Spiked cavern urchin: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 17
| picture =
| level = 17<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Urchin
| family = Urchin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = urchin
| type = Globoid<!-- Creature body type -->
| attacks = Pincers.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Thurfel's Keep]]<br>
| undead = No
| otherclass2 = Boss
| area = Thurfel's Keep<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Hornwort Cavern
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 160
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Pincer (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical = {{creature ability|barbed spines|+167 [[Attack strength|AS]]}}
| PAA = (barbed spines) 176
| nobolt =
| nowarding =
| PA2 =
| maneuver =
| PAB =
| PA3 =
{{creature ability|throwing barbed spines}}
| noability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Barbed spines<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+92 [[Defensive strength|DS]]}}
| Melee = 92
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+51 [[Target defense|TD]]}}
| UDF = 125
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 51
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 51
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 54
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+51 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 51
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =

| noability =
| MnSTD = 51
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other =
| skin = a long fiery red spine
}}
}}
{{Creature end}}
{{Creature end}}

Long barbed spines erupt outward from the '''cavern urchin''', almost completely covering its body. The spear-like growths form a formidable defense, and also pose a lethal threat to anything that might find itself close enough to become impaled upon the spiked ends.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>Long barbed spines erupt outward from the '''cavern urchin''', almost completely covering its body. The spear-like growths form a formidable defense, and also pose a lethal threat to anything that might find itself close enough to become impaled upon the spiked ends.</pre>


==Hunting strategies==
==Hunting strategies==
Line 48: Line 80:


This attack removes [[Spirit Barrier|air wall]] before doing damage:
This attack removes [[Spirit Barrier|air wall]] before doing damage:
<pre{{log2|margin-right=350px}}>
<div {{log}}>
A spiked cavern urchin launches a barrage of spines, the barbs exploding outward at you!<br>
A spiked cavern urchin launches a barrage of spines, the barbs exploding outward at you!<br>
The spines are deflected by the wall of air surrounding you.<br>
The spines are deflected by the wall of air surrounding you.<br>
The air calms down around you.<br></div>
The air calms down around you.
</pre>

Urchins can also shake off stuns, although it does not always end in success.
<pre{{log2|margin-right=350px}}>
A spiked cavern urchin clatters its spines together in a feeble attempt to shake off the stun.
</pre>

<pre{{log2|margin-right=350px}}>
Clattering its spines together, a spiked cavern urchin shakes off the stun.
</pre>


==Other information==
==Other information==
Urchins need to be skinned with a blunt weapon rather than a dagger.
{{addmetext}}
<pre{{log2|margin-right=26em}}>skin urch
You carefully work the head of your axe into the rock hard corona of the cavern urchin.

You break through the rock hard corona of the cavern urchin and carefully remove a long fiery red spine!
You skinned the cavern urchin, yielding a long fiery red spine.</pre>


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Sea_urchin Urchin on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 66: Line 113:
|levelp2 = 19
|levelp2 = 19
}}
}}

[[Category:Thurfel's Keep creatures]]

Latest revision as of 08:08, 10 April 2022

Spiked cavern urchin
Level 17
Family Urchin family creatures
Body Type Globoid
Classification(s) Living
Boss
Area(s) Found Thurfel's Keep
Hornwort Cavern
BCS Yes
HP 160
Speed
Attack Attributes
Physical Attacks
Pincer (attack) (barbed spines) 176 AS
Special Offensive Abilities
Barbed spines
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 92
Ranged
Bolt
Unarmed Defense Factor
UDF 125
Target Defense (TD)
Bard Base 51
Cleric Base 51
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 54
Wizard Base
Minor Elemental 51
Major Elemental
Minor Spiritual 51
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a long fiery red spine
Other
Long barbed spines erupt outward from the cavern urchin, almost completely covering its body.  The spear-like growths form a formidable defense, and also pose a lethal threat to anything that might find itself close enough to become impaled upon the spiked ends.

Hunting strategies

Urchins have a maneuver attack where they throw their spines at their opponents. This attack can be blocked by a shield.

This attack removes air wall before doing damage:

A spiked cavern urchin launches a barrage of spines, the barbs exploding outward at you!
The spines are deflected by the wall of air surrounding you.
The air calms down around you.

Urchins can also shake off stuns, although it does not always end in success.

A spiked cavern urchin clatters its spines together in a feeble attempt to shake off the stun.
Clattering its spines together, a spiked cavern urchin shakes off the stun.

Other information

Urchins need to be skinned with a blunt weapon rather than a dagger.

skin urch
You carefully work the head of your axe into the rock hard corona of the cavern urchin.

You break through the rock hard corona of the cavern urchin and carefully remove a long fiery red spine!
You skinned the cavern urchin, yielding a long fiery red spine.

References

Near-level creatures - edit
Level 15 Level 16 Level 17 Level 18 Level 19
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