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A faint breeze stirs your hair, and along with it you catch a faint array of smells that relax you in a most comforting way. In an instant all of your surroundings start to spin out of control, making everything a blur. When all comes to rest, you realize you are in a new location. |
|||
|A small whirlwind races into the area, and before there is time to feel the full blast of its ferocity, it dissipates into nothing, leaving Jainna standing in its place! |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Jainna's eyes stare into the distance, and a slight smile touches her lips. Out of nowhere a whirlwind starts at her feet and grows larger, until she is completely enveloped. As quickly as it appeared, the whirlwind vanishes, leaving no trace of Jainna. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|11. Porcelain Pieces |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Cracks begin to form in your skin, and pieces of you fall away to shatter on the floor like fine porcelain. Momentary panic begins to set in as a numbing sensation suffuses you. Just as you surrender to the blackness, you realize you are whole again, but not where you once were. |
|||
|Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes. As the last pieces fit into place, they reveal Naionna, who now stands before you. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Tiny cracks begin to appear across Naionna's skin, pieces falling away and shattering on the floor like fine porcelain to reveal a void within. As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|12. Fire |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|You hear the soft crackling of fire as flames lick at your feet and begin working their way up your body. The crackling soon becomes roaring, and you find yourself closing your eyes against unbearably bright light. Just when you think you may be deafened and blinded by the flames, everything suddenly goes dark and quiet. You open your eyes to find that your surroundings have changed. |
|||
|A column of fire appears out of nowhere. It roars briefly before blinking completely out of existence. In its place is Lydil. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|As Lydil touches his (ITEM), flames begin to lick at his feet. The flames grow larger and larger, until Lydil is completely obscured. Suddenly, the flames disappear. Lydil is nowhere in sight. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|13. Water |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|The sound of rushing water suddenly crashes around you in a cold embrace. A curtain of bubbling water erupts from beneath your feet, swirling upwards until it has wrapped you completely. Your vision of the world outside blurs and distorts through the aquatic curtain. After a breathless moment, a great gurgling noise sounds from beneath you as your vision clears and you find yourself somewhere else. |
|||
|The sound of crashing waves suddenly fills the area as a curtain of bubbling water erupts from the ground. The waterspout spirals upwards and the outline of a humanoid shape is visible within the aquatic column. With a great gurgling noise, the water drains away leaving Tamuz in its place. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|The sound of crashing waves suddenly echoes from around Tamuz as a curtain of bubbling water erupts from beneath his feet, swirling upwards until it has wrapped his form completely. His outline blurs and distorts through the watery curtain and after a moment a great gurgling noise sounds as the water drains away, leaving no trace of Tamuz. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|14. Leaves |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A sudden breeze picks up around you, carrying dozens of verdant green, burnt orange, and crumpled brown leaves. The whirlwind of foliage surrounds your body, and leaves begin sticking to your limbs. Small vines lash the leaves together and in seconds your entire body is covered and your sight is limited to nothing but a swirl of browns, oranges and greens. Just as quickly as it began, the whirlwind ceases, the leaves fall to the ground in puffs of smoke and you sense that your surroundings have changed. |
|||
|A sudden whirlwind of verdant green, crumpled brown, and burnt orange leaves blows into the area and begins swirling in a tight circle. The leaves arrange themselves into the rough outline of a humanoid shape, and with a bright flash of light emanating from between the cracks in the leafy cocoon, Jainna appears in a cloud of grey smoke. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|A sudden breeze picks up around Jainna, blowing dozens of crumpled brown, verdant green, and burnt orange leaves around her body. Lashed together by small vines, the leaves quickly cover her entire body, and a bright flash emanates from within the leafy cocoon. The breeze ceases as quickly as it began, and the cocoon of foliage falls to the ground and vanishes in puffs of grey smoke, leaving no trace of Jainna. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|15. Metal Runes (variable number of runes) |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|As you touch the surface of your thorned rose stickpin it begins to thrum and twelve metallic runes spiral out of the stickpin. The twelve copper, brass, bronze, silver, gold, and lead runes twist about you, forming a circle centered around your waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring your vision. When the light subsides, you find yourself somewhere else. |
|||
|With a faint popping noise, twelve metallic runes appear in a small cluster in mid air. The runes quickly spiral outwards forming a circle of metal with each rune equidistant from its neighbor. A shimmering pulse of light runs through the circle before dissipating, revealing the form of Tamuz. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Tamuz touches the surface of his thorned rose stickpin and it begins to thrum as twelve metallic runes spiral out of the stickpin. Twelve copper, brass, bronze, silver, gold, and lead runes twist around Tamuz, forming a circle centered around his waist with each rune positioned equidistant from its neighbor. With a shimmering pulse the runes direct lances of silvery light to their neighbors, temporarily obscuring Tamuz's form. When the light subsides, Tamuz has vanished along with the runes. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|16. Unraveling |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Your hand brushes the thorned rose stickpin, and a faint tingling sensation creeps across your skin. The pins and needles dance across your body in a thin-edged lattice, quickly moving from hands to torso, and then down your legs. A blood red haze covers your eyes, concealing your vision. When the crimson mist dissipates, you find yourself elsewhere. |
|||
|A faint popping sound heralds the arrival of a cloud of blood red mist. Tendrils and strips can be seen whirling inside the crimson cloud at great speed. The movement within the cloud rapidly builds in to a humanoid outline. With a final shudder, Tamuz steps out of the mist, drops of crimson vanishing from his skin at a swift pace. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Tamuz touches his thorned rose stickpin and gives a slight shudder. A blood red mist surrounds him as his skin begins to peel from his body in thin strips. As the flayed skin unravels, the muscles, tendons, and ligaments beneath begin to unwind and vanish in to the crimson cloud around him. A final shudder runs through the cloud, and it vanishes with a faint popping sound. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|17. Licking Mists |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|You lightly place your hand upon your (item) and feel the coldness of the piece seep into your palm. Slowly, a pale green nimbus begins to surround you, and you feel its misty tendrils licking at your skin and the air. It doesn't take long for the fragile stuff to completely obscure your vision, and disorientation is quick to follow, but the sensation passes along with the mist after just a few moments. |
|||
|Pale green mist begins to coalesce nearby, its fragile tendrils licking out at everything nearby. A sudden drop in temperature heralds the shadowy presence of something in the mist and then suddenly, the mist scatters in all directions to reveal Khorbin. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Khorbin places his hand over his (item), and tendrils of pale green mist begin to seep from where his hand touches it. Slowly, an eerie nimbus begins to surround him, and you can feel the cold of the misty tendrils begin to lick out at everything nearby. It is only a matter of seconds before Khorbin is completely obscured by the strange, fragile stuff and then, abruptly, both he and the mist are gone. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"| 18. Rising Spirits |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Chill and foreboding, a faint zephyr rises from your feet as you place your hand upon your (item). Multiple pale shapes rise from the ground and begin to form the images of fallen comrades, some in tattered armor, and others in half-rotted clothing. They swirl in a miasmic whirlwind around you, their mouths parting in soundless moans. Soon, they surround you in frenzy and completely obscure your vision of the world, but the moments are fleeting and just as you begin to feel them press in upon your body, they scatter and you find yourself in a new place. |
|||
|Several pale spirits converge upon a nearby spot, their bodies displaying the signs of past ravages. Soldiers in dented armor, men and woman in tattered clothing, and even a pale child in a nightgown, all converge upon a single space. Their bodies exude a chill mist that condenses into a pale column, which suddenly parts to reveal Quilic. As quickly as they came, the spirits scatter to the winds. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Chill and foreboding, a faint zephyr rises from the ground around Quilic and begins to swirl around him. Multiple pale images begin to take shape and display the features of fallen comrades, some in tattered armor and others in half-rotted clothing. They swirl in a miasmic whirlwind around him, their arms reaching towards Quilic and their mouths stretched wide in soundless wails. Soon, they completely surround him in what seems to be a frenzy of movement, their pale bodies growing thicker and whiter. A hollow cry of denial fills the air, and they shoot in a column towards the sky, taking Quilic with them. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|19. The Black Coach |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Rising on the air, the sound of horses' clip-clopping hooves greets your ears as your fingers brush against your (item). It grows nearer and within seconds you see spirit horses created of blue nimbus move to your side, a black lacquered coach drawn behind them. Once it slows, you move to the coach and step inside. A harrowing ride ensues and you feel as though time has no meaning, for in a matter of moments the coach stills and you step out of it to find yourself in a new place. |
|||
|Rising on the air, the sound of horses' clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses that are surrounded by a blue nimbus. They draw a black lacquer coach behind them and come to an abrupt halt nearby. Lydil steps out of the small, wheeled wooden box and closes the door behind him. Neighing once, the horses ride off, pulling the coach behind them. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Rising on the air, the sound of horses' clip-clopping hooves greets your ears, and within seconds you recognize the source as a pair of ghostly horses surrounded by a blue nimbus. They draw a black lacquered coach behind them and stop before Lydil, who steps into the small, wheeled wooden box and closes the door behind him. Neighing once, the horses ride off, pulling the coach behind them. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|20. Skeletal Fog |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|As you turn (item), you feel an incredible weight pressing down upon every bit of your being. You hunch over, gasping for air and realize that your body is rapidly wasting away. Darkness folds about you as one last ragged cough comes from your lungs, collapsing your body into a pile of dust. Your body is stiff as you drag yourself slowly towards a light overhead. Pulling yourself up and out of a pool of miasmatic fog, you can't help but notice that you are nothing more than bones with the fog wrapping lightly about you. As you stand taller, the fog wraps itself thicker about your body, encasing you with muscle, flesh, and finally your belongings, before it drifts away. |
|||
|A pool of viscous, miasmatic fog rises up from the ground followed quickly by a skeletal hand shooting forth and pulling itself out of the foggy depths. As the skeleton stands upright on the ground, the fog wraps itself tightly about the body, quickly forming muscle, flesh, and finally various belongings as you see Jainna standing there before you, watching the last of the fog drift away. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|While turning her (item), Jainna’s face grows dark with worry. Her body begins wasting away before your eyes, skin sloughing off as her entire body wracks itself into a hunching spasm. As she gasps for air, none seems to come until one last ragged cough escapes from her lips. The effort of this last breath is all it takes to crumble her body and all her belongings into a pile of dust that is swiftly borne away on the wind. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|21. Squishy Rats |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Your hand brushes (item), and you are immediately doubled over by the intense pain of your insides moving around by their own accord. With a wet *splortch*, your vision shifts into a blur of incommensurable perspectives. You are unable to reclaim yourself as the world races by amidst the sound of high-pitched squeals. Just as you fear you are on the verge of madness, everything comes to a sudden, squishy stop. You seem to be whole once more and somewhere else entirely. |
|||
|In a storm of high-pitched squeals and scratching claws, dozens of rats race in from all around you. Converging on a central point, they slam together into a column of sloshing rodent pudding that quickly solidifies into the form of Jainna. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Jainna touches her (item) and immediately doubles over in pain. Her skin bulges outward as her entire body morphs into a bulbous, pudding-like mass before your eyes. Suddenly, the mass bursts open with a wet *splortch*, and dozens of squealing, skittering rats run out in all directions! It seems they took Jainna with them. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|22. Noxious Scents |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|You lightly touch your (item). The faint scents of sulphur, ether, and brimstone rise from beneath your feet. A keening, howling wind surrounds you, whipping at you violently. Your vision is completely obscured. Suddenly, you have a sense of ascension. Everything is blurred, and you realize you are effortlessly, but very rapidly, shifting from one location to another. Abruptly, you have a sense of descending, and then as quickly as the winds whipped up, they fade away as you hit the ground. |
|||
|The unmistakable scents of sulphur, ether, and brimstone rise from the ground near you. Suddenly, a full-blown maelstrom of screaming winds whips through the area, scattering these scents. Then as quickly as the winds whipped up, they fade away. You realize Jainna is standing before you with an amused smile on her face. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|The unmistakable smells of sulphur, ether, and brimstone rise from the ground near you. Jainna breathes deeply of these scents, and suddenly, a howling wind screams through the area and scatters the noxious odors. Then, as quickly as the winds whipped up, they fade away. You realize Jainna is no longer standing before you, apparently borne away on those same foul-smelling winds. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|23. Vines |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A faint shimmer of green starts to glow around your (item) as you touch it, the pulsing light heralding a thick rose vine that sprouts and quickly forms a wild thorny cocoon that wraps around you tightly. Just when you think it will suffocate you, the shell of leaves starts to shimmer with light as black roses grow across the entire tangled mass, the light growing brighter until you have to close your eyes against its brilliance. When the light recedes, you open your eyes, bearing witness to the vines suddenly recoiling into your (item), leaving you standing somewhere new. |
|||
|A single glowing green vine creeps into the area and suddenly splits into various wild tendrils that coalesce to form a large cocoon covered in numerous black rose blossoms. The pulsing light slowly fades until the entire mass quickly inverts, leaving Jainna standing in its place. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|A greenish pulsing glow builds around Jainna’s (item) before thick rose vines sprout and grow wildly around her. The leaves shimmer as they build a quick cocoon, obscuring Jainna completely. The pulsing grows more frequent as blooms of black roses take shape across the entire mass until the light becomes blinding. When you recover your sight, Jainna and the vines have vanished. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|24. Lightning |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Just as your fingers brush your (item), a bolt of lightning strikes you with full force. Every nerve in your body stands on edge, bracing for the excruciating pain you know must be coming. As quickly as it began, however, the flash of light fades from your vision, and you realize you are not where you were. |
|||
|A brilliant bolt of lightning suddenly illuminates the area. When the light fades, Jainna suddenly appears next to you. A few wisps of smoke rise up from her clothing before dissipating, and a roll of thunder rumbles overhead. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|As Jainna reaches for her (item), the skies part, and a wicked bolt of lightning strikes down at her from above. After a blinding flash, nothing but an insubstantial wisp of smoke remains where Jainna used to be. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|25. Frost |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Suddenly unable to you move your feet, you glance down to see a thick layer of frost climbing its way up your legs. Soon, your entire body is covered in a latticework of ice crystals, obscuring your view. As you will yourself to blink through the frost, your vision clears, and you realize you are somewhere else. You shiver slightly as the warmth returns to your body. |
|||
|A latticework of ice crystals crackles its way up from the ground, slowly forming legs, torso, arms, and a head. The crystals suddenly explode upwards in a delicate spray of snow, leaving Jainna standing in its place and shivering slightly. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Jainna suddenly freezes in place as a thick layer of frost begins to climb up her legs. Her entire body is soon covered in an icy latticework of crystals that suddenly explodes upwards in a delicate spray of snow, leaving nothing behind but a brief blast of cold air. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|26. Blinding Light |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|As you touch your (item), you are blinded by an intense light which causes you to avert your gaze. When the intense pain behind your eyes subsides, you find your surroundings have changed. |
|||
|A sudden flash of blinding light fades to reveal Jainna standing next to you. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|You are blinded momentarily by a flash of intense light. As your sight returns, you realize Jainna is no longer where she was. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|27. Butterflies |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|As you turn your (item), you suddenly feel a slight weight on your finger as a brilliant tiger butterfly alights on your outstretched digit and flutters its wings. Abruptly, your vision is obscured by a myriad of butterflies whirling about in every direction around you, and a moment later, you feel yourself joining them in flight. After a few seconds of frenzied activity, the butterflies begin to land on you, settle into you, and make you more whole with each one. At last, you are standing in a new place, with just the one tiger butterfly on finger. You give it a smile, and it wings quietly away. |
|||
|A veritable horde of butterflies descends on the area from every direction, coalescing into a writhing swarm before your eyes. As you stare, a form starts to take shape inside the mass of butterflies as each settles down until you see Jainna standing before you with a single tiger butterfly held on her outstretched finger. She gives it a smile before it flits away. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Jainna stretches out her hand just as a brilliant tiger butterfly lands lightly on her finger. The fluttering of its wings as it rests upon her outstretched finger acts as a signal, and a myriad of brightly colored butterflies enters and circles around her. In mere seconds, they fly away, leaving no trace that they or Jainna was ever there. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|28. Quicksilver |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Shivering, as a slick, cold sensation spreads through your body, you notice a silvery liquid begins drip from your fingertips, rapidly forming a large puddle of quicksilver at your feet. Feeling a slight tugging, you glance down into the mirrored pool and see it creep up your legs. Before you can move, you are sucked into the liquid. For a moment, you are suspended in the cold, heavy liquid, unable to see, move, or even breathe. The world suddenly shifts violently as you are forcefully ejected from the pool, the quicksilver quickly evaporating. Shaking your head to stop the spinning, you frown as realize you are no longer in the same place. |
|||
|You notice quicksilver seeping up from a nearby crack in the ground, rapidly forming into a large pool. Suddenly, it quivers violently, and with a loud belching sound, Jainna is ejected from the liquid, a dazed and shaken look on her face. She frowns slightly and shakes her head. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Jainna shivers as silvery droplets begin to drip from her fingertips, rapidly gathering into a mirrored pool at her feet. The strange substance starts to creep up her legs, and without warning, she gets sucked into the puddle of quicksilver. The liquid quivers a moment before evaporating, leaving no trace behind. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|29. Cloud |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|As a sudden gust of wind passes through the area, a billowing cloud forms before your very eyes. Stepping into the opaque mist, you feel yourself floating away on the breeze. As you drift along, on the verge of succumbing to vertigo, you suddenly find solid ground beneath your shaky feet once more. Taking a deep breath, you step forward and gaze about cautiously to find that your surroundings have changed. |
|||
|As a sudden gust of wind passes through the area, a billowing cloud appears and drifts to the ground. When the cloud is carried off in the ensuing breeze, you notice that Jainna is left behind in its wake. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|As a sudden gust of wind passes through the area, a billowing cloud forms before Jainna. Stepping into the opaque mist, she appears to float away in the ensuing breeze. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|30. Feathers |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|You gasp as you feel as if your body is being pulled in different directions. You feel hundreds of feathers brushing up against your skin as your body spins and twists towards a dazzling light, and then, as quickly as it started, the pulling stops, and you realize you are elsewhere. |
|||
|Jainna suddenly shimmers into view with a gasp and a slight cough, as a tiny white feather floats out of her mouth and twirls out of sight. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|A sudden breeze carrying silvery white feathers starts to swirl around Jainna as she gives her (item) a slight turn. The winds spin and create a flurry of feathers spiraling around her until suddenly, the breeze ceases, and you see that Jainna has vanished, leaving only a lone feather twirling slowly away in the breeze. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|31. Rainbow |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A single ray of red light rises from the ground to arc above your head and down to the ground on your side. Multihued rays follow in a concentric pattern in quick succession, bathing you in a radiant rainbow arc. Shrouded in a myriad of colors, you find your vision is obscured. Like flotsam upon a flowing river, you feel yourself move along the arc, drifting toward the rainbow's end. Gradually, you realize that all that was behind you has faded. Peering through the light, you find the world around you slowly begins to take shape. The rainbow shimmers and then fades, leaving you planted in a different place. |
|||
|An iridescent ray of light forms before you, holding within it the distinct colors of a rainbow. The light forms a large arc, the rainbow shimmering like smoke in a breeze before dissipating, revealing Jainna before you. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Wisps of red light rise above Jainna forming a semi-circular pattern. The wisps solidify into a single ray and then expand into a rainbow of light that shrouds her totally until her form becomes indistinguishable from that of the rainbow. Within an instant, the rainbow fades, and Jainna is gone. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|32. Bubbles |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Tiny bubbles form around your feet, rapidly increasing in size and opacity. One by one, they coalesce around you, enveloping you in a giant iridescent sphere and distorting your vision. The elasticity of the outer layer allows its shape to alternate from convex to concave. You feel the air within expand, and the bubble rises, transporting you away. You see the vague shape of world around you through the semi-reflective surface and nod with satisfaction. Reaching out to touch the filmy bubble encasing you, it bursts with a loud *POP*, and you glance about at your new surroundings. |
|||
|A large iridescent bubble floats into view and drifts down to the ground, its form changing shape before your eyes. As the bubble floats downward, its outer skin bursts with an audible *POP*, creating a spray of miniscule droplets and depositing Jainna in front of you. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Out of nowhere, tiny bubbles start to form around Jainna, rapidly increasing in size and opacity. One by one, they coalesce into a giant bubble, the tenuous membrane enveloping her. Its undulating outer skin refracts the light, distorting her appearance within. The bubble rises, ascending into the heights and vanishing from view. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|33: Walk the Plank |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A wooden plank suddenly appears, hovering slightly off of the ground in front of you, and a loud voice grimly shouts, "Walk the plank!" You tentatively board the plank, then quickly scuttle forward, your surroundings now a blur. Upon reaching the end of the plank, you blindly leap from it and fall toward Elanthia, far below, at an alarming rate. Just before you smash into the ground, you momentarily float above the earth, then gently touch down. |
|||
|Quilic suddenly comes plummeting down from the sky, falling at an alarming rate. Just before he smashes into the ground, Quilic momentarily floats above the earth before finally touching down. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|A wooden plank suddenly appears, hovering slightly off of the ground in front of Quilic, and a loud, swarthy voice grimly shouts, "Walk the plank!" Quilic tentatively sets one foot on the plank, then his other. As he then quickly scuttles forward, both Quilic and the plank shimmer out of sight. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|34: Drunken Pirates |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at you and swear drunkenly. They roughly grab you by the arms and force a draught of rum down your gullet. The liquor burns, your eyes stinging, the world around you turning upside-down. By the time you recover from the sensation, you find yourself somewhere new, the pirates toasting one another. They stumble away in a fit of liquor-laden laughter, completely vanishing when they teeter, trip, and fall over one another. |
|||
|Several halfling pirates shimmer into existence, staggering as they unceremoniously haul <player> behind them. Raising their flagons of rum and toasting one another, the pirates shove <player> away from them, then stumble away in a fit of drunken laughter, completely vanishing when they teeter, trip, and finally fall over one another. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Several halfling pirates shimmer into existence, staggering as they brandish their weapons at <player> and swear drunkenly. They roughly grab <player> by the arms and force a draught of rum down his gullet before bodily hauling him away. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|35: Landlubber's Dinghy |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern. The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing. |
|||
|A small dinghy materializes, carrying both Naionna and a scruffy sailor sitting at the stern. The moment Naionna disembarks from the boat, the sailor takes up his oars and begins rowing madly, the boat lurching forward and completely vanishing. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|A small dinghy materializes in front of Naionna, a scruffy sailor sitting at the stern. As Naionna boards the small boat, the sailor takes up his oars and begins rowing, muttering, "Grubby landlubbers!" The boat suddenly pitches forward, then completely vanishes. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|36: Ocean Wave |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|The sound of a stormy sea fills the air, and like a wave sweeping down on you, an invisible force slams into you. You are suddenly drenched from head-to-toe with salt water and swept off of your feet and into a world of ocean hues. Just when you feel you are about to drown, you blink and find yourself in a new location. |
|||
|The sound of roaring waves fills the air, and a misty white sea foam flows around in a tall, swirling circle. As it seeps into the ground and disappears, it leaves only a very damp Lydil in its wake. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|The sound of a stormy sea fills the air, and like a wave sweeping down on him, a splash of ocean-hued colors flows over Lydil. Inexplicably, he is swept off of his feet and, now drenched in salt water, disappears from sight. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|37: Captain's Wheel |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Before your very eyes, a ship's captain's wheel appears. You give it a hard spin, and the world around you begins to rotate. Your grip tight on the wheel, you tumble and twist through a fog filled with the sounds of the sea and sailors. Someone eagerly calls, "Land, ho!" and the harrowing journey ends. You reorient yourself to find that you are somewhere new, and as you loosen your grip on the wheel, it shimmers and fades out of sight. |
|||
|Before your very eyes, a ship's captain's wheel appears in front of Tivvy, who appears to be hanging on to it for dear life. As soon as Tivvy loosens her grip on the wheel, it shimmers and fades out of sight. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Before your very eyes, a ship's captain's wheel appears in front of Tivvy. She grips the wheel and gives it a hard spin, and the contraption, along with Tivvy, shimmers and fades out of sight. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|38: Topspin |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A gossamer strand slowly begins to creep from within the confines of your (item), wriggling about in a slow, hypnotic dance. Without warning the filament begins to gyrate, snaking around you and wrapping you in its shimmering coils. With a sudden snap, the strand unfurls, spinning you off like a top. After a long moment, you come to an abrupt halt and blink rapidly as you take in your new surroundings. |
|||
|A whirling blur suddenly appears, a humanoid form barely visible at its core. The blur spins closer as its gyrations begin to slow, stopping abruptly to manifest into a wobbling and dizzied Haxus. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Slowly, a gossamer strand begins to creep from within the confines of Haxus' (item), wriggling about in a slow, hypnotic dance. Without warning the filament begins to gyrate, snaking around him and wrapping him tightly within its shimmering coils. With a sudden snap, the strand unfurls, sending Haxus spinning like a top before he disappears completely in a silvery blur. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|39: Sinkhole |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Staring into the distance, you feel your cheeks flush as you begin to toy with your (item). Suddenly, the ground opens up and swallows you whole, blanketing you in darkness. After a long moment of comforting stillness, you are returned to the world and quickly realize that things are not as they were before. |
|||
|A crack opens up in the ground beside you, spewing forth Khorbin like so much earthen debris. The fissure swiftly seals itself, leaving the landscape - and a red-faced Khorbin - no worse for the wear. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|The earth begins to tremor beneath you, and you gaze in awe as the ground cracks open to swallow Khorbin whole! The earthen fissure seals up just as quickly, leaving no trace of him. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|40: Beetles |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Your hand brushes the (item), and a faint scent of decay blooms around you and tickles the back of your throat. You glance down to see that the area around your feet appears to be boiling. Within seconds, a swarm of carrion beetles emerges from the disturbance and quickly converges into an indistinguishable single entity that covers your body from the bottoms of your feet to the tip of your head. Before you can fully register the sensation of millions of creepy-crawly legs covering your body, the feeling is gone and you've arrived at a new destination. |
|||
|A writhing mass of carrion beetles boils up near your feet, though they disperse quickly, leaving Quilic casually flicking a carrion beetle from his shoulder. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Quilic touches his (item) and is suddenly surrounded by the faint scent of decay. This scent is the only warning before a swarm of beetles boils up from the ground under his feet. Innumerable bugs pour from the ground, and within seconds the clicking carrion beetles have enveloped his within a writhing black mass. All at once, the beetles disperse, leaving no trace of Quilic. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|41: Ozone |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Your hand idly touches the (item), and the space around you slowly fills with the promising scents of ozone and petrichor. Suddenly, a sharp crack of sound assaults your eardrums. It is simultaneously accompanied by a blinding flash of light. It takes just a moment for your eyes to adjust and discern your new location. |
|||
|From overhead, a brilliant flash of lightning cracks into the ground, dissipating nearly instantly and leaving Tamuz standing in its wake as the faint scent of ozone accompanies him. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Tamuz touches his (item), and the space around him begins to fill with the ominous scents of ozone and petrichor just before a lightning bolt makes him its final target. With a sharp crack of thunder, the bolt hits Tamuz and he disappears. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|42: Cherry Blossoms |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A soft breeze filled with the gentle scent of cherry blossoms teases your senses. Silky pink petals begin to gather in the wind as it grows stronger, swirling around you playfully. A few petals become many, and before you know it, your sight has been completely obscured by an eddy of dazzling blossoms. Too soon, the lively display comes to an end. As the blossoms float away into invisibility, you realize you've arrived at your destination. |
|||
|A momentary whirlwind of cherry blossoms streams into the area out of nowhere, swirling in a graceful dance before departing once more, leaving Naionna in its fragrant wake. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|A softly scented breeze begins to swirl around Naionna, carrying a single cherry blossom. That single blossom begins to multiply, and soon Naionna's body becomes obscured behind a dizzying wall of soft pink petals. When the breeze dies down, the blossoms have disappeared and so has she. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|43: Big Spiders |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|You notice a sticky strand of silk thread grab your ankle, and before you even have a chance to move, a shiny black spider approximately the size of a bison has rounded your body. Working magically fast, the spider wraps you completely in a silken shroud and yanks you from your feet. After a dizzying few seconds, the silk covering you from head to toe begins to dissolve, revealing your new location. |
|||
|An enormous shiny black spider appears, dragging a tightly cocooned figure behind it by a single sticky strand. The spider cuts the strand with its powerful mandibles and runs off, leaving Quilic to break free from his rapidly dissolving cocoon. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|An enormous shiny black spider suddenly runs past you and quickly zips around Quilic in circles. Magically fast, the spider encases him completely in a thick cocoon of spidersilk. With a single sticky strand, the spider jerks Quilic off his feet and runs away, messily trailing Quilic's cocooned body behind it. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|44: Little Spiders |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Several sticky strands of silk thread all hit your ankles at once. Before you even have a chance to move, you see thousands of tiny black spiders moving en masse toward you. Magically fast, the spiders converge on your body and make quick work of wrapping you up nice and tight. A sudden tug pulls you from your feet, and by the time the dizzying ride has stopped, the silk has begun to melt away, revealing your new destination. |
|||
|From out of nowhere, thousands of tiny black spiders appear, towing a cocoon encased form roughly behind them. The spiders disengage and disappear from sight just as the cocoon begins to dissolve, revealing Quilic looking slightly off-balance. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|From out of nowhere, thousands of tiny black spiders converge on Quilic. With magical speed, they work from the ground up to quickly cover him in a tight cocoon. When Quilic's been completely encased, the spiders tether themselves to the cocoon with additional sticky silk, then run off en masse with his shrouded body in tow. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|45: Quicksand |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|The space under your feet suddenly changes in essence. Where there was once a solid foundation, there is now only wet sand that clings to your feet, pulling and sucking you slowly down. First your feet sink under the surface, but soon enough the wet sand has claimed your knees, hips, chest, and shoulders. You find yourself instinctively taking a deep breath before it completely swallows you whole. Your lungs don't even have a chance to burn before the stifling feeling fades away and you open your eyes. You brush a few grains of damp sand away before taking in your new surroundings. |
|||
|Wylloh suddenly appears, casually brushing damp sand from herself. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|With a wet sucking sound, Wylloh quickly sinks into the sand that just appeared beneath her feet. The second after Wylloh's head disappears, the sand also disappears, leaving behind no trace of either. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|46: Murder |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|You hear the muffled caw of a crow in the distance before your body is cast in dark shadow. Looking up, you see dozens of crows swooping down upon you with flashing black wings. Each beady eye is pinned exclusively on you. They bear down on you with sharp talons and pinching beaks, grasping at anything they can reach. As one, they leap into the air with you firmly in their clutches and rapidly take to the sky. The roaring wind blinds you during your perilous journey, but when the crows safely deposit you back on the ground, you are somewhere new. |
|||
|A sudden dark shadow is the only warning given before a huge murder of crows appears, dangling an unresisting Tivvy in its grasp. As a group, the crows gently set her safely on the ground before flying away as if they were never here. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|The sudden cawing of a crow is the only warning before a huge murder of the birds descend. In a coordinated effort, the birds dive down as one and capture an unresisting Tivvy. Within seconds, the birds have lifted off with their prize and flown away. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|47: Beansprout |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|You casually toss a few beans to the ground before you, watching intently as the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods. You quickly grab ahold of the vine and cling for dear life as it carries you along on its impossible journey. When your vision clears, you are somewhere new. |
|||
|A mass of greenery splats to the ground at your feet, then decomposes at a staggering rate. When it has disappeared completely, Modrian remains behind, looking none the worse for wear. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Modrian casually tosses a few beans to the ground before him. Within seconds, the little beans instantly bud and sprout, growing magically fast into a thick and tall vine complete with multiple dangling pods! Modrian grasps hold of the vine and is carried away out of sight. Moments later the vine vanishes completely, as if it had never existed at all. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|48: Fabulous |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|As your hand brushes over your (item), you realize the palm of your hand is full of a substance that feels a bit like tiny sharp crystals. A smile forms on your mouth as you fling the rainbow colored glittering dust over your head. You snap your fingers in a happy circle at the accompanying cloud of color that obscures your entire body. When the dust settles, you realize you're in an entirely new location. |
|||
|From nowhere, a smiling Lydil suddenly appears, posing and making a grand entrance through a dissipating cloud of rainbow colored dust. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Lydil gives a happy grin before flinging a cloud of glittering, rainbow colored dust into the air over his head. Before the glittering cloud completely obscures him, he gives a snap of his fingers. When the dust settles, he's gone. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|49: Stained Glass |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|As you turn your (item), pieces of sea glass begin to stack around you until they form a cylinder of stained glass. A brilliant light fills the space between you and the glass itself before it becomes too much, forcing your eyes to close in response to its brightness. When you open your eyes, you're somewhere else. |
|||
|Bubbling up out of the ground, small pieces of multihued glass enlarge, then stack one on top of another until they form a large cylinder that imitates the look of water. Steadily a light within illuminates the pieces and casts rippling shadows across the area briefly before it all shatters into tiny pieces. The subtle aroma of salt water drifts through the area upon an unexpected cool breeze and carries the pieces away like a mist, leaving Naiken standing there. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Tiny pieces of multihued sea glass begin to stack around Naiken until he is completely concealed by a large stained glass cylinder with swirls of silver and oceanic hues. Suddenly a brilliant light flares from within, casting rippling shadows everywhere. Then, just as suddenly as it formed, the cylinder collapses on itself to leave nothing but ocean-scented mist behind. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|50: Swan Dive |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Out of nowhere, a rippling black void appears near your feet. You take a graceful swan dive into the void before disappearing within as it quickly collapses behind you with an audible *POP*. |
|||
|The sound of reality and time being torn apart echoes from the ground as a rippling black void slowly opens. Ubiq suddenly appears from within the void in a casual airborne pose before landing on solid ground. The void closes with an audible *POP*. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Out of nowhere, a rippling black void appears near Ubiq's feet. He takes a graceful swan dive into the void before disappearing within as it quickly collapses upon itself with an audible *POP*. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|51: Mist |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A thick silvery mist rolls up from the ground beneath your feet. As the last of your vision is obscured in silver, you feel a strange sense of vertigo as you become one with the mist and sink down into the ground. |
|||
|A thick silvery mist rolls up from the ground, rapidly forming a humanoid shape. The silvery mist quickly dissipates back into the ground, leaving a slightly befuddled Haxus in its place. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|A thick silvery mist rolls up from the ground beneath Haxus' feet. As the mist obscures him from sight, it suddenly sinks back into the ground, and he is nowhere to be seen. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|52: Kidnapped |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|A sense of foreboding creeps upon you as you reach for your (item). The area darkens, and you think you start to see shadowy figures moving about. You draw back in anticipation, but suddenly something grabs you from behind. As you instinctively cry out, you are lifted from your feet and violently pulled into utter darkness. When your vision returns, you are somewhere new. |
|||
|The area grows unnaturally dark, but in the shadows there is a flurry of movement as an obscured figure manifests. After a brief moment the area returns to normal, and the figure is revealed to be Khorbin. Wide-eyed and breathing heavily, he lurches forward unsteadily before composing himself. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|The area darkens, and Khorbin reaches for his (item) as his eyes widen and begin to desperately scan the shadows. he takes a single step backwards, and suddenly a featureless humanoid shadow manifests behind him. The pitch black figure clutches Khorbin, and he is pulled, frantically screaming, into its darkness. The area returns to normal as his pleas fade to silence. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|53: Fiery Tempest |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Viridian-tinged ebon flames suddenly spring to life at your feet and begin to whirl around you in a heatless tempest of shifting balefire! Twisting higher and higher, the fire completely engulfs you, blocking out the world beyond. When the flames recede, you are somewhere completely different. |
|||
|A tempest of viridian-tinged ebon flames surges to life, whirling around in a chaotic torrent of shifting balefire! As abruptly as they manifested, the blackened flames are extinguished and Naiken is standing where they once burned, a faint wisp of verdant smoke wafting languidly around him. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Viridian-tinged ebon flames suddenly spring to life at Naiken's feet and begin to whirl around him in a shifting tempest! With an abrupt surge of balefire, the flames are extinguished and Naiken is gone, leaving behind only an errant wisp of verdant smoke. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|54: Gift |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|Thick pink ribbons of silk suddenly surround your upper body, pull taut, and bind your upper arms and chest, spiraling swiftly in reinforced layers before tying off with a bow. The sound of delighted laughter surprises you as a blindfold is pulled over your eyes and a magical force yanks you backward off your feet! |
|||
|The sound of delighted laughter heralds the surprise appearance of Quilic nearby, with a pink blindfold falling from his slightly dazed eyes before flying away on a brisk wind. Thick pink ribbons tied off in a bow bind his chest and upper arms, but quickly unravel and release him just as he begins to take in his surroundings. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|Thick pink ribbons of silk whirl about Quilic in a flurry, binding his upper arms and wrapping a blindfold over his surprised eyes as a white cloud of mist coalesces behind him. The ribbons quickly tie off in neat bows, and delighted laughter rings out as an unseen force sweeps him off his feet and into the mist! The cloud disperses even more quickly than it appeared, but no sign of Quilic remains. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|55: Snap Smoke |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|As you snap your fingers, a fog of purple smoke surrounds you, obscuring your view. Your surroundings shift as the smoke dissipates. |
|||
|A puff of purple smoke suddenly appears near you, swiftly dissipating and leaving Khorbin behind. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|With a snap of his fingers, Khorbin disappears in a puff of purple smoke. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|56: Dance Troupe |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|The persistent beat of a drum comes to your ears as a dozen multihued scarves coalesce into being, swirling around you. Among them you perceive the spiritlike forms of dancers, grinning coyly, each reaching toward you to stroke an arm, a shoulder... as the last caresses you with an ethereal hand, you seem to melt into nothing. |
|||
|A low, persistent drumbeat sounds as a dozen whirling scarves come into being. In a moment, Ubiq materializes within them, the ghost of a smile fading from his lips and an expression of loss in his eyes. The scarves, now rent and tattered, whip away on the breeze. |
|||
|- |
|||
|scope="row" role="rowheader"|Departure |
|||
|A low, persistent drumbeat sounds as a dozen multihued scarves swirl into being around Ubiq, their silken lengths spiraling in an enchanting dance. He gazes about himself in wonder, smiling faintly before he becomes obscured in their embrace and vanishes, leaving no trace. |
|||
|- |
|||
!scope="row" role="rowheader" rowspan="2"|57: Worm |
|||
|scope="row" role="rowheader"|Arrival |
|||
|rowspan="2"|An explosion of rock and dirt behind you is your first indication of danger. Feeling a looming presence, you look up and see a massive roa'ter swaying overhead. In an instant the roa'ter lunges forward, and your world is only darkness and the smell of rotten flesh for a long moment until light returns once more and you realize you are somewhere completely different. |
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|The ground beneath your feet begins to shake, and a low rumble can be heard. Breaching the surface of the ground, a massive roa'ter surges forth, thrashing about in distress. Freezing for a moment it hacks and coughs loudly, dropping a bewildered Lydil on his feet before reversing course and returning back the way it came, leaving no trace of its existence. |
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|scope="row" role="rowheader"|Departure |
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|A massive roa'ter erupts from the ground behind Lydil, sending debris in all directions! Looming overhead only long enough for him to realize his fate, the roa'ter consumes Lydil and quickly withdraws into the hole from whence it came, leaving no trace of its existence. |
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!scope="row" role="rowheader" rowspan="2"|58: Kettle |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|As you twist your (item), a piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above your head. As the spout tips, steaming hot liquid cascades down your body in fragrant rivulets. On contact with your (item), a soothing weightlessness envelops your mind as your corporeal form dissipates into vapor. |
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|A steaming tea kettle splutters into the area and tips its scalding contents onto the ground. Upon contact, the aromatic tea erupts into a dense cloud of vapors. As the vapors dissipate, Wylloh is left standing before you, enveloped in a redolence of chai and vanilla. |
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|- |
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|scope="row" role="rowheader"|Departure |
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|A piercing whistle heralds the sudden arrival of a steaming tea kettle which splutters to a halt above Wylloh's head. As the spout tips, steaming hot liquid cascades down her body in fragrant rivulets. As the tea makes contact with her (item), both the tea and her form disappear in a cloud of vapor, leaving only the scent of dusky chai and vanilla to envelop the area. |
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!scope="row" role="rowheader" rowspan="2"|59: Claw |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|You close your eyes as you turn your (item). A deep, rumbling hum envelops you, resonating down to your core. Suddenly, you are gripped from behind by what feels like a massive hand that seems to be both firm and yielding. Your captor jerks you backward and submerges you into a sea of sluggish liquidity. The weight around you presses in from all sides, as if seeking to saturate you with its essence while sapping your senses. When you return to yourself, you are somewhere completely different. |
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|A low rumble begins to hum, felt more than heard. A dark tear appears, ripping through space, as a large set of shadowy talons force their way through while clutching Modrian in their grasp. With a final shove, he is thrust forward and released, narrowly avoiding falling to his knees. As the fissure closes behind him, wisps of remnant shadow coil against his skin before darting along the lines of his features as they make their way across his face and seep into his eyes. |
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|scope="row" role="rowheader"|Departure |
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|Modrian closes his eyes as a low rumble begins to hum around him, deep enough to hover at the edges of perception. The space behind him ripples, suddenly pierced from the other side by a coalescent mass of shadow manifesting as a massive taloned hand. Wisps of darkness pour off of the otherworldly apparition as it darts forward to ensnare him. Modrian is quickly drawn through the breach without a sound, the portal vanishing with his. |
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!scope="row" role="rowheader" rowspan="2"|60: Balefire |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|With a soft hiss and a whiff of brimstone, greenish-black flames spring from your (item) at the touch of your fingers. Thin streams of balefire encircle your wrists and race up your arms to swirl about you, leaving trails of acrid smoke in their wake. Awash in a twisting column of viridian flame for a breathless moment, you close your eyes against the heat, but it never comes. When you look again, you are elsewhere, the only reminder of your journey a thin wisp of smoke rising from your fingertips. |
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|A sudden gust of heat and a fitful greenish-black light herald the arrival of a balefire maelstrom. The pillar of lurid fire wavers, then flows like liquid along the dark form at its center. As the viridan flames grow quiescent, they reveal Lydil, who seems untouched by the dying conflagration aside from a thin wisp of smoke rising from his fingertips. |
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|- |
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|scope="row" role="rowheader"|Departure |
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|Greenish-black flames spring from Lydil's hands and race up his arms, quickly forming a swirling column of balefire about him. As the viridian flames reach their full height, they engulf Lydil in a tight but intense maelstrom. After a final flash of lurid green flame, the tempest gives way to a wisp of dark smoke, the only reminder of its presence a faint whiff of brimstone that soon fades. |
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!scope="row" role="rowheader" rowspan="2"|'''[[Intricately_painted_tin_carousel|Carousel]] ''ONLY''''' |
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|scope="row" role="rowheader"|Arrival |
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|rowspan="2"|You turn the key on the bottom of your painted tin carousel and set it on your open palm. A haunting, echoing melody reminiscent of a carnival midway tinkles forth from your painted tin carousel. As the central platform slowly begins to turn, the tiny painted menagerie begins to bob up and down.<br>When the brass ring passes again, it springs to life. <br>A vaporous greyish-green mist envelops you, and when it recedes, you are in a different place... |
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|A haunting, tinny melody tinkles through the air, and a swirl of greyish-green mist marks the arrival of XXX. |
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|- |
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|scope="row" role="rowheader"|Departure |
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|XXX turns the key on the bottom of her painted tin carousel and sets it on her open palm. A haunting, echoing melody reminiscent of a carnival midway tinkles forth from XXX's painted tin carousel. XXX gazes at her painted tin carousel, captivated, as a vaporous greyish-green mist envelops her! When the mist clears, XXX is gone. |
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|} |
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{{top}} |
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==See Also== |
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* [[/saved posts|Saved posts]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemtype= Premium transport jewelry<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Verb<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). --> |
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|attune= Temporary<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= LOOK<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= RAISE |
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|verb3= TURN |
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}} |
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</td></tr></table> |
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[[Category:Premium]] |
[[Category:Premium]] |
Latest revision as of 15:32, 24 July 2023
In order to get to Mist Harbor on the Isle of the Four Winds, a premium member must have a piece of teleportation jewelry. AnalyzeDefault Messaging The creator has also provided the following information: This is a Premium transport jewelry item. It has the capability of transporting you to Mist Harbor. It is currently set with default messaging. This item is currently grounded to always have you land in the room called, "Safe Haven, Great Room," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. A merchant can alter this item with a long description or a show. The worn location cannot change. Custom Messaging The creator has also provided the following information: This is a Premium transport item. It has the capability of transporting you to Mist Harbor. It is currently set with custom messaging. This item is set to message with option 12: Fire. This item is currently grounded to always have you land in the room called, "Safe Haven, Great Room," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. A merchant can alter this item with a long description or a show. The worn location cannot change. UsageWhen TURNed while within a public area in any town, these jewelry items will teleport the wearer to a random point within the town of Mist Harbor (which is accessible only by this method). The return trip will return the character to their last non-Mist Harbor location exactly. These items of jewelry are available in a special location (often a table) located inside the Four Winds Hall in their town. Once used, they are attuned to the claiming character. If you RAISE your jewelry, you will unattune it, allowing you to give them to other Premium members. Different patterns and item types are available in various towns. A person can have as many of these teleportation jewelry items as they want, and they can be used both while worn or while held in the hand. The DROP command will let you properly dispose of unwanted jewelry. Special teleport messaging is available via merchant, and a grounding service (to teleport to a specific location in Mist Harbor) can also be performed by a merchant for citizens of Mist Harbor only. There is no wait period between uses to transport to Mist Harbor. The wearer can LOOK at the jewelry to ascertain its status. When there is an event going on at the Isle of the Four Winds, LOOKing at the jewelry will show it blinking as if trying to get its owner's attention.
Additional InformationLocations
TypesEach town has a different set of teleportation jewelry to choose from:
On the white table you see a silver-dipped feather stickpin, a hammered white gold armcuff, a tiny white jade snowhare pin, a rose-inlaid ruby heart medallion, an enameled penguin chick brooch, a narrow morganite ring, a carved thin blue gem band, a steel-set ivory tusk pin, a braided manticore hair armband, a cord-strung blue shale arrowhead, a carved white iceblossom pendant, an etched red quartz wrist-cuff, an agate-beaded dainty platinum wristlet, a labyrinthine blue lace agate bracelet and a silver-strung purple mithril-bloom.
On the green table you see an iron and mithril band, an intricate firestone band, a silver filigree-edged brooch, a bronze-scaled rearing dragon pin, a silver-strung onyx banded cameo, an anvil-etched mithril bracer, a braided alum and copper wristband, a verdigris twining asp bracelet, a bronze hammer-dimpled armcuff, a bent iron fork bracelet, a hammer-carved polished modwir armband, a pair of iron and onyx cufflinks, a frothing iron tankard pin, an enameled steel mule pendant and an alum-inlaid yellow sunstone ring.
On the cloth-covered table you see a enameled black tricorne pendant, a sterling silver dolphin pendant, a scrimshaw whale bone band, an alum kraken tentacle armcuff, a lapis storm petrel pin, an intaglio coral kelpie brooch, a silver sea hag cameo, an onyx kraken stickpin and a driftwood log.
On the grey table you see an intricate haon drawbridge armband, a folded tawny leather epaulette, a twisted fishing net bracelet, a varnished kakore bead choker, a wave-carved scrimshaw band, a small stone citadel replica pendant, a tiny detailed wooden cutter pin, a woven willow withe armband, a faceted dreamstone ring, a bright silver rabbit-stamped medallion, a thin green tourmaline bracelet, a tarnished leather-strung bell and a bright copper rain lily necklace.
On the blue table you see a coral and ivory wristlet, a cord-strung slim driftwood pendant, a white hemp sailor's knot bracelet, a thistle and laurel leaf brooch, a twine-strung navy blue hemp monkeyfist, a gold-tasseled naval shoulder knot, a carved linden blossom wristlet, a polished wide modwir wristcuff, a braided blue suede armband, a shell-inlaid golden linden armband, a banded onyx Lorminstra cameo, an enameled blue pelican brooch, an etched cypress tree stickpin, a bas-relief scenic zoo pin and an interwoven silver and alum band.
On the violet table you see a dragonfire opal hatpin, a labyrinthine pale vaalin choker, an ebon-whorled thick faenor neckchain, a tiered smoky glimaerstone necklace, a hammered electrum collar, a cream velvet feystone-strung choker, a strand of vaalin glowbark leaves, some deep blue vaalorn peacock cufflinks, a vivid azure blazestar star stickpin, an enameled peacock feather pin, a gold-framed square despanal brooch, a silver-bound open tome pin, a translucent opal tuberose bracelet, a silver-edged broad vaalorn wristcuff and a wide brushed vaalin band.
On the red table you see an ebon-veined white marble band, a ruby and twisted gold ring, a sun-shaped petrified hoan pin, a gold-caged blood garnet pin, a wyvern-etched hammered gold armcuff, a braided crimson silk armband, a frolicking ferret-linked bracelet, a carved sephwir tree brooch, a silver-dipped aspen leaf stickpin, a carved white birch owl talisman, a carved white marble trillium pendant, a red silk winged wyvern emblem, a wyvern-inlaid red carbuncle medallion, a gold-strung crimson blazestar and a delicate teardrop ruby pendant.
On the brown table you see a turnip-topped carved willow stickpin, a crumbling stone tower pin, a jeweled wildflower carcanet, a blown glass replica bay bauble, a glacial white smooth glaes armband, a coiled mithglin chain armband, a simple blued steel wristchain, a silver etched rolton-link bracelet, a miniature wax memorial candle amulet, an enameled onyx night sky pendant, an oak and amber doe totem, a braided silken ribbon choker, a tiny carved fel otter totem, a stylized gold warcat pendant and a silver-bladed dagger medallion.
On the black table you see an iron and mithril band, a heavy invar link neckchain, a burnished toadstool pendant, a carved ruby snail totem, a steel crossed pickaxe medallion, a graduated azurite bead necklace, a gold-strung crystalline nodule, a shovel-etched dark granite amulet, a pale opal mushroom beardclip, a steel and bluerock cube beardclip, a miniature iron mine cart charm, a richly hued eostone armband, a multihued heavy glaes wristcuff, a red-flecked sturdy invar bracer and some vibrant faceted sphene earbobs. GroundingTeleportation items can be grounded so that a person will always teleport into the same room in Mist Harbor each time the item is used. Initially this was an add on service, but has since been changed so all teleportation jewelry will come with a default grounding location. This is normally Safe Haven in Prime, and Gardenia Commons in Platinum/Shattered. Up to four more additional grounding locations can be added on to transportation jewelry item for five locations in total. The additional slots can be added by purchasing the mauve grounding slips for sale on the marble counter in the Lighthouse's Gift Shop for 100 Premium Points. You analyze your grounding slip and sense that the creator has provided the following information: This grounding slip is a Premium Grounding item. It can be RAISED to attempt to ground a transporter held in the other hand to the current room. There are a number of different room checks used to verify that the room is eligible (notably, the room must be within the town of Mist Harbor, and teleportation must be possible.) This item will crumble when used.
You are about to attempt to ground your (item) to Mist Harbor Bank, Windows. If you would like to confirm this attempt, please RAISE your grounding slip in this room within the next 10 seconds. Mist Harbor Bank, Windows has been added as a grounding option for your (item).
The FLIP verb will toggle the grounding feature, allowing a person to choose whether to always go to their grounded location or to transport to a random location in Mist Harbor. You fiddle with your (item), changing it to drop you in a random spot on the Isle of Four Winds. You fiddle with your (item), changing it to drop you at your grounded location on the Isle of Four Winds.
You carefully twist a small crystal on the side of your (item), and a minute flicker of light dances across its surface. This (item) will now teleport you to a room named, "Gardenia Commons," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb
This item is currently grounded to always have you land in the room called, "Gardenia Commons," in Mist Harbor. You can toggle this setting to drop you to a random location via the FLIP verb. Your transporter also has the option of transporting you to the following locations: "Honeysuckle Crossing," in Mist Harbor "Eastern Harbor, Sea Turtle Lane," in Eastern Harbor "Western Harbor, Seathrak Way," in Western Harbor "Mist Harbor Bank, Windows," in Mist Harbor. To switch to one of these locations, TWIST your (item).
MessagingMessaging can be changed by merchants, either one specializing in transportation jewelry, or those who offer general alterations. Some shops may also sell transportation jewelry with custom messages already set. Options 17-22 are only available at Ebon Gate. Options 33-37 were released at the Spitfire and are not normally available. The carousel option only applies to the intricately painted tin carousel earned from the Key to the Midway quest from Ebon Gate when it took place at Feywrot Mire. All other options should be available for selection from merchants that are working on transportation jewelry (Options 1-16, 23-32, and 38-60).
See Also |
|