Ice hound: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Added pre/log2 around game text.) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 24<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Quadruped |
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| family = Canine <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = hound |
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| type = Quadruped<!-- Creature body type --> |
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| attacks = Bites, Claws and Magic. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Icemule Environs]]<br>[[Glatoph]]<br>[[Olbin Pass]]<br> |
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| otherclass2 = |
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| area = Glatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area3 = Olbin Pass |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 192 |
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{{creature ability|Bite (attack)|Bite|+192 [[Attack strength|AS]]}} |
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| PA2 = |
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| PAB = |
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{{creature ability|[[Major Cold (907)]]|+171 [[Attack strength|AS]]}} |
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| PA3 = |
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| PAC = |
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| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| noability = |
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| BTA = 171 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+114 [[Defensive strength|DS]]}} |
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| Melee = 117 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 72 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| noability = |
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| DSP2 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = |
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| magic items = |
| magic items = |
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| gems = |
| gems = |
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| boxes = |
| boxes = |
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| other = |
| other = |
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| skin = an ice hound ear |
| skin = an ice hound ear |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The ice hound, protected by a long fur coat, is at home in the most frozen areas of the lands. One of the largest breeds of dog, its blue and silver fur blends well with the frozen lakes and rivers. A nasty bite and frosty breath make this canine a very formidable foe. A strange feature of this hound is that its eyes are completely white, giving its gaze a vacant, unfocused look. |
<pre{{log2|margin-right=26em}}>The ice hound, protected by a long fur coat, is at home in the most frozen areas of the lands. One of the largest breeds of dog, its blue and silver fur blends well with the frozen lakes and rivers. A nasty bite and frosty breath make this canine a very formidable foe. A strange feature of this hound is that its eyes are completely white, giving its gaze a vacant, unfocused look.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Hound Hound on Wikipedia] |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1479 Ice hound on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 26 |
|levelp2 = 26 |
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}} |
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[[Category:Glatoph creatures]] |
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[[Category:Olbin Pass creatures]] |
Latest revision as of 12:02, 7 November 2021
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The ice hound, protected by a long fur coat, is at home in the most frozen areas of the lands. One of the largest breeds of dog, its blue and silver fur blends well with the frozen lakes and rivers. A nasty bite and frosty breath make this canine a very formidable foe. A strange feature of this hound is that its eyes are completely white, giving its gaze a vacant, unfocused look.
Hunting strategies
Ice hounds usually open with a dual attack, starting with an instant Major Cold cast that immediately follows with a biting attack. After this, the ice hound only executes this double attack about every minute.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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