Rotting woodsman: Difference between revisions
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(changed family to humanoid, removed outdated link to play.net bestiary) |
MOD-GSMOTTE (talk | contribs) (Changing from mini-boss category to boss category) |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Boss |
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| area = Marshtown <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Marshtown <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
Revision as of 09:15, 9 August 2020
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The rotting woodsman staggers about through the forests she once knew in life, now unable to obtain rest. Putrid flesh drips from her exposed bones, and only ragged patches of hair remain on her thick skull. Despite the lack of solid muscle, the rotting woodsman swings her axe with enormous power, felling the living as she once felled the immense trees of the forest.
Hunting strategies
Rotting woodsmen are immune to stuns. They have a chance to inflict disease on a successful hit (8 hp/round, dissipates 8/round) without a CS/TD roll.
Other information
Room messaging:
A rotting woodsman tries to push a drooping eye back into its rotting socket.
Near-level creatures - edit | ||||||||||
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