Zombie: Difference between revisions
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{{Creature ability|[[Claw (attack)|Claw]]|+198 to +210 [[Attack Strength|AS]]}} |
{{Creature ability|[[Claw (attack)|Claw]]|+198 to +210 [[Attack Strength|AS]]}} |
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| warding = |
| warding = |
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{{Creature ability |
{{Creature ability|+118 [[Casting strength|CS]]}} |
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| no bolt = |
| no bolt = |
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| nomaneuver = |
| nomaneuver = |
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==Hunting strategies== |
==Hunting strategies== |
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Possessing no special spells, maneuvers or tricks, combating zombies is a simple and relatively safe endeavor. With a fairly slow movement speed, players can stance dance for one to two swings, and casters may safely bolt or channel up to three spells from offensive without risk. Being that they are undead (and of course, capable of sheer fear), a bless is required for weapon based combat, and they are immune to standard stuns. They are also able to break out of [[Web (118)|webs]]. The only lingering risk when engaging zombies is a small chance of being [[diseased]] if they successfully hit you with a melee attack. |
Possessing no special spells, maneuvers or tricks, combating zombies is a simple and relatively safe endeavor. With a fairly slow movement speed, players can stance dance for one to two swings, and casters may safely bolt or channel up to three spells from offensive without risk. Being that they are undead (and of course, capable of sheer fear), a bless is required for weapon based combat, and they are immune to standard stuns. They are also able to break out of [[Web (118)|webs]]. The only lingering risk when engaging zombies is a small chance of being [[diseased]] if they successfully hit you with a melee attack. The roll for whether or not this happens is invisible. |
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==Other information== |
==Other information== |
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>health<br> |
>health<br> |
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...<br> |
...<br> |
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Diseased! Taking |
Diseased! Taking 20 damage per round. Dissipating 2 per round. |
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</div> |
</div> |
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Revision as of 05:39, 25 March 2015
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Pity the poor zombie, an animated corpse abandoned long ago by her creator. The skin of the zombie has turned a sickly grey, her clothing hangs in tattered ribbons, and she barely keeps control over her death-stiffened muscles. Her mouth, once sewn shut to hold the salt necessary in the animation process, has broken open again, salt dribbling from the parched, thread-covered lips. The zombie verbally threatens and attacks anyone she believes may interfere with her quest to return to the grave.
Hunting strategies
Possessing no special spells, maneuvers or tricks, combating zombies is a simple and relatively safe endeavor. With a fairly slow movement speed, players can stance dance for one to two swings, and casters may safely bolt or channel up to three spells from offensive without risk. Being that they are undead (and of course, capable of sheer fear), a bless is required for weapon based combat, and they are immune to standard stuns. They are also able to break out of webs. The only lingering risk when engaging zombies is a small chance of being diseased if they successfully hit you with a melee attack. The roll for whether or not this happens is invisible.
Other information
- Successful Disease
A zombie claws at you!
AS: +204 vs DS: +229 with AvD: +37 + d100 roll: +95 = +107
... and hits for 1 point of damage!
Blow nicks your right hand.
You suddenly feel deathly ill as your body is wracked by a virulent disease!
>health
...
Diseased! Taking 20 damage per round. Dissipating 2 per round.
References
Near-level creatures - edit | ||||||||||
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