Moor hound: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Changing from mini-boss category to boss category) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 33<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Quadruped |
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| family = Canine <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = hound |
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| type = Quadruped<!-- Creature body type --> |
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| attacks = Bites and Claws. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Shattered Moors]]<br> |
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| otherclass2 = Boss |
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| area = Shattered Moors<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 260 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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{{creature ability|[[bite]]|+232 [[Attack strength|AS]]}} |
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| PA2 = Charge |
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{{creature ability|[[Charge (attack)|charge]]|+242 [[Attack strength|AS]]}} |
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| PAB = 242 |
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{{creature ability|[[Claw (attack)|claw]]|+242 [[Attack strength|AS]]}} |
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| PA3 = Claw |
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| |
| PAC = 242 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nowarding = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+168 [[Defensive strength|DS]]}} |
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| Melee = 168 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+101 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 101 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 119 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+124 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 124 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 113 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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⚫ | |||
| coins = No |
| coins = No |
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| magic items = No |
| magic items = No |
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| gems = No |
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| boxes = No |
| boxes = No |
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| other = None |
| other = None |
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| skin = moor hound paw |
| skin = moor hound paw |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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==Other information== |
==Other information== |
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In outside rooms, moor hounds have a damaging water spitting attack. The moor hounds in inside rooms do not have this attack. |
In outside rooms, moor hounds have a damaging water spitting attack. The moor hounds in inside rooms do not have this attack. |
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<pre{{log2|margin-right=350px}}> |
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<div {{log}}> |
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A moor hound dips his heads into the murky bog. Tiny bubbles drift to the surface near the hound's neck. In a spray of water, the moor hound jerks his head out of the bog and an angered curl forms in his lower lip. Without warning, the moor hound emits a muffled bark that sprays a mixture of putrid bog water throughout the area!<br> |
A moor hound dips his heads into the murky bog. Tiny bubbles drift to the surface near the hound's neck. In a spray of water, the moor hound jerks his head out of the bog and an angered curl forms in his lower lip. Without warning, the moor hound emits a muffled bark that sprays a mixture of putrid bog water throughout the area!<br> |
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A [[moor witch]] is buffeted by the acidic bog water and is knocked to the ground. |
A [[moor witch]] is buffeted by the acidic bog water and is knocked to the ground. |
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:... 30 points of damage! |
:... 30 points of damage! |
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Acid dissolves the knee ligaments. Your tibia passes your femur in a very unpleasant manner! |
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You are knocked to the ground! |
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You are stunned for 6 rounds! |
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[[Roundtime]]: 20 Sec. |
[[Roundtime]]: 20 Sec. |
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Unable to react quickly enough, you are covered in a wash of putrid bog water that soon starts to sizzle and burn. |
Unable to react quickly enough, you are covered in a wash of putrid bog water that soon starts to sizzle and burn. |
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... 50 points of damage! |
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Acid Flush! Your brains get washed right out your mouth! |
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</ |
</pre> |
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A moor hound will eat a dead body if given the chance. An example of a moor hound eating the dead: |
A moor hound will eat a dead body if given the chance. An example of a moor hound eating the dead: |
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< |
<pre{{log2|margin-right=350px}}>A moor hound stares at Body hungrily, foam frothing heavily upon his lips. The hound's eyes gleem with excitement as he spies Body's right arm. With a swift and sudden movement, the hound sinks his large, canine teeth into Body's right arm, and with a quick head jerk, severs the limb from Body's body. Content with his new found snack, the hound shreds and voraciously consumes every ounce of flesh, leaving only a bare bone.</pre> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Hound Hound on Wikipedia] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1547 Moor hound on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 35 |
|levelp2 = 35 |
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}} |
}} |
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[[Category:Shattered Moors creatures]] |
Latest revision as of 09:13, 9 August 2020
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The moor hound stands nearly as tall as a halfling, her broad shoulders easily support the weight of her frame. The jet-black fur is matted and frizzled, giving the hound an unkept appearance. Tiny droplets of perspiration drip from her blood-red eyes as misty vapor wafts out of the nostrils. A curl in her upper lip forms, revealing a massive canine tooth as she hungrily looks upon her pray.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
In outside rooms, moor hounds have a damaging water spitting attack. The moor hounds in inside rooms do not have this attack.
A moor hound dips his heads into the murky bog. Tiny bubbles drift to the surface near the hound's neck. In a spray of water, the moor hound jerks his head out of the bog and an angered curl forms in his lower lip. Without warning, the moor hound emits a muffled bark that sprays a mixture of putrid bog water throughout the area!
A moor witch is buffeted by the acidic bog water and is knocked to the ground. :... 30 points of damage! Acid dissolves the knee ligaments. Your tibia passes your femur in a very unpleasant manner! You are knocked to the ground! You are stunned for 6 rounds! Roundtime: 20 Sec. Unable to react quickly enough, you are covered in a wash of putrid bog water that soon starts to sizzle and burn. ... 50 points of damage! Acid Flush! Your brains get washed right out your mouth!
A moor hound will eat a dead body if given the chance. An example of a moor hound eating the dead:
A moor hound stares at Body hungrily, foam frothing heavily upon his lips. The hound's eyes gleem with excitement as he spies Body's right arm. With a swift and sudden movement, the hound sinks his large, canine teeth into Body's right arm, and with a quick head jerk, severs the limb from Body's body. Content with his new found snack, the hound shreds and voraciously consumes every ounce of flesh, leaving only a bare bone.
References
Near-level creatures - edit |
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