Category:Professions: Difference between revisions
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A place to find information about the various [[profession]]s that exist in Elanthia. |
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A [[character]]'s '''profession''' ("class") defines their general role in [[GemStone IV]]. Profession determines how often and how easily [[skill]]s may be trained per level, and the [[spell circle|spells]] which may be learned. There are currently ten professions from which to choose. |
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==Profession Types== |
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===Physical Professions ("Squares")=== |
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*'''[[Monk]]s''' are specialists in [[unarmed combat]], enhancing their bodies with [[mental magic]] |
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*'''[[Rogue]]s''' are masters of [[stealth]] and [[AMBUSH (verb)|ambushing]], and can be expert [[locksmith]]s |
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*'''[[Warrior]]s''' are frontline, heavily armored melee fighters |
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===Magical Professions ("Pures")=== |
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*'''[[Cleric]]s''' are attuned to [[spiritual magic]] aligned with [[Arkati|Light or Dark Arkati]] and can raise the dead |
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*'''[[Empath]]s''' are spiritual healers with the power to manipulate living matter |
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*'''[[Sorcerer]]s''' are practitioners of destructive magic, drawing from both elemental and spiritual spheres |
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*'''[[Wizard]]s''' are masters of [[elemental magic]] and can learn to change or reverse the passage of time |
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===Semi-Spell User Professions ("Semis")=== |
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*'''[[Bard]]s''' are [[loresinging|loremasters]] who wield elemental magic in the form of [[Bard Base|spellsongs]] |
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*'''[[Paladin]]s''' are armored melee combatants who draw on divine spiritual force to aid their groups in battle |
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*'''[[Ranger]]s''' are expert hunters who use nature-based spiritual magic and have a [[Animal Companion|special bond]] with animals |
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==Stats and Spell Circles== |
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{{Prime stats and spells}} |
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==Skills and Training Costs== |
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{{Physical Skills TP Cost}} |
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{{Mental Skills TP Cost}} |
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{{General Skills TP Cost}} |
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==Resources== |
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* [[Profession/saved posts|Saved posts]] |
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[[Category:World]] |
Latest revision as of 04:41, 21 June 2024
A character's profession ("class") defines their general role in GemStone IV. Profession determines how often and how easily skills may be trained per level, and the spells which may be learned. There are currently ten professions from which to choose.
Profession Types
Physical Professions ("Squares")
- Monks are specialists in unarmed combat, enhancing their bodies with mental magic
- Rogues are masters of stealth and ambushing, and can be expert locksmiths
- Warriors are frontline, heavily armored melee fighters
Magical Professions ("Pures")
- Clerics are attuned to spiritual magic aligned with Light or Dark Arkati and can raise the dead
- Empaths are spiritual healers with the power to manipulate living matter
- Sorcerers are practitioners of destructive magic, drawing from both elemental and spiritual spheres
- Wizards are masters of elemental magic and can learn to change or reverse the passage of time
Semi-Spell User Professions ("Semis")
- Bards are loremasters who wield elemental magic in the form of spellsongs
- Paladins are armored melee combatants who draw on divine spiritual force to aid their groups in battle
- Rangers are expert hunters who use nature-based spiritual magic and have a special bond with animals
Stats and Spell Circles
Skills and Training Costs
Physical Skills | Warrior | Rogue | Monk | Wizard | Sorcerer | Cleric | Empath | Ranger | Bard | Paladin |
---|---|---|---|---|---|---|---|---|---|---|
Two Weapon Combat | 2/2 | 2/2 | 2/2 | 12/12 | 12/12 | 9/9 | 12/12 | 3/2 | 3/2 | 3/3 |
Armor Use | 2/0 | 5/0 | 10/0 | 14/0 | 15/0 | 8/0 | 15/0 | 5/0 | 5/0 | 3/0 |
Shield Use | 2/0 | 4/0 | 8/0 | 13/0 | 13/0 | 13/0 | 13/0 | 5/0 | 5/0 | 3/0 |
Combat Maneuvers | 4/3 | 4/4 | 5/3 | 12/8 | 12/8 | 10/8 | 12/8 | 6/4 | 8/4 | 5/4 |
Edged Weapons | 2/1 | 2/1 | 2/1 | 6/1 | 6/2 | 6/1 | 6/2 | 3/1 | 3/1 | 3/1 |
Blunt Weapons | 2/1 | 3/1 | 3/1 | 6/1 | 6/2 | 6/1 | 6/2 | 4/1 | 4/1 | 3/1 |
Two-Handed Weapons | 3/1 | 6/2 | 5/2 | 14/3 | 14/3 | 10/3 | 13/3 | 6/2 | 7/2 | 4/2 |
Ranged Weapons | 2/1 | 3/1 | 4/1 | 14/3 | 14/3 | 9/3 | 14/3 | 3/1 | 4/2 | 6/2 |
Thrown Weapons | 2/1 | 2/1 | 2/1 | 8/2 | 9/3 | 9/3 | 9/3 | 3/1 | 5/1 | 3/1 |
Polearm Weapons | 3/1 | 7/2 | 6/2 | 14/3 | 14/3 | 11/3 | 14/3 | 7/2 | 6/1 | 5/2 |
Brawling | 2/1 | 3/1 | 2/1 | 10/2 | 10/2 | 6/1 | 10/2 | 4/1 | 3/1 | 4/1 |
Ambush | 3/4 | 2/1 | 3/2 | 15/10 | 15/14 | 12/12 | 15/15 | 3/3 | 4/4 | 4/5 |
Multi Opponent Combat | 4/3 | 10/3 | 5/2 | 15/10 | 15/10 | 15/8 | 15/10 | 10/4 | 7/3 | 5/2 |
Physical Fitness | 2/0 | 3/0 | 2/0 | 8/0 | 8/0 | 8/0 | 2/0 | 4/0 | 4/0 | 3/0 |
Dodging | 4/2 | 2/1 | 1/1 | 20/20 | 20/20 | 20/20 | 20/20 | 7/5 | 6/6 | 5/3 |
White = 1 rank/level | Blue = 2 ranks/level | Pink = 3 ranks/level |
Physical Skills | Warrior | Rogue | Monk | Wizard | Sorcerer | Cleric | Empath | Ranger | Bard | Paladin |
---|---|---|---|---|---|---|---|---|---|---|
Arcane Symbols | 0/7 | 0/7 | 0/6 | 0/2 | 0/1 | 0/2 | 0/2 | 0/5 | 0/4 | 0/5 |
Magic Item Use | 0/8 | 0/8 | 0/7 | 0/1 | 0/2 | 0/2 | 0/2 | 0/5 | 0/4 | 0/5 |
Spell Aiming | 4/8 | 4/5 | 3/4 | 2/1 | 3/1 | 3/1 | 3/1 | 4/1 | 4/1 | 4/2 |
Harness Power | 0/10 | 0/9 | 0/6 | 0/4 | 0/4 | 0/4 | 0/4 | 0/5 | 0/5 | 0/5 |
Elemental Mana Control | 0/10 | 0/10 | 0/15 | 0/3 | 0/3 | 0/12 | 0/12 | 0/15 | 0/5 | 0/15 |
Mental Mana Control | 0/15 | 0/15 | 0/8 | 0/12 | 0/12 | 0/12 | 0/3 | 0/15 | 0/5 | 0/15 |
Spirit Mana Control | 0/10 | 0/10 | 0/8 | 0/12 | 0/3 | 0/3 | 0/3 | 0/5 | 0/15 | 0/5 |
Spell Research | 0/120 | 0/67 | 0/38 | 0/8 | 0/8 | 0/8 | 0/8 | 0/17 | 0/17 | 0/17 |
Elemental Lore | 0/15 | 0/15 | 0/40 | 0/6 | 0/6 | 0/20 | 0/20 | 0/20 | 0/8 | 0/20 |
Spiritual Lore | 0/15 | 0/15 | 0/12 | 0/20 | 0/6 | 0/6 | 0/6 | 0/10 | 0/20 | 0/10 |
Sorcerous Lore | 0/30 | 0/30 | 0/35 | 0/10 | 0/6 | 0/10 | 0/12 | 0/18 | 0/18 | 0/18 |
Mental Lore | 0/40 | 0/40 | 0/12 | 0/20 | 0/20 | 0/20 | 0/6 | 0/20 | 0/8 | 0/20 |
White = 1 rank/level | Blue = 2 ranks/level | Pink = 3 ranks/level |
Warrior | Rogue | Monk | Wizard | Sorcerer | Cleric | Empath | Ranger | Bard | Paladin | |
---|---|---|---|---|---|---|---|---|---|---|
Survival | 1/3 | 2/2 | 2/2 | 3/2 | 3/2 | 3/2 | 3/2 | 1/1 | 2/2 | 2/2 |
Disarming Traps | 2/4 | 1/1 | 3/4 | 2/6 | 2/6 | 2/6 | 2/6 | 2/4 | 2/3 | 2/5 |
Picking Locks | 2/3 | 1/1 | 3/3 | 2/4 | 2/4 | 2/4 | 2/4 | 2/3 | 2/1 | 2/4 |
Stalking and Hiding | 3/2 | 1/1 | 3/2 | 5/4 | 5/4 | 5/4 | 5/4 | 2/1 | 3/2 | 4/4 |
Perception | 0/3 | 0/1 | 0/2 | 0/3 | 0/3 | 0/3 | 0/3 | 0/2 | 0/3 | 0/3 |
Climbing | 3/0 | 1/0 | 1/0 | 4/0 | 4/0 | 4/0 | 4/0 | 2/0 | 3/0 | 3/0 |
Swimming | 2/0 | 2/0 | 2/0 | 3/0 | 3/0 | 3/0 | 3/0 | 2/0 | 3/0 | 2/0 |
First Aid | 1/2 | 1/2 | 1/2 | 2/1 | 2/1 | 1/1 | 1/0 | 2/1 | 2/1 | 1/1 |
Trading | 0/3 | 0/3 | 0/3 | 0/3 | 0/3 | 0/3 | 0/3 | 0/3 | 0/2 | 0/3 |
Pickpocketing | 2/3 | 1/0 | 2/2 | 3/3 | 3/3 | 3/3 | 3/3 | 2/3 | 2/1 | 4/4 |
White = 1 rank/level | Blue = 2 ranks/level | Pink = 3 ranks/level |
Resources
Subcategories
This category has the following 12 subcategories, out of 12 total.