Wraith: Difference between revisions
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{{creature ability|Closed fist|+137 [[AS]]}} |
{{creature ability|Closed fist|+137 [[AS]]}} |
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| bolt = |
| bolt = |
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{{creature ability|[[Major |
{{creature ability|[[Major Cold (907)]]|+127 [[AS]]}} |
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{{creature ability|[[Major |
{{creature ability|[[Major Shock (910)]]|+127 [[AS]]}} |
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| warding = |
| warding = |
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{{creature ability|Fear|+99 [[CS]]}} |
{{creature ability|Fear|+99 [[CS]]}} |
Revision as of 20:26, 6 August 2008
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A creature of darkness, the wraith shies away from the light, preferring to ambush and rend its prey in the safety of the deep shadows. Its crimson eyes glare hatefully at the world around it, while its tortured grimace displays sharp, gleaming fangs. Proficient with weaponry, a disarmed wraith is still a formidable foe, as its long, sharp talons indicate.[1]
Hunting strategies
Hunters should use classic 'stance dance' methods, dropping to offensive for casting/channeling and returning to guarded or defensive to await the next incoming attack before repeating until the wraith is dead. This compensates for the high casting ability and fair AS of the creature.
AS and CS will be different for each type of attack or spell that the wraith casts. Some recommended spells include Spirit Warding I (101), Spirit Warding II (107), Elemental Bias (508), Resist Elements (602), and so on.
Good offensive spells to use include Mana Disruption (702), Disintegrate (705), Minor Fire (906), Energy Maelstrom (710), and Sandstorm (914).
As these are undead, holy water and other bolt/flare attacks also work well.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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