Wood sprite: Difference between revisions

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(I like the look of setting up creatures this way in the defensive attributes the best too, Andy.)
(Natural armor ASG 9 LBP equivalent, log2 creature description, removed voln fu reference, Sor|MnE|MnS TDs, treasure and pristine sprite's hair, tangleweed messaging)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = wood_sprite.jpg
| level = 38
| level = 38<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Fey <!-- Add creature to family page list, which will be linked on preview/save -->
| family = sprite
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls and Weapons.
| otherclass2 = Magical
| area = [[Gyldemar Forest]]<br>
| area = Gyldemar Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Jeddart-axe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 236-321
{{Creature ability|[[Spear]]|236}}
| nowarding =
| PA2 = Spear
| nobolt =
| PAB = 230
| PA3 = Quarterstaff
| maneuver =
| PAC = 250
{{Creature ability|[[Tangle Weed (610)]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|[[Call Swarm (615)]]}}
| ability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{Creature ability|[[Sounds (607)]]}}
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Call Swarm (615)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Lullabye (1005)
| OS3 = Sounds (607)
| OS4 = Tangle Weed (610)
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 9N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]], [[Melee]]| 151}}
| Melee = 151
{{Creature ability|[[Defensive Strength]], [[Ranged]]| 107}}
| Ranged = 107
{{Creature ability|[[Target Defense]], [[Bard Base]]| N/A}}
| Bolt =
<!--
| UDF =
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}
| BarTD = 119 - 124
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
| CleTD =
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
| EmpTD =
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
| PalTD =
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
| RanTD =
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
| SorTD = 148
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
| WizTD =
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}}
| MjETD =
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}}
| MnETD = 157
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
| MjSTD =
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
| MnSTD = 141
-->
| ability =
| MnMTD =
| DSP1 = Natural Colors (601)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{Creature ability|[[Resist Elements (602)]]}}
| DSP2 = Phoen's Strength (606)
| DSP3 = Resist Elements (602)
| DSP4 = Self Control (613)
| DSP5 = Spirit Defense (103)
| DSP6 = Spirit Warding I (101)
| DSP7 = Spirit Warding II (107)
| DSP8 = Lesser Shroud (120)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = yes
| magic items =
| gems = yes
| boxes = yes
| other = [[Glowing violet essence shard]]<br>[[Pristine sprite's hair]]
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the wood sprite stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the '''wood sprite''' stands just under three feet. Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.</pre>


==Hunting strategies==
==Hunting strategies==
*Wood sprites cannot be hit by non-magical metals.
{{addmetext}}

*Wood sprites fade in and out of existence.
==Other information==
==Other information==
[[Tangleweed]]
{{addmetext}}

<pre{{log2|margin-right=26em}}>A wood sprite eyes glow brightly, and she motions to you!
A thorny vine suddenly sprouts from the ground and begins to thrash about violently!
[SMR result: -160 (Open d100: 32)]
The thorny vine lashes out at you, but is unable to grasp you.</pre>


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Sprite_(folklore) Sprite on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 66: Line 104:
|levelp2 = 40
|levelp2 = 40
}}
}}

[[Category:Gyldemar Forest creatures]]

Latest revision as of 10:52, 25 April 2021

Wood sprite
Wood sprite.jpg
Level 38
Family Fey family creatures
Body Type Biped
Classification(s) Living
Magical
Area(s) Found Gyldemar Forest
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Jeddart-axe 236-321 AS
Spear 230 AS
Quarterstaff 250 AS
Misc. Offensive Spells
Call Swarm (615)
Lullabye (1005)
Sounds (607)
Tangle Weed (610)
Defense Attributes
Armor
Leather Breastplate (natural) ASG 9N
Defensive Strength (DS)
Melee 151
Ranged 107
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 119 - 124
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 148
Wizard Base
Minor Elemental 157
Major Elemental
Minor Spiritual 141
Major Spiritual
Minor Mental
Defensive Spells
Natural Colors (601)
Phoen's Strength (606)
Resist Elements (602)
Self Control (613)
Spirit Defense (103)
Spirit Warding I (101)
Spirit Warding II (107)
Lesser Shroud (120)
Treasure Attributes
Coins yes
Gems yes
Magic Items
Boxes yes
Skin None
Other Glowing violet essence shard
Pristine sprite's hair
Appearing more like an animated stick figure than a fleshy humanoid, the slender brown form of the wood sprite stands just under three feet.  Her eyes, two sparkling almond-shapes in her wood-like visage, belie a fervent sort of insanity as a frantic, incomprehensible whispering issues from her small mouth.

Hunting strategies

  • Wood sprites cannot be hit by non-magical metals.
  • Wood sprites fade in and out of existence.

Other information

Tangleweed

A wood sprite eyes glow brightly, and she motions to you!
A thorny vine suddenly sprouts from the ground and begins to thrash about violently!
[SMR result: -160 (Open d100: 32)]
The thorny vine lashes out at you, but is unable to grasp you.

References

Near-level creatures - edit
Level 36 Level 37 Level 38 Level 39 Level 40
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