Elder ghoul master: Difference between revisions
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(removed link to play.net bestiary, added link to ghoul on wikipedia) |
SPYRIDONM3 (talk | contribs) (Log2 creature description, treasure) |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = |
| magic items = Yes |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = |
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| skin = a ghoul master claw |
| skin = a ghoul master claw |
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{{Creature end}} |
{{Creature end}} |
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The elder ghoul master is a mass of blackened muscle in humanoid form. Striding boldly upright and with a determined gaze, the elder ghoul master marches through the world of the dead, seeking the bodies of the recently deceased. Though, in fact, dead itself, its putrid breath reveals its consumption of a steady diet of decayed flesh. If none can be found, the elder ghoul master is more than happy to cause the living to become the recently deceased. |
<pre{{log2|margin-right=26em}}>The elder ghoul master is a mass of blackened muscle in humanoid form. Striding boldly upright and with a determined gaze, the elder ghoul master marches through the world of the dead, seeking the bodies of the recently deceased. Though, in fact, dead itself, its putrid breath reveals its consumption of a steady diet of decayed flesh. If none can be found, the elder ghoul master is more than happy to cause the living to become the recently deceased.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Revision as of 19:13, 19 May 2021
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The elder ghoul master is a mass of blackened muscle in humanoid form. Striding boldly upright and with a determined gaze, the elder ghoul master marches through the world of the dead, seeking the bodies of the recently deceased. Though, in fact, dead itself, its putrid breath reveals its consumption of a steady diet of decayed flesh. If none can be found, the elder ghoul master is more than happy to cause the living to become the recently deceased.
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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