Guardians of Sunfist: Difference between revisions

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* Rank 03. [[Sigil of Contact]]. Activates the ESP network.
* Rank 03. [[Sigil of Contact]]. Activates the ESP network.
* Rank 04. [[Sigil of Resolve]]. Increases [[Climbing]], [[Swimming]], and [[Survival]] skills.
* Rank 04. [[Sigil of Resolve]]. Increases [[Climbing]], [[Swimming]], and [[Survival]] skills.
* Rank 05. [[Sigil of Minor Bane]]. Grants weighting equal to that of heavy critical weighting.
* Rank 05. [[Sigil of Minor Bane]]. Grants weighting equal to that of heavy damage weighting.
* Rank 06. [[Sigil of Bandages]]. Allows an individual to attack without breaking any applied banadages.
* Rank 06. [[Sigil of Bandages]]. Allows an individual to attack without breaking any applied banadages.
* Rank 07. [[Sigil of Defense]]. Increases +1 DS per rank.
* Rank 07. [[Sigil of Defense]]. Increases +1 DS per rank.

Revision as of 10:51, 1 March 2008

The Guardians of Sunfist was the newest society brought to Elanthia in response to the Grimswarm invaders. Their main headquarters was located in Zul Logoth where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts. According to GS4-COASE, outposts were located at:

The Landing's outpost can be found via the following directions: From outside the west gate: go north, west, soutwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.

Further information regarding the Guardians will be explored upon further player experience.

Joining the Guardians of Sunfist

Gaining Ranks and Obtaining Sigils

Guardians of Sunfist Benefits

Members of the Guardians of Sunfist have access to sigils, which are similar to spells, except that they cost a combination of mana and stamina.

The sigils are as follows. To view the mana and stamina costs associated with a sigil, or any other details about a sigil, check the particular sigils' page.