Storm giant: Difference between revisions
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| ability = |
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{{creature ability|[[Spirit Warding I (101)]]}} |
{{creature ability|[[Spirit Warding I (101)]]}} |
Revision as of 11:57, 26 May 2012
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The storm giant's regal bearing and calm demeanor stand in sharp contrast to the raging tempest surrounding it. Standing taller than the tallest giantman, the storm giant stares at others with dull grey eyes that refuse to reflect the sparks of electricity that crackle out from them.[1]
Hunting strategies
A storm giant's gas cloud will dissipate as soon as it is killed.
Storm giants have a chance to knock a player to the ground and induce variable roundtime as it spawns. This is visible through the following message:
You are buffeted by a sudden gust of wind, as an angry storm giant rushes in!
You are knocked to the ground!
Roundtime: 4 sec.
Storm giants have a "gust of wind" creature maneuver that has the capacity to blow the player into another room, inflict damage, and induce roundtime:
A storm giant takes a deep breath, opens its mouth and blows a forceful gust of air at you!
You are struck by a forceful blast of wind!
The blast of wind picks you up and blows you south!
[Upper Trollfang, Sentoph]
A steady howl fills your ears as the wind sings a lonely, desolate song through the crags of the mountaintop.
Obvious paths: north, northeast, southeast
... 15 points of damage!
Nasty blow to your right arm!
You are stunned for 1 round!
Roundtime: 5 sec.
Other information
- Like most giants, storm giants can shake off stuns.
References
Near-level creatures - edit | ||||||||||
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