Open Sea Adventures: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(→‎The Ocean: I created a sub page for maps)
m (Removed Under Development category)
Line 552: Line 552:
* [[Flotilla History]]
* [[Flotilla History]]


[[Category:Open Sea Adventures]][[Category:Under Development]]
[[Category:Open Sea Adventures]]

Revision as of 18:44, 11 June 2022

Open Sea Adventures is a new expansion to the game that was released in Prime on September 3, 2020. Set sail on the Great Western Sea and launch into a brand new adventure on the Tenebrous Cauldron and Great Western Sea - complete with dynamic weather messaging and a multitude of rooms. Get started by visiting port town Kraken's Fall to purchase one of 6 ships: sloop, brigantine, carrack, frigate, galleon, or man o’ war. Gather your friends and set sail, braving the perils of the vast seas, as you work to raise your reputation and notoriety. Fight Krolvin Pirates, Ethereal Pirates, and the Dreaded Dark Pirates with your life and your crew's life on the line. Will you set sail in a perilous circle, or journey from Darkstone Bay to Kraken’s Fall? Will you cast your lines and take your friends out and avoid all enemy ships? Will you attempt to be the most notorious Captain or Swashbuckler?

System Overview

  • Explore the newly-accessible ocean and experience dynamic weather messaging.
  • Buy your own ship and travel in style.
  • Gain reputation to access better ships and cosmetic upgrades.
  • Gain notoriety and unlock special titles - both temporary and permanent.
  • Test your mettle in ship versus ship combat. Fire your cannons, repair your ship, or flee from your enemies!
  • All new ship boarding. Fight waves of enemies aboard your ship as you attempt to come out victorious. Defeat them all, take their treasure, and raze their ship!
  • Lost at sea? Lose your crew and your morale? There is a new rescue system to help you get back to port should you face total defeat on the high seas.

The Ocean

The ocean is massive in scale. Players can use ships to travel between several towns west of the DragonSpine:

A collection of various Open Sea Adventures maps can be found here.

Reputation, Notoriety

Reputation and notoriety are gained with Kraken's Fall by hunting down pirates or performing tasks at the Sea Hag's Roost such as culling pirates, hunting captains, or sinking ships. Reputation unlocks more cosmetic options and the ability to purchase the larger ships (but does not result in a price reduction). Notoriety tracks your total infamy on the seas with "all time" notoriety (OSA INFO) and a 30-day notoriety tracking leadboard which is mostly for bragging rights but also unlocks possible titles. Your total pirate kills are also tracked with more tracking planned for future release phases.

Your Reputation starts out at Neutral and increases by performing the following tasks:

  • Turning in Salvaged Crates
  • Killing Pirates
  • RAZEing ships
  • Turning in completed tasks
  • TBD
Reputation Rank Reputation Required
Neutral 0
Friendly 1000
Amiable 2500
Revered 4500
Exalted 7000
Ally 10000

Death and Total Failure

Should you experience the unique death messaging by dying on the sea or falling overboard - where you will eventually drown, you will be lucky enough to either be rescued by good sailors or by greedy pirate. What happens next depends on which group finds you and returns you to Kraken's Fall. Pirates will ransom your freedom while the town will charge you for the rescue services provided. The death/rescue event takes 4.2 minutes. If your ship is sunk, you must repair it. All fees must be paid on a ship before you can launch it again.

New Verbs

  • OSA displays information related to the system as well as fines, roles, current task, and other help.
  • SHIP displays customizations and upgrades of owned ship, allows you to scuttle your ship to end your jouney, and provides information on the systems, processes, and commands related to managing and using your ship.
  • REPUTATION displays information on your reputation with the town of Kraken's Fall as well as with Reim.

Ships

To buy a ship, you need to visit Chip n' Dwight's on Deadeye's Road in Kraken's Fall. When first starting on your career as a captain, you will only have access to the sloop. To earn access to the larger ships, you will need to earn reputation with the town of Kraken's Fall. You can do so by performing tasks or hunting down pirate ships out on our beloved ocean, the Tenebrous Cauldron, or on the Great Western Sea. This may be done on other people's ships, not just your own. Ships are a one-time purchase and can never be re-sold or transferred. Increasing your reputation does not decrease the cost of the ships.

Ship Statistics
Ship Cost Repairs Minimum
Reputation
Sails Class Rooms Max Crew Max Speed
Rating
Cannons Supplies Hull Strength Max Cargo
Bin Capacity
Min Max Min Max Min Max
Sloop 5 million 25K Neutral One Light 5 3 8 2 4 40 70 1 4 60lbs
Brigantine 25 million 50K Friendly Two Medium 8 5 7 3 6 60 90 2 5 80lbs
Carrack 50 million 75K Amiable Two Medium 9 8 7 4 7 60 100 3 6 120lbs
Galleon 200 million 100K Exalted Two Heavy 10 12 5 10 14 100 150 7 10 200lbs
Frigate 250 million 100K Exalted Two Heavy 10 14 6 8 12 100 150 5 8 240lbs
Man O' War 400 million 150K Ally Three Heavy 12 20 4 14 18 150 225 9 12 300lbs

Naming

Your ship will have a random name, assigned when you purchase it. This can be changed (re-randomized) for a fee by talking to the ship name registrar within the Inking Den's Office of Petitions. A partial, yet growing list of potential ship names is available to view or contribute to based on your own ships.

Ship Upgrading and Cosmetics

You can upgrade your ship by visiting one of the many merchants around Kraken's Fall. Each merchant has a specialty in a service they can provide. Functional upgrades offer mechanical gains to make your ship stronger. Cosmetic upgrades allow you to customize and personalize your ship's appearance to suit your character.

Functional Upgrades

Upgrade Item Location More Information
Sails Yardarm's Skirt on Deadeye's Road Upgrading your sails will make your ship sail faster.
Hull Strength Swabbing Starts on Siphon Street Upgrading your hull strength will make your ship able to withstand more damage.
Cannons Maritime Defenses on South Arm Road Upgrading your cannons increases the total number of cannons on your ship.
Cargo Hold Lean To on Deadeye's Road Increases the hold's storage capacity of wood and cannon balls. Each level of upgrade also adds 20lbs to cargo bin capacity.
Courier Birds All Hands on South Arm Road Allows remote task redemption and acquisition. (Ask merchant about BIRD BOAT TYPE)

Cosmetic Upgrades

Upgrade Item Shop Location Upgrade Type
Cannons Maritime Defenses on South Arm Road article, material
Captain's Quarters Sailor's Solace on Siphon Street chair (material, type, long), table (color, material), bed (color, material, long), wall (material), style, map (color, material), trash (color, material)
Crew Quarters All Hands on South Arm Road style
Figureheads Bowsprit's Maiden on Cranial Crawl type, color, material
Flags Vexillology Visions on South Arm Road color, material
Gangplank Swabbing Starts on Siphon Street color, material
Hulls Swabbing Starts on Siphon Street color, material
Mess Hall Grub, Gruel, and Grog on South Arm Road food (five types), furniture (color, material)
Sails Yardarm's Skirt on Deadeye's Road color, material
Wheels Fighting the Helm on Deadeye's Road color, material

Ship Combat

While sailing, you have a random chance to be attacked by an enemy ship from these types: general/mixed (these have dark ships), ethereal (undead), or krolvin. The enemy ship is private and spawned specifically for you and your crew. Once engaged, you can follow the above outlined combat for general boarding. Once boarded, creatures spawn in waves for everyone on board at the level of those gathered. These match the level of those in each room, so separate if you need to. You can spread out onto both ships, but your ship can be hit by cannon fire or arrows while boarded. (This appears to do damage only to the characters while boarded, not the ship.)

Ethereal (undead) pirates require blessed magic metal or, if using ranged, magical woods or magical metal arrowheads.

Enemy Ship Size Enemy Count
Sloop 15-20
Brigantine 30-40
Carrack 35-45
Galleon 50-60
Frigate 60-80
Man O'War 90-120

If you manage to deplete the enemy ship of units, a boss (Ethereal Captain, Krolvin Captain, or Pirate Captain) will spawn that must be defeated. If you defeat the boss, you can SEARCH the treasure pile on their ship for boxes. You may also want to take their supply crate to restock your own ship.

Salvage crates can be gained from searching the treasure pile or, if you sink a ship without boarding, one may appear in the water. The salvage crate will be bound to you and your crew when picked up. These can be brought to the handler and turned in for a loot chest based on the tier of the salvage. The loot crates will have an assortment of items, including gems of varying rarities, Kraken's Fall bank notes of varying amounts, and a chance at an item. Upon handing off the salvage crate, the handler will award any crew members present in the same room with Notoriety and Reputation in addition to the rewards aforementioned. (You must be present in the same room.)

If you want a task before going out, go to the Sea Hag's Roost, Tavern and GET BOARD. Once you have a task, you can use OSA TASK for details and help or to abandon it. To turn in the task, return to the Sea Hag and TURN BOARD.

Ship Repairing & Fees

As you sail your ship, it may incur damage that must be repaired. To repair your ship after it is destroyed or damaged, you will need to visit the boatswain. You can find him at the Academy of the Bos'n on Deadeye's Road. You may also find yourself with fines due to services provided by the town while out on the open sea or trapped in a back alley. You will need to pay these off at the local debt collector. Having debts in either form will prevent you from launching your ship again. Maximum ship fees for a scuttled or destroyed ship are listed in the Summary of Ship Statistics table.

While in combat, you'll see messaging that a cannon ball hit your ship in different spots. It is imperative that you repair the damage done (see ship commands below) or your ship will sink.

Ship Roles

Ship roles will provide you with bonuses, beginning at the adept rank, as you level them up. You will need to declare your role before taking part in a journey. The bonuses can range from more damage when firing a cannon to faster interaction with navigation. To declare your role, you will need to visit the NPC in Kraken's Fall. You ASK OFFICIAL ABOUT DECLARE <role> in exchange for 10,000 silver. He is located in the Town Hall, the Inking Den, in the Office of Employment. Each role has some specialties that pertain to its title. You can look at the OSA ROLE command to see your status.

Role Experience can be earned performing the following tasks:

  • Steering the ship
  • Firing the cannons
  • Loading the cannons
  • Repairing the ship
  • Razing an enemy ship
  • Turning in salvaged crates
  • Turning in a completed task board

The Role Ranks are Rookie, Novice, Adept, Veteran, Master. Each Role Rank earned provides a Role Bonus starting from the Novice rank (nothing is earned as a Rookie). The Role Bonuses earned at each rank stack with ones earned at the lower rank. Role Experience required increases each rank up to a maximum of 3000.

Ship Role Role Rank Role EXP Role Bonus
Boatswain Novice 100 -
Adept 500 Provides a small bonus to each repair. Provides a very small chance to not consume repair materials.
Veteran 1500 Provides a medium bonus to each repair. Provides a small chance to not consume repair materials. Able to retrieve wood from the supply pile faster. Able to make repairs faster and see the health of each room of the ship.
Master 3000 Provides a large bonus to each repair. Provides a medium chance to not consume repair materials. Able to retrieve wood from the supply pile much faster. Able to make repairs much faster and see the health of each room of the ship.
Captain Novice 100 -
Adept 500 Provides a small bonus to pushing the capstan.
Veteran 1500 Provides a small bonus to damage and accuracy with cannons. Provides a small bonus to each repair. Able to turn the wheel faster.
Master 3000 Provides a small bonus to pushing the capstan and see the health of each room of the ship. Provides a medium bonus to cannon damage and accuracy. Provides a medium bonus to repaired damage. Able to fix the ship, load the cannons, and turn the wheel faster.
Cannoneer Novice 100 -
Adept 500 Provides a small bonus to cannon damage
Veteran 1500 Provides a medium bonus to cannon damage and a small bonus to accuracy. Able to retrieve cannon balls from the supply pile faster. Able to shoot a cannon faster. Able to load the cannon balls slightly faster. Has a chance to fire the cannon twice.
Master 3000 Provides a large bonus to cannon damage and a medium bonus to accuracy. Able to retrieve cannon balls from the supply pile much faster. Able to shoot a cannon much faster. Able to load the cannon balls faster. Has a chance to fire the cannon twice.
Navigator Novice 100 -
Adept 500 Able to manipulate the sails slightly faster. Able to steer the ship slightly faster.
Veteran 1500 Able to manipulate the sails, wheel and capstan slightly faster. Able to still see the map while in a storm. Able to JUMP from the CROW'S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.
Master 3000 Able to manipulate the sails, capstan, and steer the ship much faster. Able to JUMP from the CROW'S NEST to one of the following locations: helm, bow, deck, pier, and dock. Able to still see the map while in a storm. Provides a large bonus to pushing the capstan. Able to TURN the WHEEL at SHIP during the boarding engagement to speed up the process.
Swashbuckler Novice 100 -
Adept 500 Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages.
Veteran 1500 Provides a small bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW'S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a small bonus to damage with cannons
Master 3000 Provides a medium bonus to avoid arrow volleys, cannon shrapnel, and cannon barrages. Able to JUMP from the CROW'S NEST to one of the following locations: helm, bow, deck, port, dock and enemy ship when boarded. Provides a medium bonus to damage and accuracy with cannons. Able to shoot the cannons faster. Has a chance to fire the cannon twice.

Ship & Sailing Basics

Setting Sail

To launch your ship, you will need to find the dock handler outside the pier on Deadeye's Road. You can RETRIEVE, STORE, or STOCK your ship here. Retrieving will find an empty spot along the pier and launch your ship for you to use. If you are taking a quick break between voyages, avoid the retrieval fee by leaving your ship at the pier. Just remember that all ships are stored after two hours docked or four hours stationary on the ocean for system efficiency. After you have successfully retrieved your ship, you can find it out on the pier. The handler will tell you which space on the pier your ship occupies.

The absolute minimum the sloop is stocked with on retrieval is 25 of each material; the retrieval fee covers half of your supplies and the ability to launch your ship. If you want more, you can STOCK your ship with WOOD or CANNON balls, and it will fill up your cargo supplies for your adventure. Cannon balls are 100 silvers each and wood is 100 silvers a plank. You can avoid this extra fee if you would like to immediately board an enemy ship and take over some of their supplies.

Once you reach your ship, you can GO SHIP (sloop, brigantine, etc.) to have the gangplank deployed. Once on your ship, you can either PULL GANGPLANK or PUSH GANGPLANK to deploy or retract it. It is best to familiarize yourself with the layout of your ship prior to DEPARTing on your journey.

  1. RETRIEVE
  2. STOCK
  3. PUSH GANGPLANK deploys your gangplank and PULL GANGPLANK retracts it. You cannot deploy your gangplank into the middle of the ocean. You can only deploy it at a port or when engaged with another ship and in boarding range.
  4. DEPART can be used when you are ready to start your voyage from a port.

Sailing and Steering Your Ship

Use the map located in the Captain's Quarters to gain your bearing based on the nautical map name. Each 50 room block has its own unique identifier and the ocean map will give you an idea as to which block you're in. At this time, there is no bias in what type of enemy you get based upon where you are in the map, so sail freely!

There is messaging when the ship moves that indicates the state of the sails of your ship. This messaging was added to help players identify if they forgot to handle their sails.

Sail Messaging on Movement
No Sails The man o' war drifts slowly north, its sails fully raised.
Other Sails The man o' war cuts through the ocean, heading north.
Full Sails The man o' war cuts through the ocean, heading north at full speed.

You have have TURNed your wheel in a direction, you will no longer be able to turn it in that same direction again.

turn wheel port
You grab hold of the maple wheel and do your best to steer the ship toward the bustling port.

turn wheel port
The maple wheel is already turned that way!
  1. PUSH CAPSTAN to raise the anchor. You can KICK the capstan to deploy it again.
  2. LOWER SAIL to get more wind and RAISE sails to get less. This will impact how fast you can sail. If you are sailing a larger ship you will need to manipulate all the sails.
  3. TURN WHEEL <DIRECTION> will allow you to steer your ship. After you steer your ship you will need to wait for the wind to carry it into the next area. TURN WHEEL SHIP will start navigating for a boarding process. TURN WHEEL PORT will sail you to safety if you're at a port.
  4. LOOK MAP in the Captain's Quarters will allow you to see where you are on the ocean.

Stormy Weather

ASK HANDLER ABOUT WEATHER before going out to get an idea of which oceans to steer clear of or toward! Each area of the Tenebrous Cauldron and the Great Western Sea may have different weather, and the areas are listed below. Storms can have the following effects:

  1. Crew members have a chance to experience some maneuvers if they're out on the deck during a storm.
  2. The storm can cause your ship to misbehave, including steering your ship in a different direction and increasing the time it takes to reach a new area.
  3. Enemy ships are more dangerous. You will face ships potentially out of your league and more difficult ships more often.

The Tenebrous Cauldron has four areas: North Blue, South Blue, West Blue, East Blue.

The Great Western Sea has ten areas: Obsidian Trench, Obsidian Sea, Sea of Lazuli, Solhaven Bay, South of Cobalt Depths, Darkstone Bay, Cobalt Depths, Kestrel Sea, South of Sea of Lazuli, South Kestral Sea.

The dock handler says, "Based on recent weather reports, here is what the ocean is lookin' like as of right now."

The Tenebrous Cauldron:
North Blue: Light winds with partial clouds
South Blue: Light winds with partial clouds
West Blue: Heavy winds and rain with dark skies
East Blue: Light winds with partial clouds

The Great Western Sea
Obsidian Trench: Heavy winds and rain with dark skies
Obsidian Sea: Calm seas and blue skies
Sea Of Lazuli: Light winds with partial clouds
Solhaven Bay: Calm seas and blue skies
South of Cobalt Depths: Calm seas and blue skies
Darkstone Bay: Light winds with partial clouds
Cobalt Depths: Light winds with partial clouds
Kestral Sea: Heavy winds and rain with dark skies
South of Sea of Lazuli: Light winds with partial clouds
South Kestral Sea: Calm seas and blue skies

Engaging in Battles

Cannon balls should be taken onto the deck of your ship to load the cannons. You can only FIRE your cannon if you are engaged with an enemy.

  1. GET CANNON BALL from your cargo hold then move to your cannon and LOAD it. You are limited to loading your cannons to the total number of cannons per side. Cannon balls are temporary and will self-destruct if not used.
  2. LOAD CANNON
  3. FIRE CANNON - you can only fire if you're engaged with an enemy ship prior to boarding.

Boarding a Ship

Once you are within range of the enemy ship, you will be able to board. You will receive messaging about the ship being almost in boarding range and then receive this message:

The sides of the <other ship> collide against your <ship>!  Several ropes with claw-shaped hooks on the end find purchase into the railing of your <ship>.  Battle cries sound off as those on the <other ship> prepare to board!

There are ambush traps possible. The number of ambushes that can occur depend on size of your ship and are randomized between 1 and the maximum number possible. You will not receive an ambush trap when leaving a room.

Ambush Traps
Ship Max Possible
Sloop 1
Brigantine 2
Carrack 3
Galleon 4
Frigate 4
Man o'war 6

See flag information below for more information on pirate spawn rate.

Once you have razed the ship, you will no longer be able to empty the Captain's Quarters and you will get the following message:

The battle-marred brigantine rapidly descends beneath the cold, dark waters. Your reputation with Kraken's Fall just got better. You gain some experience! You gain some fame! You gain role experience! You have earned some notoriety.
  1. PUSH GANGPLANK
  2. GO GANGPLANK
  3. LISTEN while on the enemy ship to see how many of the enemy are left.
  4. SEARCH the treasure pile after you've defeated the boss.
  5. RAZE to destroy the ship.

Ship Flag Settings

You can now use SHIP FLAG on your ship. If you're not the captain, this only displays which flag the captain is flying. This flag is for mechanical use only. The command has a 15 minute cooldown per use. You are at "Neutral" by default.

  • White Flag lowers your encounter rate to 20% chance. White flag provides 5 minute encounter immunity after sinking an enemy ship. This also decreases creature spawn rate.
  • No Flag keeps your encounter rate at 30% chance. No Flag provides 4 minute encounter immunity after sinking an enemy ship.
  • Black flag raises your encounter rate to 40% chance. Black Flag provides 3 minute encounter immunity after sinking an enemy ship. This also increases creature spawn rate.

Restocking and Fixing Your Ship

Below deck in the cargo hold, you can find wood and cannon balls. It is a good idea to restock your wood and cannon balls to full prior to starting your journey. Your ship will have a half-supply of wood planks and cannon balls when retrieved from storage. The wood is used to FIX rooms that have taken damage from cannon fire. ASSESS from any room on your ship to get a readout of damage in that room. Boatswains (veteran rank and above) and Captains (master rank) can get a readout of all damage to each room of the ship. Your ship's health is a formula of the hull strength by a multiplier. As it takes damage, it detracts from a total health pool. Repair any damage received before taking too much and sinking.

You can store things in the cargo bin on the ship; this is the only place that is safe from the janitor.

  1. ASSESS while used on your ship will give you a readout of any damage in that specific room.
  2. GET WOOD PLANK from your Cargo Hold then move to where your ship took damage to repair it.
  3. FIX

If you have a supply crate, you can PUT CRATE ON WOOD or PUT CRATE ON BALLS to restock them. You can LOOK WOOD or LOOK BALLS to check supplies.

Interacting with the Ocean

If you are thrown from the ship, you can climb back up onto the ship you fell off of even if the anchor is up.

  • LOOK OCEAN will let you glance out from your ships deck to see where you are on the Tenebrous Cauldron. You can use PEER in directions to glance ahead. The crow's nest will allow you to peer a little farther.
  • WATCH OCEAN will let you keep an up to date glance at the ocean room as your ship sails. This information will go to the familiar window.
  • JUMP can be used on the main deck of the ship to jump into the ocean. You'll want to drop your anchor before doing this!
  • CONSIDER will let you check the status of the weather on the ocean.
  • PEER will let you look at the ocean in the directions provided. If you are in the crow's nest you will be able to peer an extra room out.

If you have an item with the noun spyglass or telescope and you PEER with it in your hand, you will be able to see one additional room. This provides for being able to see two rooms when on deck and three rooms when in the crow's nest.

Quick Command List

  • PUSH/PULL GANGPLANK to extend or draw in the gangplank.
  • RAISE/LOWER SAIL to adjust speed.
  • TURN WHEEL any cardinal or ordinal direction for normal travel.
  • TURN WHEEL PORT to steer the ship at a port in the same room as your ship.
  • TURN WHEEL SHIP to start a boarding action when an enemy ship is present.
  • PUSH/KICK CAPSTAN to raise and lower anchor.
  • LOAD CANNON while holding a cannon ball to load your cannons.
  • FIRE CANNON to fire a cannon at an enemy ship when engaged.
  • LOOK <OBJECT> has some information for some of the objects on your ship if you get confused.
  • FIX damage in appropriate rooms.
  • LOOK MAP for a general readout of where you are.
  • DEPART to set sail once your gangplank is retracted and anchor is up.
  • ASSESS to determine the condition of the room you are in and health.
  • LOOK OCEAN to take a quick look at the sea your ship is in.
  • WATCH OCEAN to keep a continuous eye on the ocean. This will display in your familiar window.
  • CONSIDER will let you check the status of the weather on the ocean.
  • PEER will let you look at the ocean in the directions provided. If you are in the crow's nest you will be able to peer an extra room out.
  • JUMP can be used from the main deck where the gangplank resides to dive into the water. From there you can climb back onto the ship.
  • RAZE is used on the enemy ship when all enemies are gone.
  • LISTEN is used on the enemy ship to get an idea of how many units are left.

Future Releases

More is planned to be released to this system via a phased approach. Visit the #open-sea-adventures channel on the Official Discord for more information.

Common Questions and Answers

What happens when I log out of the game while I'm on the ocean on my ship?
When you log back in, you will be at the last port you departed from and you will have a fine for your ship being left out at sea.

Can I travel by ship to other towns?
Yes. There are ports at River's Rest, Teras Isle, Wehnimer's Landing, Kraken's Fall, and Solhaven.

Where is my ship stored?
Your ships are stored at the port either where they were last retrieved, or where they last moored. Ships can be transported for a fee.

Is fishing available?
You can fish at Kraken's Fall, but not from your ship.

Credits

Project Lead, Concept, Design: Retser
Kraken's Fall Lead: Thandiwe
Buildings Elysani The Intoxicating Flora, Mystigoggles Magicorium
Kynlee The Bait 'N Weight Shack, Fishing Pier
Naionna Bejewled Booty, The Naked Fauna, Rising Pint, The Soup Bone
Netz Rock Lobster
Sindin Brewmaster's Tap, Sea Hag's Roost, Storm Petrel's Wing, The Threadbare Admiral
Thandiwe Academy of the Bos'n, All Hands, Boarding House, Chip n' Dwight's, Fighting the Helm, Grub, Gruel, and Grog, Guard Tower, Inking Den, Irosah's Armaments, Knife's Edge, Kraken's Fall Jailhouse, The Last Frontier, Lean To, Maritime Defenses, Molskroen Hall, Sailor's Solace, Sunfist Outpost, Swabbing Starts, Weather Station, Yardarm's Skirt
Tivvy Vexillology Visions
Quilic Adventurer's Guild, Bank, Bushybrow's Collectibles, Unburied Treasures
Valyrka Lighthouse
Vanah Leaf and Bean
Xayle Captain's Cup, Kelpie Beds, The Melting Pot, Sailcloth Findings
Xeraphina Bowsprit's Maiden, Cartwright, Citizenship Office, Forges of the Kraken, The Peaceful Porpoise
Paint Flannihan Kraken's Fall Hunting Grounds
Thandiwe Kraken's Fall, Pier, Main Gate, Logging colony
NPCs Thandiwe, Netz, Naionna, Xeraphina, Retser, Modrian, Kynlee
Messaging Netz
Creatures Kynlee, Thandiwe, Retser
Ocean Lead: Retser
Paint Valyrka, Naionna
Messaging Valyrka, Naionna, Netz
Shape and mapping Grackner, Sook, Thandiwe, Naos, Retser
Ocean systems Naos, Retser
Standard Systems Lead: Retser
Coding Modrian, Kynlee, Thandiwe, Naos, Retser
OSA Systems Lead: Retser
Ship Paint Elidi
Ship Food Mariath
Ship Cosmetics Elidi, Retser
Ship Cosmetic Systems Retser
Ship Building Retser
NPCs Retser
Combat Retser
Creatures Retser
QC Team
Flannihan, Mariath, Xayle, Valyrka, Isten, Tivvy, Vanah, Sleken, Modrian, Itzel, Kynlee, Naos, Retser, Kveta

See Also