Ithzir champion: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = |
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| level = |
| level = 102 |
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| family = ithzir |
| family = ithzir |
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| type = Biped |
| type = Biped |
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| otherclass = |
| otherclass = Living |
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| otherclass2 = Extraplanar |
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| area = Old Ta'Faendryl |
| area = Old Ta'Faendryl |
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| bcs = Yes |
| bcs = Yes |
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| hitpoints = |
| hitpoints = 300 |
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| roundtime = ~4 sec. <!-- Creature speed --> |
| roundtime = ~4 sec. <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Flamberge |
| PA1 = Flamberge |
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| PAA = |
| PAA = 450 |
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| PA2 = Maul |
| PA2 = Maul |
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| PAB = |
| PAB = 450 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
| OS1 = Arm of the Arkati (1605)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = |
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Bull Rush |
| MN2 = Bull Rush |
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| MN3 = True Strike |
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| AB1 = |
| AB1 = [[Quickstrike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| AB2 = [[Seanette's Shout]] |
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| ABB = +15 AS |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| IMM1 = stun |
| IMM1 = stun |
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| Melee = 304 DS |
| Melee = 304 DS |
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| Ranged = |
| Ranged = 296-342 DS |
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| Bolt = 340-370 DS |
| Bolt = 340-370 DS |
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| UDF = ? |
| UDF = ? |
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| BarTD = |
| BarTD = 406 |
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| CleTD = |
| CleTD = 440 |
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| EmpTD = |
| EmpTD = 440 |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = |
| SorTD = 453 |
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| WizTD = |
| WizTD = 466 |
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| MjETD = |
| MjETD = 466 |
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| MnETD = |
| MnETD = 466 |
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| MjSTD = |
| MjSTD = 440 |
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| MnSTD = |
| MnSTD = 440 |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Spirit Warding I (101)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = Spirit Defense (103) |
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| DSP3 = Mantle of Faith (1601) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} |
<!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = yes |
| coins = yes |
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| gems = yes |
| gems = yes |
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| boxes = yes |
| boxes = yes |
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| other = |
| other = crystal weapon |
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| skin = |
| skin = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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__NOTOC__ |
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With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast. |
<pre{{log2|margin-right=26em}}>With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.</pre> |
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==Hunting Strategies== |
==Hunting Strategies== |
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Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl. |
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl. |
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Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly. |
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly. |
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===Abilities=== |
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====[[True Strike]]==== |
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<pre{{log2|margin-right=26em}}> |
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An Ithzir champion's eyes narrow in focus as she attacks. |
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An Ithzir champion swings a jagged steel flamberge at you! |
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AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155 |
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... and hits for 31 points of damage! |
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Deft swing strikes your neck. |
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Maybe not fatal but it's sure distracting. |
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You are stunned for 2 rounds! |
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</pre> |
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====[[Quickstrike]]==== |
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Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action: |
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<pre{{log2|margin-right=26em}}> |
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You swing a maul at an Ithzir champion! |
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Internal organs bruised. |
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Roundtime: 6 sec. |
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R> |
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The champion's face hardens in concentration, and she starts moving faster than seems possible. |
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An Ithzir champion swings a heavy steel maul at you! |
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At the last moment, you parry the blow with your maul! |
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R> |
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The champion's face hardens in concentration, and she starts moving faster than seems possible. |
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An Ithzir champion swings a heavy steel maul at you! |
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You evade the attack by a hair! |
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R> |
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An Ithzir champion swings a heavy steel maul at you! |
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You barely dodge the attack! |
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R>ambush |
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...wait 1 seconds. |
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</pre> |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
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<!-- |
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{{Nearlevel |
{{Nearlevel |
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|levelm2 = |
|levelm2 = 100 |
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|levelm1 = |
|levelm1 = 101 |
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|level = |
|level = 102 |
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|levelp1 = |
|levelp1 = 103 |
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|levelp2 = |
|levelp2 = 104 |
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}} |
}} |
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--> |
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{{stub}} |
{{stub}} |
Latest revision as of 11:14, 19 December 2022
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With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.
Hunting Strategies
Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.
Other Information
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.
Abilities
True Strike
An Ithzir champion's eyes narrow in focus as she attacks. An Ithzir champion swings a jagged steel flamberge at you! AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155 ... and hits for 31 points of damage! Deft swing strikes your neck. Maybe not fatal but it's sure distracting. You are stunned for 2 rounds!
Quickstrike
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:
You swing a maul at an Ithzir champion! Internal organs bruised. Roundtime: 6 sec. R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! At the last moment, you parry the blow with your maul! R> The champion's face hardens in concentration, and she starts moving faster than seems possible. An Ithzir champion swings a heavy steel maul at you! You evade the attack by a hair! R> An Ithzir champion swings a heavy steel maul at you! You barely dodge the attack! R>ambush ...wait 1 seconds.
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