Spell knowledge item: Difference between revisions

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{{TOCright|limit=2}}A '''spell knowledge item''' grants the wearer (jewelry, armor and clothing), or wielder (weapons and shields), inherent knowledge of a spell without training in [[Spell Research]] of any circle. The user will be able to{{boldmono| [[PREPARE]] }}and{{boldmono| [[CAST]]}}, or{{boldmono| [[INCANT]]}}, and even{{boldmono| [[EVOKE]] }} and/or{{boldmono| [[CHANNEL]] }}the spell, as applicable. Any form of casting the spell will use the caster's [[mana]]. Spell knowledge item spells may be of any spell circle and usable by any [[profession]] regardless of that profession's native spell circles, unless there are specific restrictions built into the item by its creator.
{{TOCright|limit=2}}A '''spell knowledge item''' (also commonly referred to as '''self-knowledge''' or just '''SK''') grants the wearer (jewelry, armor and clothing), or wielder (weapons and shields), inherent knowledge of a spell without training in [[Spell Research]] of any circle. The user will be able to{{boldmono| [[PREPARE]] }}and{{boldmono| [[CAST]]}}, or{{boldmono| [[INCANT]]}}, and even{{boldmono| [[EVOKE]] }} and/or{{boldmono| [[CHANNEL]] }}the spell, as applicable. Any form of casting the spell will use the caster's [[mana]]. Spell knowledge item spells may be of any spell circle and usable by any [[profession]] regardless of that profession's native spell circles, unless there are specific restrictions built into the item by its creator.


Unlike casting from scrolls or using imbedded magical items, a spell cast using a spell knowledge item will receive the full benefit for all applicable Lore ranks.<includeonly>
Unlike casting from scrolls or using imbedded magical items, a spell cast using a spell knowledge item will receive the full benefit for all applicable Lore ranks.<includeonly>
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<span class="mw-customtoggle-1" style="color:#0000ff">'''Click to expand imbeddable spells chart from Magic Item Creation (420) page</span>
<span class="mw-customtoggle-1" style="color:#0000ff">'''Click to expand imbeddable spells chart from Magic Item Creation (420) page</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1">{{#section:Magic Item Creation (420)|imbeddable spells}}</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1">{{#section:Magic Item Creation (420)|imbeddable spells}}</div>

==Self-knowledge scroll==
{{#section:Scroll|SK}}


==Resources==
==Resources==

Revision as of 09:28, 6 April 2018

A spell knowledge item (also commonly referred to as self-knowledge or just SK) grants the wearer (jewelry, armor and clothing), or wielder (weapons and shields), inherent knowledge of a spell without training in Spell Research of any circle. The user will be able to PREPARE and CAST, or INCANT, and even EVOKE and/or CHANNEL the spell, as applicable. Any form of casting the spell will use the caster's mana. Spell knowledge item spells may be of any spell circle and usable by any profession regardless of that profession's native spell circles, unless there are specific restrictions built into the item by its creator.

Unlike casting from scrolls or using imbedded magical items, a spell cast using a spell knowledge item will receive the full benefit for all applicable Lore ranks.

Spell Knowledge Enhancives

Spell knowledge enhancives (SKEs) are items in which the spell knowledge is granted via an enhancive ability, and charges drain as the item is worn/wielded just like stat and skill enhancives. A SKE may have up to two spells on it, but no other enhancive abilities. They must also be charged via bounty points or spell knowledge enhancive charging potions.

While item upkeep is required for SKEs, unlike the older items, they provide the benefit of the spell(s) not counting towards spellburst if it is a defensive/worn utility spell.

Original spell knowledge items were released long before the enhancive system was created, and some of them are still in use.

SimuCoin Items

Short-term and long-term spell knowledge enhancive charging potions are available in the SimuCoin store as a potent blue-green potion and a potent yellow-green potion, respectively. A SKE item will not drain any charges while under the effect of either of these potions

Spell Duration

This section has not been added yet; please add to it now! [The duration (if applicable) of a spell knowledge item is determined by...]

Imbedding

Users of spell knowledge items can use Magic Item Creation (420) to imbed the spell into appropriate imbeddable items, and clerics can use Holy Receptacle (325), if the spell is able to be imbedded. When a spell knowledge enhancive item is used to IMBED, it will drain a charge from an item.

Click to expand imbeddable spells chart from Magic Item Creation (420) page

Below is a table of spells which can be normally imbedded. Spells in green can be imbedded and spells in pink cannot. No spells above the 20th spell in a circle nor Bard Spellsongs can be imbedded. Circles which would not ordinarily be known by a character knowing Magic Item Creation that can be imbedded are also shortened in the table for brevity.
Minor Spiritual Minor Elemental Major Elemental Sorcerer Base Wizard Base Major Spiritual
Spirit Warding I (101) Elemental Defense I (401) Sleep (501) Blood Burst (701) Minor Shock (901) Heroism (215)
Spirit Barrier (102) Presence (402) Chromatic Circle (502) Mana Disruption (702) Minor Elemental Edging (902) Spell Shield (219)
Spirit Defense (103) Lock Pick Enhancement (403) Thurfel's Ward (503) Corrupt Essence (703) Minor Water (903) Major Sanctuary (220)
Disease Resist (104) Disarm Enhancement (404) Slow (504) Phase (704) Minor Acid (904)
Poison Resist (105) Elemental Detection (405) Hand of Tonis (505) Disintegrate (705) Prismatic Guard (905) Bard Base
Spirit Fog (106) Elemental Defense II (406) Celerity (506) Mind Jolt (706) Minor Fire (906) All Spellsongs
Spirit Warding II (107) Unlock (407) Elemental Deflection (507) Eye Spy (707) Major Cold (907)
Stun Relief (108) Disarm (408) Elemental Bias (508) Limb Disruption (708) Major Fire (908) Empath Base
Dispel Invisibility (109) Elemental Blast (409) Strength (509) Grasp of the Grave (709) Tremors (909) Empathic Focus (1109)
Unbalance (110) Elemental Wave (410) Hurl Boulder (510) Energy Maelstrom (710) Major Shock (910)
Fire Spirit (111) Elemental Blade (411) Floating Disk (511) Pain (711) Mass Blur (911) Minor Mental
Water Walking (112) Weapon Deflection (412) Cold Snap (512) Cloak of Shadows (712) Call Wind (912) Mind Over Body (1213)
Undisease (113) Elemental Saturation (413) Elemental Focus (513) Balefire (713) Melgorehn's Aura (913) Focus Barrier (1216)
Unpoison (114) Elemental Defense III (414) Stone Fist (514) Scroll Infusion (714) Sandstorm (914)
Fasthr's Reward (115) Elemental Strike (415) Rapid Fire (515) Curse (715) Weapon Fire (915) Arcane
Locate Person (116) Piercing Gaze (416) Mana Leech (516) Pestilence (716) Invisibility (916) Arcane Blast (1700)
Spirit Strike (117) Elemental Dispel (417) Charge Item (517) Evil Eye (717) Earthen Fury (917)
Web (118) Mana Focus (418) Cone of Elements (518) Torment (718) Duplicate (918) Not Shown
Spirit Dispel (119) Mass Elemental Defense (419) Immolation (519) Dark Catalyst (719) Wizard Shield (919) All other spells level 20 and below
Lesser Shroud (120) Magic Item Creation (420) Mage Armor (520) Implosion (720) Call Familiar (920)

Self-knowledge scroll

Spell knowledge scrolls debuted in April 2018 and are identifiable by the vibrant ink the spells are written in. Each spell on a scroll can only be invoked once, and spells not typically appearing on standard scrolls may appear on SK scrolls.

When a spell is invoked from such a scroll, it will grant the user temporary knowledge of the spell. The duration lasts a base of 5 minutes for buffs, and 10 minutes for offensive spells. Any spells cast off these spells can be cast infinitely in those windows. This base window can be increased to around a max of 60 minutes for buffs, and 120 minutes for offensive spells via Scroll Infusion. These spells will be treated as native cast for spell burst, Spell sever, and Rift dispel.

Buffs from these scrolls are self-cast only. Offensive spells will benefit from the generic CS/spell rank system.

Scrolls may not be used with Magic Item Creation (420).

Example

It takes you a moment to focus on the glittering palimpsest.
On the glittering palimpsest you see
(214) Bind in vibrant ink
(115) Fasthr's Reward in vibrant ink
(212) Interference in vibrant ink
(105) Poison Resistance in vibrant ink
(114) UnPoison in vibrant ink
(1712) Spirit Guard in vibrant ink

Knowledge of spells will be shown in SPELL ACTIVE

>spell active
You currently have the following active spells:
Knowledge - Bind ................... 0:09:58
Knowledge - Spirit Guard ........... 0:04:17

Resources

List of Items

The following list is not complete.

Collapse table

Spell Name Number Description Miscellaneous Information
Web 118 a carved witchwood runestaff
Unpresence 204 a hooded black suede longcoat with veins of mithril trailing down the sleeves
Unpresence 204 a long black leather cloak with a grey silk-lined hood
Light 205 a pale golden hazelwood bracer
Darkness 206 a glossy black fel bracer
Bravery 211 arm greaves (Unknown Desc.) Released at CCF
Bravery 211 a pair of brushed steel leg guards Released at CCF, 121,800 BP to recharge
Bravery 211 Cloak (Unknown Desc.) 2x DB Item, released at CCF
Minor Sanctuary 213 an ancient driftwood scepter capped with a glowing aquamarine orb
Heroism 215 a coiled copper wire ring set with a mercury-filled glass bead
Preservation 305 an oblong red-orange sard medallion
Holy Bolt 306 a carved faewood runestaff
Presence 402 a small white velvet pouch embroidered with silvery sigils
Thurfel's Ward 503 a rich burgundy cloak
Skinning 604 a keratin-edged skinning knife
Whispering Willow 605 a collar of curling bronze leaves separated by oval-cut green peridots From First Ebon Gate Auction
Phoen's Strength 606 an elegant haon-hilted golvern dagger Released at CCF
Phoen's Strength 606 a stout dwarven-crafted skinning knife with a razor sharp invar blade Released at CCF
Phoen's Strength 606 weapon (Unknown Desc.) Released at CCF
Sneaking 617 a persimmon silk cloak with a hood of laced plum ribbons
Sneaking 617 a heavy wyrwood crossbow embedded with chiseled emeralds
Mass Calm 619 an elven-crafted hoarbeam longbow
Mass Calm 619 a platinum-bound fireleaf composite bow with a faceted dragonmist crystal riser
Minor Acid 904 a carved glowbark runestaff
Minor Fire 906 some incarnadine leather hunts embossed with stylized flames From First Ebon Gate Auction
Tremors 909 an ancient yellow rolaren lance capped with a fist-shaped green eostone
Invisibility 916 A carved rowan runestaff
Purification Song 1004 a colorful gem-encrusted mask From Second Ebon Gate Auction
Heal 1101 a slender fireleaf staff capped with a brilliant ruby orb
Adrenal Surge 1107 a gold-set pale amber brooch
Purify 1604 a rose gold and white ora key symbol
Dauntless 1606 an oak-shafted rainbow glaes Hammer of Kai
Divine Shield 1609 a blue-veined pale vultite heater From Ebon Gate Auction
Divine Shield 1609 shield (Unknown Desc.) Released at CCF
Divine Shield 1609 shield (Unknown Desc.) Released at CCF
Divine Shield 1609 shield (Unknown Desc.) Released at CCF
Champion's Might 1612 a slender yellow lor runestaff capped with a fist-shaped green eostone
Faith Shield 1619 a frosty white hoarbeam staff crowned with a ring of silver-webbed black horn
Mystic Focus 1711 a twisted illthorn runestaff capped by a misty quartz orb
Death Cloud 1713 a storm grey witchwood crook
Firestorm 1715 a brilliant firestone bangle