Ithzir champion: Difference between revisions

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(just getting started on this one. typoes on the description are as they are in-game)
 
(Updated cman panel and abilities)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| picture =
| picture =
| level = 105?
| level = 102
| family = ithzir
| family = ithzir
| type = Biped
| type = Biped
| otherclass = extraplanar
| otherclass = Living
| otherclass2 = Extraplanar
| area = Old Ta'Faendryl
| area = Old Ta'Faendryl
| bcs = Yes
| bcs = Yes
| hitpoints =
| hitpoints = 300
| roundtime = <!-- Creature speed -->
| roundtime = ~4 sec. <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = flamberge
| PA1 = Flamberge
| PAA = 442
| PAA = 450
| PA2 = Maul
| PAB = 450
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = Arm of the Arkati (1605)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 -->
| MN2 = Bull Rush
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| MN3 = True Strike
| AB1 = [[Quickstrike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB2 = [[Seanette's Shout]]
| ABB = +15 AS
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
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| IMM1 = stun
| IMM1 = stun
| Melee = 304 DS
| Melee = 304 DS
| Ranged = ?
| Ranged = 296-342 DS
| Bolt = ?
| Bolt = 340-370 DS
| UDF = ?
| UDF = ?
| BarTD = ?
| BarTD = 406
| CleTD = ?
| CleTD = 440
| EmpTD = ?
| EmpTD = 440
| PalTD = ?
| PalTD = ?
| RanTD = ?
| RanTD = ?
| SorTD = ?
| SorTD = 453
| WizTD = ?
| WizTD = 466
| MjETD = ?
| MjETD = 466
| MnETD = ?
| MnETD = 466
| MjSTD = ?
| MjSTD = 440
| MnSTD = ?
| MnSTD = 440
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Spirit Warding I (101)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Spirit Defense (103)
| DSP3 = Mantle of Faith (1601)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
<!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = yes
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| gems = yes
| gems = yes
| boxes = yes
| boxes = yes
| other = ?
| other = crystal weapon
| skin = ?
| skin =
}}
}}
{{Creature end}}
{{Creature end}}
__NOTOC__

With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.
<pre{{log2|margin-right=26em}}>With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.</pre>


==Hunting Strategies==
==Hunting Strategies==
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Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.


Champions will occasionally wield a jagged crystal-bladed [[flamberge]]. Like the other crystal-bearing weapons the Ithzir use, it will flare with lightning, and even a light hit can be deadly.
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.

===Abilities===

====[[True Strike]]====
<pre{{log2|margin-right=26em}}>
An Ithzir champion's eyes narrow in focus as she attacks.
An Ithzir champion swings a jagged steel flamberge at you!
AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155
... and hits for 31 points of damage!
Deft swing strikes your neck.
Maybe not fatal but it's sure distracting.
You are stunned for 2 rounds!
</pre>

====[[Quickstrike]]====
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:

<pre{{log2|margin-right=26em}}>
You swing a maul at an Ithzir champion!
Internal organs bruised.
Roundtime: 6 sec.
R>
The champion's face hardens in concentration, and she starts moving faster than seems possible.
An Ithzir champion swings a heavy steel maul at you!
At the last moment, you parry the blow with your maul!
R>
The champion's face hardens in concentration, and she starts moving faster than seems possible.
An Ithzir champion swings a heavy steel maul at you!
You evade the attack by a hair!
R>
An Ithzir champion swings a heavy steel maul at you!
You barely dodge the attack!
R>ambush
...wait 1 seconds.
</pre>


<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag -->
<!--
{{Nearlevel
{{Nearlevel
|levelm2 =
|levelm2 = 100
|levelm1 =
|levelm1 = 101
|level =
|level = 102
|levelp1 =
|levelp1 = 103
|levelp2 =
|levelp2 = 104
}}
}}

-->
{{stub}}
{{stub}}

Latest revision as of 11:14, 19 December 2022

Ithzir champion
Level 102
Family ithzir family creatures
Body Type Biped
Classification(s) Living
Extraplanar
Area(s) Found Old Ta'Faendryl
BCS Yes
HP 300
Speed ~4 sec.
Attack Attributes
Physical Attacks
Flamberge 450 AS
Maul 450 AS
Misc. Offensive Spells
Arm of the Arkati (1605)
Combat Maneuvers
Disarm Weapon
Bull Rush
True Strike
Special Offensive Abilities
Quickstrike
Seanette's Shout +15 AS
Defense Attributes
Armor
Metal Breastplate ASG 17
Immunities
stun
Defensive Strength (DS)
Melee 304 DS
Ranged 296-342 DS
Bolt 340-370 DS
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 406
Cleric Base 440
Empath Base 440
Paladin Base ?
Ranger Base ?
Sorcerer Base 453
Wizard Base 466
Minor Elemental 466
Major Elemental 466
Minor Spiritual 440
Major Spiritual 440
Minor Mental ?
Defensive Spells
Spirit Warding I (101)
Spirit Defense (103)
Mantle of Faith (1601)
Treasure Attributes
Coins yes
Gems yes
Magic Items yes
Boxes yes
Skin
Other crystal weapon
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence.  Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless.  Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable.  The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.

Hunting Strategies

Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.

Other Information

Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.

Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.

Abilities

True Strike

An Ithzir champion's eyes narrow in focus as she attacks.
An Ithzir champion swings a jagged steel flamberge at you!
  AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155
   ... and hits for 31 points of damage!
   Deft swing strikes your neck.
   Maybe not fatal but it's sure distracting.
   You are stunned for 2 rounds!

Quickstrike

Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:

You swing a maul at an Ithzir champion!
   Internal organs bruised.
Roundtime: 6 sec.
R>
The champion's face hardens in concentration, and she starts moving faster than seems possible.
An Ithzir champion swings a heavy steel maul at you!
At the last moment, you parry the blow with your maul!
R>
The champion's face hardens in concentration, and she starts moving faster than seems possible.
An Ithzir champion swings a heavy steel maul at you!
You evade the attack by a hair!
R>
An Ithzir champion swings a heavy steel maul at you!
You barely dodge the attack!
R>ambush
...wait 1 seconds.
Near-level creatures - edit
Level 100 Level 101 Level 102


Level 103


Level 104
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